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Request (Feature) Game Plugin Requests

Discussion in 'SimTools Plugins' started by value1, Sep 21, 2014.

?

Game Plugin Requests

  1. Need for Speed series

    55 vote(s)
    21.0%
  2. GTA

    29 vote(s)
    11.1%
  3. Burnout Paradise

    14 vote(s)
    5.3%
  4. Grand Prix Legends

    20 vote(s)
    7.6%
  5. Nascar series

    11 vote(s)
    4.2%
  6. Battlefield series

    15 vote(s)
    5.7%
  7. D Series

    3 vote(s)
    1.1%
  8. F1 2014

    19 vote(s)
    7.3%
  9. The Crew

    15 vote(s)
    5.7%
  10. … (post your wish)

    148 vote(s)
    56.5%
Multiple votes are allowed.
  1. Anthony Morris

    Anthony Morris Member Gold Contributor

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    Battle zone gold edition (steam)
    • Like Like x 1
  2. Horseweed

    Horseweed New Member Gold Contributor

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    Hey guys, I’m not sure how the game plug-ins work, but could someone try to make a plug-in for CarX-Drift Racing Online? I’d love to be able to play it once I get my sim up and running. I’m sure I’m not the only one..
    • Like Like x 2
  3. paulopsx2

    paulopsx2 Active Member

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    this game dont have telemetry support
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    There is no plugin and this is a niche type game, so likely the generic Joystick plugin is the best immediate option: https://www.xsimulator.net/communit...otion-plugin-and-vjoy-controller-mapping.387/
    • Informative Informative x 1
  5. sardiusxu

    sardiusxu New Member

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    It has been over a month since the last plugins of simtools3 released. Maybe sticking to a plan will be better for this project. Release one new plugin once a week, so that it wont last that long when the v3 version has all the plugins of 2.5
    • Like Like x 1
  6. Horseweed

    Horseweed New Member Gold Contributor

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  7. Horseweed

    Horseweed New Member Gold Contributor

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    Got it, like I said I don’t know how all of that works but thanks for the reply!
  8. hideki

    hideki Active Member

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  9. lVlemphiz

    lVlemphiz Member Gold Contributor

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    Grid Legends
    • Like Like x 3
  10. kevinmarz

    kevinmarz Member

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    Any luck getting (Warplanes Battles over Pacific) going in Simtools? Believe you can play it Now SRS
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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  12. kevinmarz

    kevinmarz Member

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    Thank you,Noorbeast..Yeah I Always look first too see if there been a update or any new game Pops up...Was just pointing it out there..I'm a game junkie...lol ..Hopefully One of you Amazing People can get it working for Us...
  13. sardiusxu

    sardiusxu New Member

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  14. Justin Gibney

    Justin Gibney New Member

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    My Motion Simulator:
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    I would love to see Dakar Desert Rally, if at all possible. Thanks
  15. Hamreus

    Hamreus Member

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    My Motion Simulator:
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    The game WRC Generations have telemetry and simhub supports it. Will sim tools also have a plugin for that?
    • Like Like x 1
  16. Slugga

    Slugga New Member

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    Seeing as I can't find the WRC Generations plug being made, or any mention of it, but a few people asking for it (including my self when I came here) I really wanted to tackle creating the plugin it my-self. I am rather familiar with API coding and Python so I don't think it would be a terribly difficult endeavour to do. As well as the fact that the latest WRC is a UDP telemetry title with a number of X/Y/Z value to trigger off.
    I just wanted to find the documentation regarding v3.0 plug in creation? I can only seem to find the documents for v2.0. Is v3 the same process?
    Is 3.0 still something the community can create plugins for?
    Last edited: Nov 15, 2022
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    In time SimTools v3 will have documentation released for plugin development, utilising the new repository system, the Company Tools will even allow users to run their own repository.

    I suspect that at the moment @yobuddy and the SimTools dev team are focused on stabilising and bug squashing via the current v3 public Beta and associated repository system testing, and I suspect plugin api and guides will follow.
  18. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Yep!

    I do have it started thou!
    Know that anyone with a SimTools license can log into SimTools.us, and upload a plugin to the SimTools : PC community repo. (new up-loaders will have to have their files scanned and cleared before they are public.)

    The V3 Game Plugin Api Info can be found here : (I do have a few things I need to update thou.)
    https://www.xsimulator.net/communit...in-for-simtools-v3-0-api-documentation.17019/
    • Winner Winner x 1
  19. Manuelx83

    Manuelx83 New Member

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    wrc generation...
    • Like Like x 1
  20. Bulletpup

    Bulletpup New Member Gold Contributor

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