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value1

Assetto Corsa Plugin 2.0.7.1

SimTools plugin for Assetto Corsa

  1. long legs

    long legs Perfect Race is a perfect day

    Joined:
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    My Motion Simulator:
    2DOF, SCN5, Motion platform
    I found a solution!

    Reinstalled simtools, change usb scn5 interface ports, repatch te game, put tunning center, capture values, and when try to do a lap, the game, automaticly comes alive!

    Tank you noorbeast for your inconditional support!
    • Like Like x 2
  2. Suglock

    Suglock New Member

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    Hello,
    I tried this solution but it doesn't work.
    I can't get the game to work with simtools.
    It's the only one...
    Thank you for your feedback
    Last edited by a moderator: Dec 25, 2021
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Force 32 bit should be Off in the AC settings.

    Motion starts in an actual race, can you please post pictures of all off your SimTools settings for AC, including the Tuning Center while AC is in a race.
    • Like Like x 1
  4. early_m

    early_m Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    I'm having the same issue as you had. The surge is not smooth in the virtual output and causes my sim to jump about. Did you find a solution?
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Can you please post pictures of all of your settings.
  6. Suglock

    Suglock New Member

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    Maybe reduce the heave and the sway effect
  7. Michail

    Michail Member Gold Contributor

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    Hello I am know to test my motion rig,

    I want to share something with you wich can break your simrig. It pushes realy to the limit. I wanted to try out the Nordschleife and setup the type Turist. So far so good, but I dont recognize, that the RACE was selected instead of PRACTISE. So when the game loads, The car was in the sky and roll over the whole time. And this in VR ist double hart. I just cut the voltage. So After I set PRACTISE then I can start from the parking position. And know I am confused. AC no acelaration, or break a bit of rolling and something strange but not like life for speed. Life for speed is out of the box supperb setup in tuning center and have bigger values. which normaly results in les movements. I am realy dissapointed.
    I didnt setup AC in tning setup. Leave it in Standards. What I have recognize, even Eurotruck simulator 2 (aswell not tuned). Make better motion and for my taste to much for a slow truck...

    I would like to test a racing game, but only the F1 2021 works well, but no VR support. And AMS2 cann not figure out how to make it work. The last hope is know AC. Download a preset CFG but noting change if I load the preset in the Axis assignment.
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Irrespective of the game to get the most out of your rig yo should refine a motion profile specifically for it and to meet your personal preferences.

    Grab the SimTools manual and keep it handy for reference: https://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    Then see the motion profile tuning tips in the FAQs: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    A good motion profile is part science part preference, it takes some time to build your tuning skills but it does get easier over time, particularly when you have solid base settings that you can just duplicate in Axis Assignments the tweak in the Tuning Center after capturing Max/Min values. Once a generic profile for a specific game is made then it is pretty easy to make variations for particular cars/tracks in Game Manager.
  9. kerya5

    kerya5 and instead of the heart a fiery motor Gold Contributor

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    Voronezh
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    Russia
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    My Motion Simulator:
    2DOF, Arduino, Motion platform, 4DOF
    Hello dear Friends! I want to download an add-on (patch) for the game Assetto Corsa, but I see "Unable to download". What prestige!

    I want to buy a premium for 29 euros, but my plastic Visa card is not available =(

    Maybe someone can help me somehow? My 3dof project is waiting for your help guys!
    Last edited by a moderator: Jun 7, 2022
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Plugin access is either via forum activity coins or paid membership package: https://www.xsimulator.net/community/faq/coins-and-how-to-download-plugins.2/

    Membership payment is either via credit card or PayPal, those may be affected by international circumstances beyond anyone's control: https://www.xsimulator.net/simtools-motion-simulator-software/#plugins
  11. Xyon

    Xyon New Member Gold Contributor

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    My Motion Simulator:
    3DOF, Motion platform
    Hey! Thanks very much for this plugin. I am trying to get it to work under proton (on Linux) - but it perhaps unsurprisingly just crashes simtools when the game starts. I'm not able to catch a log or anything to understand what's going on; if I had to guess, it's going to be some shared memory weirdness under wine that doesn't translate well from Windows.

    I appreciate my use case is pretty small so I'm happy to try to fix it myself, but I don't have the tools to start looking at doing that - is it possible to get access to the source code for the plugin so I can make a "proton build" for my own use?
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    See the plugin guide in the FAQs: https://www.xsimulator.net/communit...lugin-for-simtools-2-0-api-documentation.131/
    • Like Like x 1
  13. Suglock

    Suglock New Member

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    Thanks for this plug in but I have two questions I can't seem to lower the surge for braking and increase the roll for turning.
    On the other hand, when I'm in the garage before taking the cricuit there is a big blow with the jacks and it is not very reassuring
    Any idea ?
    Thanks for your feedback

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  14. dgworks

    dgworks New Member

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    my rig get more and more roll to the left after some turns, even if i'm running on flat road.
    The strange thing is that's not the case in other games.
    Even in virtual axis it shows the roll is on the left side even on flat surfaces.

    Do anyone know what's happening?
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Can you please post pictures of all of your settings.
  16. dgworks

    dgworks New Member

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    [​IMG]
    [​IMG] [​IMG] [​IMG]

    TIA
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    • Like Like x 1
  18. dgworks

    dgworks New Member

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    unnamed.jpg
    My rig is kinda strange, the base is not that stable and i don't want it moves more than 60 degrees.
    that's why the limits
    [​IMG]
  19. early_m

    early_m Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    I also noticed this when experimenting with pitch and roll. Pitch was fine and always recentered, but I found roll would not. Visually it looked like the track was flat, but virtual sliders showed quite a bit of roll. Possible bug?
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Best to set limits on the hardware control side.