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Icy7CE

Microsoft Flight Simulator 2020 Plugin 1.1.3.0

SimTools Plugin for Microsoft Flight Simulator 2020

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    The plugin supported outputs are listed here, including for Game Vibe: https://www.xsimulator.net/community/marketplace/microsoft-flight-simulator-2020-plugin.246/
    • Like Like x 1
  2. Adrianstealth

    Adrianstealth Active Member

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  3. Adrianstealth

    Adrianstealth Active Member

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    Hi all

    is there a key to this ?
    I can’t find “roll rate “ or pitch rate “
    Are these the extras ? If so which is which ?

    Motion data: Roll, pitch, yaw, heave, sway, surge, roll rate, pitch rate, yaw rate
  4. Icy7CE

    Icy7CE Active Member

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    The extra outputs are listed in order: extra 1 is roll rate, extra 2 is pitch rate, extra 3 is yaw rate.
    • Like Like x 1
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  5. Adrianstealth

    Adrianstealth Active Member

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    ok brill big thanks

    just getting back use to it again after not being setup for few years , thanks for the plug-in
  6. gianlu320

    gianlu320 Member

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    Hi all

    I am downloading the new fs2020 update.

    The changelog states
    Simconnect:
    exposed rotationaccelerationbody_x/y/z simvars

    May be this is helpful to the developers of this plugin?
  7. Dirty

    Dirty Well-Known Member Gold Contributor

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    Can you provide a link to the change log? Which version are we talking about? I would like to take a look at it in context. I am downloading the latest update and will look at the values.

    Rotational accelerations are certainly interesting. Usefulness depends on the filtering.
  8. gianlu320

    gianlu320 Member

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  9. Dirty

    Dirty Well-Known Member Gold Contributor

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  10. Dirty

    Dirty Well-Known Member Gold Contributor

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    They are also super handy to do pilot position offset corrections (Mover does those and I do too in my software).
  11. hexpod

    hexpod http://heXpod.xyz

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    Do we have what we need ?
  12. Dirty

    Dirty Well-Known Member Gold Contributor

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    We don't! I just checked.

    Still showing longitudinal acceleration with parking brake set. But at least it looks like the SDK is not carved in stone and they are willing to develop it. Let's hope for the next update.
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    • Informative Informative x 1
  13. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    My Motion Simulator:
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    Have some of you saw that with this plugin active you may encounter from time to time some little pause in the game. And when you stop the plugin, theses little pauses go away?
    On my end I used the old simvars and earlier plugin (modified it of course to my taste) , and I no longer have these chop.
    Just polling you guys.
  14. margolle

    margolle New Member Gold Contributor

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    Hi.
    I am French and I speak English very poorly.
    on MSFS2020 I downloaded the plug-in, the seat moves, it's ok.
    I would like to know what the axes correspond to for adjustment,
    I found two:
    -pitch = up / down gravity.
    -roll = right / left gravity.
    what the others correspond to (extra 1,2,3 etc.)
    can you send me a picture of your settings please.
    Last edited by a moderator: Apr 30, 2021
  15. margolle

    margolle New Member Gold Contributor

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    My Motion Simulator:
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    when I fly, head down, my seat completely to the right and then to the left.
    on another game when I am flying upside down, sitting and centered. is there a solution?
    Last edited by a moderator: Apr 30, 2021
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Please post pictures of all of your settings.
  17. MarkusB

    MarkusB Well-Known Member Gold Contributor

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    My Motion Simulator:
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    If I understand your problem correctly, there are two solutions:
    1. Use the roll and pitch rates instead of the roll and pitch angles. The rates are provided with the Extra1,2,3 values. (I don‘t have in mind which is which, but I know it is written somewhere.)
    2. Configure „Anti roll-over“ in the Game Engine‘s Axis Assignment.
    • Agree Agree x 1
  18. margolle

    margolle New Member Gold Contributor

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    hello
    my youtube video :https://youtu.be/9nw6QEL6_G8
    roll =brutal shake
    pitch no brutal shake

    I have the same problem with DCS.
    no problem with IL2 BOS

    thank you for your help, (make sentences easy to translate please)
    thank you.

    Attached Files:

  19. margolle

    margolle New Member Gold Contributor

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    I deactivate all, I will test 100% extra 1
    then extra 2 one after the other
  20. margolle

    margolle New Member Gold Contributor

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    My Motion Simulator:
    2DOF, Arduino
    after many test (2DOF)

    Simtools name = effect

    Pitch = earthly gravity movement (front/rear)
    Surge =earthly gravity movement (front/rear)

    Roll = earthly gravity movement (D/G) "brutal shake"
    Sway = earthly gravity movement (D/G) "NO brutal shake":thumbs
    Extra1 =centrifugal effect(D/G)
    Extra2 =centrifugal effect (front/rear)
    Extra3 =centrifugal effect (yaw D/G)
    Yaw = ????? the seat move extrem right or extrem left , i'm not understande ?????
    Heave = no effect

    how well configurat all ? how many % axis by axis ?

    Attached Files: