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GameVibe not working in a new PC

Discussion in 'SimTools Plugins' started by Sento Siete, May 23, 2021.

  1. Sento Siete

    Sento Siete Member Gold Contributor

    Joined:
    May 10, 2016
    Messages:
    41
    Location:
    Valencia (Spain)
    Balance:
    304Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    I've changed my PC and, after a little problem with the rFactor patching, motion works perfect; but can get working the Game Vibe and it worked before with all the sims.
    I've done all the configuration process, and the test works right, getting vibration from all the four shakers, but when I get into any game (rF2, AMS 2, AC, ACC), can't get any vibration.
    This is the configuration for AMS2, but the other games are similar:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    No feedback error when runing the sims. What else can I try?
    Thanks
  2. Sento Siete

    Sento Siete Member Gold Contributor

    Joined:
    May 10, 2016
    Messages:
    41
    Location:
    Valencia (Spain)
    Balance:
    304Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    If I open the Game Vibe and the Tuning Center windows, sometimes rF2 works (other times don't), but if I try to change the sim in the Tuning Center, I get this error:
    [​IMG]
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Can you please hit the Details button on the error message then copy and paste the full error, that way @yobuddy can have a look and give some advice.
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
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    Once you run the game once, the inputs should fill out like this.
    upload_2021-5-23_22-19-0.png

    Then you just turn on the one's you want.
    (like rpm above is enabled, the little speaker vs an "X")
    Chat soon,
    yobuddy
  5. Sento Siete

    Sento Siete Member Gold Contributor

    Joined:
    May 10, 2016
    Messages:
    41
    Location:
    Valencia (Spain)
    Balance:
    304Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    This is the error text:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.FileNotFoundException: Could not find file 'C:\Users\Usuario\AppData\Local\GameVibe\GameProfiles\LastUsed\AssettoCorsaCompetizione_LastUsedPro.cfg'.
    File name: 'C:\Users\Usuario\AppData\Local\GameVibe\GameProfiles\LastUsed\AssettoCorsaCompetizione_LastUsedPro.cfg'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path)
    at GameVibe.Mod_ProfileManagement.‮‍‍‮‎‫‮‬‏‎‮‫‎‪‎‬‎‏‮‏‍‎‌‮‎‏‍‮(String )
    at GameVibe.Mod_ProfileManagement.GameProfileChanged(String GameName)
    at GameVibe.frm_GameVibe.cbo_GameNameList_SelectedIndexChanged(Object sender, EventArgs e)
    at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
    at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
    at GameVibe.frm_HiLow.cbo_GameSelected_SelectionChangeCommitted(Object sender, EventArgs e)
    at System.Windows.Forms.ComboBox.OnSelectionChangeCommitted(EventArgs e)
    at System.Windows.Forms.ComboBox.OnSelectionChangeCommittedInternal(EventArgs e)
    at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
    at System.Windows.Forms.ComboBox.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    GameVibe
    Assembly Version: 0.2.0.0
    Win32 Version: 0.2.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/GameVibe/GameVibe.exe
    ----------------------------------------
    TyKHJUSTxTTwPVWRpLJXewLFkkM
    Assembly Version: 0.0.0.0
    Win32 Version: 0.2.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/GameVibe/GameVibe.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    GameVibe_PluginAPI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/GameVibe/GameVibe_PluginAPI.DLL
    ----------------------------------------
    XAudio2_GameVibePlugin
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Usuario/AppData/Local/GameVibe/AudioPlugins/XAudio2_GameVibePlugin.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.DirectX.DirectSound
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll
    ----------------------------------------
    Microsoft.DirectX
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  6. Sento Siete

    Sento Siete Member Gold Contributor

    Joined:
    May 10, 2016
    Messages:
    41
    Location:
    Valencia (Spain)
    Balance:
    304Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    That's what I get while running rF2, but no vibe...
    [​IMG]
  7. Sento Siete

    Sento Siete Member Gold Contributor

    Joined:
    May 10, 2016
    Messages:
    41
    Location:
    Valencia (Spain)
    Balance:
    304Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    Some help, please?
  8. Keith

    Keith Active Member

    Joined:
    Jan 21, 2020
    Messages:
    174
    Occupation:
    Electrician
    Location:
    Canada, Saskatchewan
    Balance:
    118Coins
    Ratings:
    +81 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    My game vibe has stopped working on most games. I trouble shooted for hours then gave up. I now use simhub for my shakers.
    Last edited: Jun 17, 2021