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value1

Automobilista 2 Plugin 2020-04-05

SimTools game plugin for Automobilista 2

  1. Brett Horton

    Brett Horton Active Member

    Joined:
    Aug 18, 2016
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    310
    Occupation:
    Program Manager / Pilot
    Location:
    Tampa FL
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    118Coins
    Ratings:
    +202 / 2 / -0
    My Motion Simulator:
    3DOF, DC motor, JRK, Motion platform
    Just upgraded my rig to the RS150 linear actuators using the Thanos controller. All is working well with all sims except AMS2. I can select under shared memory "project Cars 1" and motion works fine, but simhub (bass shakers and data screens) does not work. I can select "project cars 2 and simhub works but no motion.
    I assume there is a UDP port forwarding I need to do, but unsure how to? Any help would be appreciated guys!
  2. Robdog

    Robdog Member

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    Jul 12, 2015
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    Newcastle, Australia
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    104Coins
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    +56 / 0 / -0
    My Motion Simulator:
    3DOF, JRK
    I have managed to get the motion working again by changing shared memory from Project Cars 2 to Project Cars 1. Thanks for the help.
    • Like Like x 1
    • Informative Informative x 1
  3. Michail

    Michail Member Gold Contributor

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    Germany
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    So I want to ask something, as Iam using Simhub for the Bass Shaker before the motion rig, I allready setup the telemetriy without ui:pcars in the system settings. shared memory to project cars 2, off and UDP Protocol to Project cars 1.

    Even when I start with -ui:pcars the ui is not changing and I can not find anything else.

    I thought, that the reason of no motion was the 0 values at the tuning center... So I am trying the quotet values above. no changes. Have anyelse theese days similar issues?
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    20,461
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Running SimHub and SimTools can create a port conflict, see the SimHub port forwarding as a workaround: https://www.xsimulator.net/community/faq/simhub-port-forwarding.356/
  5. Pino Pistolidas

    Pino Pistolidas New Member Gold Contributor

    Joined:
    Mar 16, 2018
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    22
    Location:
    Netherlands nijkerk
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    184Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    I had the same issue as @Brett Horton and @Michail
    Try the following:
    Shared memory: Project cars 2
    UDP Frequency: 9
    UDP Protocol Version: Project cars 2 (or Project cars 1 both worked for me)
    • Like Like x 1
    • Informative Informative x 1
    • Useful Useful x 1
  6. Brett Horton

    Brett Horton Active Member

    Joined:
    Aug 18, 2016
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    Occupation:
    Program Manager / Pilot
    Location:
    Tampa FL
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    118Coins
    Ratings:
    +202 / 2 / -0
    My Motion Simulator:
    3DOF, DC motor, JRK, Motion platform
    Perfect!
    Fixed my issues as well.
    Thanks so much
    • Like Like x 1
  7. Michail

    Michail Member Gold Contributor

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    Jan 5, 2022
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    Germany
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    653Coins
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    +22 / 1 / -0
    Thank you mate! work fine I activate in simhub port forwarding also.
    • Like Like x 1
  8. dirkdig123

    dirkdig123 New Member

    Joined:
    May 7, 2017
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    1
    Location:
    usa
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    7Coins
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    +0 / 0 / -0
    My Motion Simulator:
    3DOF
    Hey all. I'm having trouble patching the game. All of my other settings or correct, including the shared memory part, but for some reason I cant get it to successfully patch. Any advice or something i may be missing?
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Occupation:
    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    What patch path is used and what patch error message do you get?
  10. MasterYoda

    MasterYoda Active Member Gold Contributor

    Joined:
    Jul 20, 2008
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    338
    Location:
    Portland/USA
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    322Coins
    Ratings:
    +40 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    Guys,

    I need some help on this one since I have never seem this before.
    I got game telemetry data on the Tuning Center (pic below), but no motion.
    Capture.PNG

    What could that be?

    My in game settings are:
    Shared memory: Project cars 2
    UDP Frequency: 9
    UDP Protocol Version: Project cars 2

    Thanks for any help.
  11. GWiz

    GWiz Active Member

    Joined:
    May 12, 2019
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    179
    Occupation:
    Dentist
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    Aberdeenshire, Scotland
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    1,453Coins
    Ratings:
    +116 / 0 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    You just need to have some max and min values. I'm assuming you are using the DOFReality files as these don't have max/min for AMS2 for some reason. Either copy across the values from Project Cars 2 or capture Max/min values yourself after running a lap without crashing. Save new settings and then you'll be sorted.
    • Like Like x 1
    • Agree Agree x 1
  12. MasterYoda

    MasterYoda Active Member Gold Contributor

    Joined:
    Jul 20, 2008
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    Portland/USA
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    322Coins
    Ratings:
    +40 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    Not sure what dofreality is, but the max/min capture did the trick. Thanks a lot.

    Thank you!
  13. VFX Pro

    VFX Pro Member

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    Aug 11, 2017
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    48
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    Los Angeles
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    279Coins
    Ratings:
    +11 / 0 / -0
    My Motion Simulator:
    Motion platform, 6DOF
    How can someone tell if a plugin will work with SimTools3? Is it a separate download in the forum?
  14. Salvatore21872

    Salvatore21872 New Member Gold Contributor

    Joined:
    Sep 8, 2021
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    20
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    - 105Coins
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    +7 / 0 / -0
    Hi try to bring up your tuning page and see if it generates angles follow the tuning method by recording new percentages
  15. Salvatore21872

    Salvatore21872 New Member Gold Contributor

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    Sep 8, 2021
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    - 105Coins
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    +7 / 0 / -0
    UDP 9 is very slow, 1 is ideal
  16. Salvatore21872

    Salvatore21872 New Member Gold Contributor

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    Sep 8, 2021
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    - 105Coins
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    +7 / 0 / -0
    I am using the patch that is downloadable from this site
  17. VFX Pro

    VFX Pro Member

    Joined:
    Aug 11, 2017
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    48
    Location:
    Los Angeles
    Balance:
    279Coins
    Ratings:
    +11 / 0 / -0
    My Motion Simulator:
    Motion platform, 6DOF
    Can someone please this plugin, so the motion telemetry is not sent while the game is in replay mode? It's insane trying to watch a replay while I'm being thrown around like crazy and can't click the mouse to anything due to motion. Iracing and ACC plugins don't have this issue and respect the "pause or replay mode".

    Thanks,

    Ben
  18. Daguru

    Daguru Rally drivers do it in the Dirt

    Joined:
    Sep 4, 2013
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    719
    Occupation:
    Kitchen installer
    Location:
    Wales uk
    Balance:
    452Coins
    Ratings:
    +631 / 1 / -0
    My Motion Simulator:
    Motion platform
    Hi @VFX Pro i just tested AMS2 with Simtools v3 and i get no motion in replay, have you tried Simtools v3 beta yet?:thumbs
  19. VFX Pro

    VFX Pro Member

    Joined:
    Aug 11, 2017
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    48
    Location:
    Los Angeles
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    279Coins
    Ratings:
    +11 / 0 / -0
    My Motion Simulator:
    Motion platform, 6DOF
    That is good news, the problem is that I can't use ST v3.... ProSimu refuses to provide the plugins I need until STv3 is fully released... I can't be part of the beta. :(
  20. VFX Pro

    VFX Pro Member

    Joined:
    Aug 11, 2017
    Messages:
    48
    Location:
    Los Angeles
    Balance:
    279Coins
    Ratings:
    +11 / 0 / -0
    My Motion Simulator:
    Motion platform, 6DOF
    I'm grateful for your motion plugin. Can you please make a small update to it so it respects the replay value? I'm getting shaken to my core trying to view replays or after the race is over (ie replays).