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FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
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    Is the feature « actuator swap swapped » checked ?
  2. hexpod

    hexpod http://heXpod.xyz

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    Oh ok, I see it got solved in between. Good
  3. RCFlyer

    RCFlyer Member

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    Thanks for following up. I did get the issue resolved.
  4. Flymen

    Flymen Flymen Gold Contributor

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    Hi , @pmvcda
    Last video, with new Simagic pedal , shifter on Iracing Sprint Car 305
    • Like Like x 3
  5. Flymen

    Flymen Flymen Gold Contributor

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    Hi everybody ,
    Witch filter I can find for this graphic below ?
    196DFB83-7EC0-4684-9ED7-377BFE03CC34.jpeg
    The line or curve I want is the green one and my Sim do the blue one .
    How to erase the black region ?
    Thanks !
  6. Flymen

    Flymen Flymen Gold Contributor

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    Ok I find something … min or maxcrop.
    • Like Like x 1
  7. RCFlyer

    RCFlyer Member

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    I have gotten a configuration put together in FlyPT that drives my DOFR H3 pretty well. However, I am not getting "heave" input to the platform. I have attached my config file for reference. Any assistance would be appreciated.

    Danny

    Attached Files:

  8. misoswan

    misoswan Active Member

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    please share you setup on flyPt online
  9. pmvcda

    pmvcda aka FlyPT

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    Do you have heave in the H3?
    Sorry for asking such a basic question, but I never saw one live and the rig I have in Mover as no heave.
    You have pitch, roll and sway.
    But I might be wrong.
  10. pmvcda

    pmvcda aka FlyPT

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    You can also use the logistic for that
    • Agree Agree x 1
  11. RCFlyer

    RCFlyer Member

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    Hmmmm. Perhaps not. I show my lack of experience here. My rig has three motors, two in front and one in back. The motors are connected to the platform via worm gear boxes with rotational arms. Does heave require a different/additional drive setup?

    Well, little research and no, no heave capability on the H3. I guess I didn't fully understand what was required to heave.
    Last edited: Nov 16, 2021
  12. RCFlyer

    RCFlyer Member

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    I would be happy to upload the setup. I just completed the upload.
    Last edited: Nov 17, 2021
  13. VirtualObsession

    VirtualObsession Member Gold Contributor

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    Thanks. I had a look at SimShaker.lua for hints. I managed to feed the rotor RPM for the Mi-8MT into the stall value for testing purposes. Example:

    local MainPanel = Export.GetDevice(0)
    local mainRotorRPM = MainPanel:get_argument_value(42) * 100 -- Mi-8MT

    That developer is also testing o.Name against aircraft names, as the RPM location is different for each aircraft.

    I suppose I could set up my own Custom UDP source and assign mainRotorRPM to RPM. I'll need to create a lua file and set up a socket for that. That should work, right?
  14. Mauricio

    Mauricio Member Gold Contributor

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    Friends,
    Im a difficulty with FS2020. In real life, the plane is in constant motion. In order for me to make that happen, I have to raise the Heave a little bit. If you do that, the moves is good, but along with these moves comes a few small hard bumps, nothing real. If I reduce or even eliminate the Heave, the flight is perfect, but without constant movements. My platform is a 6DOF. Can someone give me a tip, what I could do, or even some magic filter. I usually use Emalp or Emahp.
    • Agree Agree x 1
  15. VirtualObsession

    VirtualObsession Member Gold Contributor

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    Yes, it's disappointing. I think those bumps are caused by the low telemetry data rate coming from FS2020. It should be 25Hz, but sometimes it feels much less. Lowering the graphics quality can improve the telemetry rate.

    The low data quality is one of the reasons I've taken a break from FS2020 and started exploring DCS more. This has much smoother telemetry and really helps with the immersion.

    I've been hoping for better telemetry after every FS2020 update. I hope they have plans to improve this.
    • Agree Agree x 1
  16. Mauricio

    Mauricio Member Gold Contributor

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    [QUOTE = "VirtualObsession, post: 222767, member: 25567"] Yes, it's disappointing. I think these bumps are caused by the low telemetry data rate coming from the FS2020. It should be 25 Hz, but sometimes it feels a lot less. Reducing graphics quality can improve the telemetry rate.

    Poor data quality is one of the reasons I took a break from FS2020 and started exploring DCS more. This has a much smoother telemetry and really helps with immersion.

    I've been waiting for better telemetry after each FS2020 update. Hope they have plans to improve this. [/QOTE]

    Thank you very much for the feedback! Do you have any information that they have information that we have a problem with their telemetry? I never flew the DCS. I will try.
  17. GWiz

    GWiz Active Member

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    My Motion Simulator:
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    I've been trying to setup a traction loss effect in Mover for AMS2. The Traction Loss from Slip Angles pose looks to work well in manual testing, but I don't think the AMS2/Project Cars Source provides the required telemetry. I tried the Black Box Motion for Cars traction loss/yaw but couldn't get it feeling correct. Is there likely to be traction loss/slip angles added to the AMS2 source in the future @pmvcda ? or is there another way of setting it up? Thanks.
  18. VirtualObsession

    VirtualObsession Member Gold Contributor

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    I believe they know about the issue. There are many complaints. Check the thread below. Maybe more of us should complain.

    "tempmoe 13d
    This is a known issue with SimConnect and MSFS. I have the same problem with my SFX-100 rig and it’s super annoying. It’s been this way since release, and considering how few of us are on motion rigs, I’m not holding out hope for a fix from Microsoft.

    There’s a little info on the xsimulator forum, but seems like very few guys there use motion in MSFS."

    https://forums.flightsimulator.com/t/issues-with-simconnect-and-motion-rumble/316584/8
  19. hexpod

    hexpod http://heXpod.xyz

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    With G2, while squeezing resolution to 50% I am getting a nice 50-60 fps. I didn’t notice any telemetry cuts using mover.
  20. VirtualObsession

    VirtualObsession Member Gold Contributor

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    I'm not getting cuts with Mover. I did with SimTools and SimConnect. The telemetry does seem to hit FS2020 performance a bit. So if you have performance issues anyway, it's going to make the telemetry quite rough.