1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Rig movement hitting kerbs

Discussion in 'New users start here - FAQ' started by deeph46, Mar 28, 2023.

  1. deeph46

    deeph46 Member

    Joined:
    Mar 17, 2023
    Messages:
    98
    Balance:
    596Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    Hi,

    I'm wondering, How much is too much for the rig is moving? For example, If i hit the kerb, does the rig moving a bit or it's the Butt Kicker's job?

    deeph
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,551
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,124Coins
    Ratings:
    +10,778 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Personally I consider the speed and coordinated precision of movement far more important than the movement range, particularly in VR.

    Riding a curb can combine motion and a buttkicker, but includes an initial pitch up one side, rolling away, slight heave, level out, pitch down and rolling level, all working in concert.
  3. deeph46

    deeph46 Member

    Joined:
    Mar 17, 2023
    Messages:
    98
    Balance:
    596Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    Thanks, I think my rig speed and precision is right on the way but the speed from steady still to accelerate not the return speed. How do I adjust return speed? My motor's return speed is way too fast, probably too much. Using 24V wiper motors.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,551
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,124Coins
    Ratings:
    +10,778 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You would need to post pictures of all of your settings and likely a video that shows the rig movement and game at the same time.
  5. deeph46

    deeph46 Member

    Joined:
    Mar 17, 2023
    Messages:
    98
    Balance:
    596Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    I have checked my rig, 1 motor has play on the lever or shaft. There is setscrew that I can play with to eliminate the play but it still has it. How do I adjust more if the setscrew touch to tip of the worm gear?
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,551
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,124Coins
    Ratings:
    +10,778 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    All wormgears have some play, for lubrication purpose: https://www.xsimulator.net/community/faq/wormdrive-backlash.293/

    What set screw do you mean and why do you think it can reduce wormgear play, can you please post a picture?
  7. deeph46

    deeph46 Member

    Joined:
    Mar 17, 2023
    Messages:
    98
    Balance:
    596Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    This setscrew...

    Attached Files:

  8. Kevinski

    Kevinski If it doesn't fit, hit it until it does.

    Joined:
    Feb 17, 2023
    Messages:
    181
    Occupation:
    Jack of many trades, mastering some.
    Location:
    Australia
    Balance:
    595Coins
    Ratings:
    +72 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform
    There are worm drive motors (specifically related to sim builds) that have zero lash. So if you choose the right worm drive motor you won’t have the end play issue. I would consider a full metal worm and gear for this application with a slight trade off in the gear box being slightly noisier than plastic gears.
  9. deeph46

    deeph46 Member

    Joined:
    Mar 17, 2023
    Messages:
    98
    Balance:
    596Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    Hi Kevinski,
    I have 2 sets wiper motor kits, one set is smaller motor but both have plastic gears. Does that mean I have to find wiper motors from old car maybe?
    Both sets I have are truck wiper motor.
  10. deeph46

    deeph46 Member

    Joined:
    Mar 17, 2023
    Messages:
    98
    Balance:
    596Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    How about using wheelchair motor? Type is MY1012 250W 24V.
  11. Kevinski

    Kevinski If it doesn't fit, hit it until it does.

    Joined:
    Feb 17, 2023
    Messages:
    181
    Occupation:
    Jack of many trades, mastering some.
    Location:
    Australia
    Balance:
    595Coins
    Ratings:
    +72 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform
    @deeph46 I can’t comment on the wheel chair motors as I haven’t used them. Here is a link to my YouTube channel with me driving my rig in assetto Corsa. I’m a really big guy. I way about 116kg and these motors are awesome. It helps to have a balanced motion platform to begin with. Very important. The motors I use can be purchased here in Australia. They are very powerful and are a full metal gear box with zero lash. Check out my YouTube channel for all the info and how to build my rig. I’m sure these motors would suit most applications. You can find the link to these motors on my rig in the YouTube description. Hope this helps.
  12. deeph46

    deeph46 Member

    Joined:
    Mar 17, 2023
    Messages:
    98
    Balance:
    596Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    @Kevinski, That motor looks like wiper motor, does it? I'm using similar that type of motor, instead mine are 24V motor. Are there any advantages using lower voltgae (12V) one? Smoother?
  13. Kevinski

    Kevinski If it doesn't fit, hit it until it does.

    Joined:
    Feb 17, 2023
    Messages:
    181
    Occupation:
    Jack of many trades, mastering some.
    Location:
    Australia
    Balance:
    595Coins
    Ratings:
    +72 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform
    @deeph46 yes the motors I am using are heavy duty industrial wiper motors from big mining dump trucks. 24volt stores more power and can reduce the need for heavier wiring, but it’s not the voltage in your case I’d be focusing on. It sounds like you need to find a good motor with heavy duty worm and gear drives. Something like I’m using with all metal worm and gears. Do you have any pics of your motion platform? How did you build it?
  14. deeph46

    deeph46 Member

    Joined:
    Mar 17, 2023
    Messages:
    98
    Balance:
    596Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    @Kevinski, I will take picture for my rig after I tidy up my wiring, still like a rat nest right now lol;)
    • Like Like x 2
  15. deeph46

    deeph46 Member

    Joined:
    Mar 17, 2023
    Messages:
    98
    Balance:
    596Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    Here is the picture...wiring still like a noodles though lol

    Attached Files:

  16. Kevinski

    Kevinski If it doesn't fit, hit it until it does.

    Joined:
    Feb 17, 2023
    Messages:
    181
    Occupation:
    Jack of many trades, mastering some.
    Location:
    Australia
    Balance:
    595Coins
    Ratings:
    +72 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform
    @deeph46 Nice mate. Looks nice and compact. Some nice peripherals you have going on there as well. I'm waiting on a Fanatec csl DD 8Nm wheel base, Club sport wheel rim with a universal hub, some Club sport V3 pedals and a club sport 1.5 shifter. Decided it was a bit silly having a kick ass motion rig with a G27 wheel and pedals. How's it all working for you? Are the motors moving you around ok? It looks like a pretty small uni joint you are using there. Bit hard to see in the pic.
  17. deeph46

    deeph46 Member

    Joined:
    Mar 17, 2023
    Messages:
    98
    Balance:
    596Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF
    Yes, want to make it as small as I can. I actually can make more smaller footprint by cutting the pipe behind the seat. And it cost me around $200 (just the motion parts) for my motion rig. Using 3/4" pipe and 3060 aluminum profile. I want to add 3rd axis for heave in the future, for a while I really love how 2DOF performed.
    You also get great peripherals though. I was using G27, Thrustmaster T300 and Moza R9 for the DD. R9 doing great for me, lots of torque with 9Nm. It can break my fingers lol..

    Motors are also doing great right now, noticed some plays but minimal. Still using my previous motors with plastic (Nylon?) gear.

    Yep, the uni joint is pretty small but it handle pretty well. It was joint from steering post I believe.
  18. Kevinski

    Kevinski If it doesn't fit, hit it until it does.

    Joined:
    Feb 17, 2023
    Messages:
    181
    Occupation:
    Jack of many trades, mastering some.
    Location:
    Australia
    Balance:
    595Coins
    Ratings:
    +72 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform

    @deeph46 Sounds good. If it's working and doing as it should, then that's all that matters. I looked long and hard at the Moza R9. They look really nice. At the end of the day, because the Fanatec CSL 5Nm wheel base can now be upgraded cheap thanks to after market boost power supplies, it's a bit cheaper than the Moza R9 for similar performance. I do really like the looks of the Moza gear and their software is really cool as well. I was also looking pretty hard at the Cammus 16nM wheel bases and pedals. Problem is their software is a bit behind. I think 8Nm or 9Nm wheels are plenty of power for long driving sessions. I think my arms would go numb using any more than that!