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Question VTOL VR Plugin Development

Discussion in 'DIY Motion Simulator Projects' started by nebriv, Feb 25, 2020.

  1. nebriv

    nebriv New Member

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    Hey all,

    I'm working on developing a plugin for a VTOL VR (VR game available on steam) mod. The mod is injected into the VTOL VR game and outputs telemetry that would hopefully be used for motion simulators.

    Unfortunately I do not own a motion simulator. I was aiming to use YawVR's emulation tool and SimTools to capture and re-transmit the UDP telemetry from my mod.

    Does this seem like sound logic to work from?

    As I do not own any type of motion simulator - I do not wish to buy a license for SimTools. I see there is an alternative "Free" discount code available. Would this be applicable in my situation?
    • Like Like x 2
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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  3. KydDynoMyte

    KydDynoMyte Fool's Gold Contributor

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    He already has great data outputting. Shame he doesn't have a way to test the plugin he would like to make for the community.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    There is nothing posted I can see that indicates what data is outputted. What I flagged for @nebriv is that SimTools has an API.
  5. Retro77

    Retro77 Member

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    I'm really interested in this project. I feel it's one of the best VR flight sims out there. The immersion with the seat would be amazing
  6. nebriv

    nebriv New Member

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    @noorbeast thanks for your reply! I thought about the memory hooks initially but the game is under very active development so the pointers would be constantly changing. I have no problem currently getting basic telemetry output through a UDP stream in game, I've already developed a mod to do just that. It seems to work fairly well. As far as what data is currently outputted, this is what I've got:

    // FORMAT
    //S:timestamp:heading:pitch:roll:x_accel:y_accel:z_accel:took_damage:gun_firing:E

    Unfortunately the current sticking point for me is getting the data ingested into SimTools - I targeted SimTools as it seems to be the most popular tool available for people with motion simulators. Currently the demo of the software only seems to support LFS and I am unable to develop a custom plugin to support the data output from my telemetry plugin within VTOL VR. As I mentioned above, I unfortunately do not own any motion simulator so I don't really have much incentive for spending money on the tool. Is there anyway to develop and test custom game plugins without purchasing the full software?

    I'm more than happy to spend my time developing a plugin for free for the community.
  7. nebriv

    nebriv New Member

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    I don't seem to be able to edit my post - output data without emojis! :)

    Code:
    //S:timestamp:heading:pitch:roll:x_accel:y_accel:z_accel:took_damage:gun_firing:E
  8. Terrell Zeigler

    Terrell Zeigler New Member

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    Were you able to get anywhere further with this?
  9. Abram Manoge

    Abram Manoge Member

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    I this project still ongoing id like to get involved if there is still no plugin created
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    @nebriv has not been around for about a year, but hopefully will return, so in the meantime another possibility is to use the existing generic Joystick plugin: https://www.xsimulator.net/community/marketplace/joystick-plugin.127/

    The generic Joystick plugin functionality can be extended using Vjoy, see the FAQs here: https://www.xsimulator.net/communit...otion-plugin-and-vjoy-controller-mapping.387/
  11. KydDynoMyte

    KydDynoMyte Fool's Gold Contributor

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  12. Abram Manoge

    Abram Manoge Member

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  13. Map63Vette

    Map63Vette Member

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    I know this is a pretty old post, but I'm having some issues getting this plugin to even show up in GameManager. I've downloaded the zip from GitHub and used the PlugInUpdater to "install" it and it claims that the plugin was installed successfully, but when I open GameManager to see about patching the game or GameEngine to set up axes, VTOL VR isn't showing in the list. I tried running the game once to see if maybe it just needed some files installed first, but that doesn't seem to have made any difference. Any idea why the game isn't showing in the list?
  14. Abram Manoge

    Abram Manoge Member

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    Did you get a licence for simtools
    • Agree Agree x 1
  15. Map63Vette

    Map63Vette Member

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    Yeah, I'm running a pro license. I got that to be able to run game vibe. I've got the full system running Assetto Corsa fine, just trying to get it working with other games now.
  16. Map63Vette

    Map63Vette Member

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    So I think I might have an idea what the issue could be, but I'm not sure how to go about solving it. The zip file I have for the plugin appears to be full of Visual Basic project files, while most of the other plugins are dlls and xml files. I'm thinking I maybe need to build the project into a dll or something? Anyone have any idea how I might go about doing that?
  17. noddyier

    noddyier New Member Gold Contributor

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    Sorry , but is it any hope ? , any update for VtolVR Plugin
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  19. Map63Vette

    Map63Vette Member

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    @noddyier Don't know if you're still looking for a plugin, but I believe I've got something working now if you were interested. It requires a different VTOL VR mod to be installed (there is one for a FlyPT Mover on the VTOL VR mod website that you have to use), but I'm getting values in the tuning center of SimTools with it now and was going to start testing it on my actual rig today most likely. Happy to share it to see if it works for you.
    • Friendly Friendly x 1
  20. JCM

    JCM New Member

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    Hi

    I am also trying to get the VTOL VR FlyPT mover plugin to work, without success.

    I can read some data, but its totally messed up.

    Maybe the updates broke everything.

    upload_2023-10-29_10-53-54.png