1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

6 dof design thoughts

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by bob golding, Mar 19, 2022.

  1. bob golding

    bob golding Member Gold Contributor

    Joined:
    Feb 26, 2021
    Messages:
    45
    Occupation:
    retired
    Location:
    penzance
    Balance:
    410Coins
    Ratings:
    +5 / 0 / -0
    while looking on youtube for platform design ideas i can across one by motion4sim using cranked tubes and swivels. has anyone else built one to that design. it looks compact and a clever design. what are the swivel connectors called.? i am sure i did know but its gone completely. ! thanks.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,549
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,112Coins
    Ratings:
    +10,777 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. Thanos

    Thanos Building the Future one AC Servo at a time... or 6

    Joined:
    Jul 6, 2017
    Messages:
    1,347
    Occupation:
    Electronics Engineer
    Location:
    United States
    Balance:
    2,699Coins
    Ratings:
    +1,043 / 9 / -0
    My Motion Simulator:
    AC motor, Motion platform, 4DOF, 6DOF
    If you want DIY 6DOF Stewart, here is a much easier way for making linear actuators, with parts and free plans.

    https://departedreality.com/
  4. bob golding

    bob golding Member Gold Contributor

    Joined:
    Feb 26, 2021
    Messages:
    45
    Occupation:
    retired
    Location:
    penzance
    Balance:
    410Coins
    Ratings:
    +5 / 0 / -0
    thanks will have a look at that. what lenght would you recommend for flight sim.? i have 4 wheelchair motors already but still early enough in the design to change to actuators which i agree are better all round and would be my first choice if my budget will allow. most of the other stuff like psu arduinos and motor controllers should work with both i think.
  5. Motion4Sim

    Motion4Sim Member

    Joined:
    Jun 13, 2020
    Messages:
    70
    Location:
    Europe
    Balance:
    609Coins
    Ratings:
    +101 / 1 / -0
    My Motion Simulator:
    Arduino, Motion platform, 6DOF
    hi, if you have decided on a rotary 6dof you can ask me for help. there are several plans that i make freely available on discord and i'm happy to answer your questions. both design principles have advantages and disadvantages. the advantages of rotating actors are: large actor lengths with minimal space requirements, they are also very quiet. however, only a few parts have to be milled for production. my main dimensions are
    1 m x 1 m x 0,6 m with 180mm in heave,sway and surge and 27 degree in all rot. axis a linear setup cant reach this compact format. rotating actors are also faster than leadscrew actors depending on servo motor speed and used gearboxes
    this is the most important advantage of rotating actuators. we want to be fast.

    I can only report on rotating actuators, maybe someone will write about the advantages of linear actuators here, with practical experience.
  6. adgun

    adgun Active Member

    Joined:
    Jan 28, 2008
    Messages:
    493
    Occupation:
    mechanic
    Location:
    Netherlands
    Balance:
    5,541Coins
    Ratings:
    +131 / 3 / -0
    Difference between rotary and linear actuaters
    first rotary actuators. there are different gearboxes to make a rotary actuator
    wormgearbox is a sliding one got a different efficienty every ratio and backlash is not given because they arent made for precice motion, and can make little jumps becauce they are sliding.
    Spurgearbox is a rolling one, no jumps and no backlash given becauce not made for precice motion
    and different efficienty every stage not ratio.
    a PLanetary gearbox is a rolling one different efficienty every stage and give there backlash becauce they are made for precice and dynamic motion, best gearbox for simulators. onlly down site they have torsion inside the gearbox and this absorbes fine motion.

    Linear actuators works with screws sliding and rolling ones
    sliding ones amce screw leadscrew torquespline have a different efficienty by every different pitch
    Mostly no given precicion and must overcome friction first this give loss of fine motion
    Rolling screws ballscrew and rolllerscrew have no friction only a little resistance and all have the same efficienty. the avantage of a screw is they are direct ,no stages, no torsion, and ball and rollerscrews got precicion classes you will feel everything with a ballscrew
    sorry for the bad english regards ad
    • Agree Agree x 1