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Showroom IL2 Sim on 2 Dof

Discussion in 'DIY Motion Simulator Projects' started by xmcnodx, Nov 30, 2021.

  1. xmcnodx

    xmcnodx IL2 Sim with 2Dof

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    @yobuddy Unfortunately it didn't work even with the antivirus turned off
    I soon don't know what else I can do
    and why does it work with LFS what does the test program have that the others don't have.
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    LFS is a udp output plugin and this seems to be a memory mapped plugin.
    Next I would try a different plugin and see what happens.
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Did you un-patch, uninstall the plugin then re-install, re-patch with the antivirus turned off, to ensure AV had not messed with the plugin files?
  4. xmcnodx

    xmcnodx IL2 Sim with 2Dof

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    My Motion Simulator:
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    hollo
    have now signals after i have deleted game and simtoos and reinstalled my chair moves but very slow why
    • Like Like x 1
  5. xmcnodx

    xmcnodx IL2 Sim with 2Dof

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    My Motion Simulator:
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    these are the setting

    Attached Files:

  6. xmcnodx

    xmcnodx IL2 Sim with 2Dof

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    My Motion Simulator:
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    But when I test the exits of my chair, the movements are so strong that I have to hold on tightly.
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    First grab a copy of the SimTools manual and keep it handy for reference: https://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    Then check out the motion tuning tips in the FAQs: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    In particular you likely need to capture the Max/Min values in the Tuning Center, then manually tweak them from there, the larger the value the more gentle the motion, over a longer axis range, which suits flight sims, the smaller the value the more violent the motion, over a shorter axis range, which suits race sims: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  8. xmcnodx

    xmcnodx IL2 Sim with 2Dof

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    What is the best way to adjust the axes with 2 motors for IL2?
    upload_2022-3-16_1-15-28.png
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    For 2DOF you need to have DOF1 and DOF2 configured in Axis Assignments.

    Please see my previous comments and links for configuration tips: https://www.xsimulator.net/community/threads/il2-sim-on-2-dof.16710/page-7#post-226572

    In particular:

    Total axis allocation for general aviation flight profiles can be closer to 80-90% of both the available roll and pitch axis, as it is unlikely both will be at their extreme range at the same time. But be a bit more conservative in axis allocation for acrobatic and combat profiles that do use extreme maneuvers.

    For flight profiles start with roll and pitch, or where supported by the plugin you can use Extra 1 and 2 in place of pitch and roll, as the later invert from one axis extreme to the other at 180 degree in-game inversion. You will also likely need to use the washout, gain and return filters for best flight effect.

    If you do use Pitch and Roll in Axis Assignments make sure Axis Type is Advanced and in the FLT box of Roll and Pitch use the Anti-Rollover checkbox. Anti RollOver is designed to eliminate the 180 degree in-game inversion in rolls and loops. This setting returns the output value to zero when the input is at its max or min setting. For Instance, if we had a Max and a Min of 180°/-180° for an input and this setting was on, any values after 90° start counting back to zero. Making an input of 100° = 80°, 120° = 60°, and 180° = 0°. The same thing happens for the negative values also meaning that a -180° = 0°. (Note: This setting is only intended for the Roll and Pitch inputs from a game.): https://www.xsimulator.net/community/threads/simtools-v2-3-is-out.12483/#post-163409

    84338

    Next, you capture base settings for the Tuning Center: http://www.xsimulator.net/community/faq/set-base-tuning-motion-values-in-the-tuning-center.122/

    From there manually tweak the settings. Raising the Tuning Center values will soften the motion over a greater axis movement, lowering the value will do the reverse. See here for an expanded explanation: https://www.xsimulator.net/community/threads/graphic-simtools-parameter-adjustment.9054/#post-113925
  10. xmcnodx

    xmcnodx IL2 Sim with 2Dof

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    hi i have disturbing noise in my engines could it be my podi not going exactly to zero
    upload_2022-3-20_23-53-43.png
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Hard to guess what the noise may be, but the pot should be centered when the rig is in its level position.

    Normally you would likely feel small adjustments with a pot slightly off, rather than hear a noise.

    Does the noise sound electrical or mechanical?
  12. xmcnodx

    xmcnodx IL2 Sim with 2Dof

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  13. xmcnodx

    xmcnodx IL2 Sim with 2Dof

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    My Motion Simulator:
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    Thanks to the new settings, the engines have become quieter,
    I still have to fine-tune the movements as they are still too abrubt.
  14. xmcnodx

    xmcnodx IL2 Sim with 2Dof

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    My Motion Simulator:
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    but i'm getting closer to finishing, now that i know how to post a video i'll upload an attempt of mine.
    • Like Like x 1
  15. xmcnodx

    xmcnodx IL2 Sim with 2Dof

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    • Like Like x 1
  16. xmcnodx

    xmcnodx IL2 Sim with 2Dof

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    can someone help me, what do I have to set so that I can feel the machine gun in IL2.
    upload_2022-3-28_21-35-58.png
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    At the present time machine guns have not been implemented in the plugin and if they were it would be via Game Vibe.

    So the easiest way to go at the moment would be to use a transducer(s) and game audio data, not perfect but you should get a feel of the guns.

    I expect that all plugins will be redone once SimTools 3 is released (currently in Alpha testing), perhaps @value1 and @yobuddy can consider expanding the plugin then.
  18. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hi @xmcnodx,
    I can take a look when i get to it for v3 buddy.
    yobuddy
    • Winner Winner x 1
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    That would be awesome @yobuddy as IL-2 Sturmovik: Battle of Stalingrad is a great warbird flight sim.
  20. xmcnodx

    xmcnodx IL2 Sim with 2Dof

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    Unfortunately, due to work I can't continue with the project at the moment, but I hope to do so soon.