1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

VR Motion Cancellation - Time to test!

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, May 6, 2017.

  1. KydDynoMyte

    KydDynoMyte Fool's Gold Contributor

    Joined:
    Sep 5, 2011
    Messages:
    111
    Location:
    RTP, NC
    Balance:
    92Coins
    Ratings:
    +28 / 2 / -0
    My Motion Simulator:
    3DOF
    Maybe not supported but people have been mixing the two. http://forum.yawvr.com/discussion/1...th-lighthouse-tracker-for-motion-compensation
  2. Flymen

    Flymen Flymen Gold Contributor

    Joined:
    May 19, 2018
    Messages:
    335
    Location:
    Montreal, Canada
    Balance:
    2,415Coins
    Ratings:
    +191 / 2 / -0
    My Motion Simulator:
    DC motor, 6DOF
    @pmvcda , Hi everybody , need solution !!!
    I play a lot with Condor2 with friends and this game is not Steam Vr . I would like to found a solution for Motion cancellation with this game !( FLyPt mover )
    Thanks!
  3. Zeroselect

    Zeroselect Member Gold Contributor

    Joined:
    Oct 31, 2019
    Messages:
    33
    Location:
    Maryland, USA
    Balance:
    111Coins
    Ratings:
    +17 / 0 / -0
    My Motion Simulator:
    4DOF
    So I finally upgraded my PC to get my Reverb G2 running. I installed OVRMC for motion cancellation using the controllers mounted. So as soon as a accelerate I start doing back flips in the car. I am starting to wonder if this just isn't going to work well enough with inside out tracking with the controllers.

    Update: Well found the problem why I was doing somersaults, if the controller isn't placed with the control buttons facing you (natural position holding it out with your hands) it takes you for a ride.
    Last edited: Feb 20, 2021
  4. Anthony Morris

    Anthony Morris Member Gold Contributor

    Joined:
    Nov 1, 2018
    Messages:
    76
    Occupation:
    Multi trade
    Location:
    Essex UK
    Balance:
    37Coins
    Ratings:
    +20 / 0 / -0
    My Motion Simulator:
    3DOF
    I use OpenVR-InputEmulator-v1.3 its great when it all works its available still for free on github it will take you some time to understand and get it going
    When steam vr updates it can break the dll so you have to wait till some clever bod compiles a new one, read the the blogs for the latest driver_00vrinputemulator.dll
    https://github.com/matzman666/OpenVR-InputEmulator/issues/198
  5. Patte83

    Patte83 Member

    Joined:
    Nov 20, 2018
    Messages:
    55
    Balance:
    24Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    3DOF
    Anyone knows if this works with FLYPT motion tracker?

    error : Could not set device mode : device not found

    Anyone knows what to do ?
  6. benmax

    benmax Active Member Gold Contributor

    Joined:
    Oct 15, 2013
    Messages:
    188
    Balance:
    1,550Coins
    Ratings:
    +59 / 0 / -0
    My Motion Simulator:
    2DOF
    For me sometimes this works .
    Headset oculus rift with touch .
    If you select left touch as motion cancelation controler and use the right to setup . Just before enabling motion compensation using the right touch because the other is attached to your sim , push for exemple a button of the left touch ( the shooting button which used to select what you want ) and just after selecting again with the right touch enabling motion compensation .
    Sometimes this works .
    Or close steam VR and steam and restart !
  7. vagos1103gr1

    vagos1103gr1 New Member

    Joined:
    Feb 27, 2021
    Messages:
    1
    Balance:
    17Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    3DOF
    Hi guys I have a dof h3 with a nrg bucket seat and index. What is the most easy way to mount the tracker for motion cancellation? Is it worth to buy the five tracker for that?

    Attached Files:

  8. Ian Pace

    Ian Pace Member

    Joined:
    Dec 17, 2017
    Messages:
    72
    Location:
    Gharghur - Malta
    Balance:
    39Coins
    Ratings:
    +28 / 0 / -0
    I still have the original Rift and i had read that oculus broke the motion compensation with some update.... is it still the case? What is the best setup for compensation for the Rift CV1?
  9. GWiz

    GWiz Active Member

    Joined:
    May 12, 2019
    Messages:
    179
    Occupation:
    Dentist
    Location:
    Aberdeenshire, Scotland
    Balance:
    1,453Coins
    Ratings:
    +116 / 0 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    I also use the original CV1. I think it used to work better with motion in the past but due to an update, it takes more positional data from the headset itself so 'knows' it's moving about even if the sensor is attached to the rig and upsets the positional data causing you to suddenly jump position within the virtual vehicle.

    However, I have very good success with a single sensor mounted firmly to the rig and don't have to rest tracking (Though it's a good idea to map a button to rest it on your wheel/joystick/keyboard). The trick is to have the sensor positioned somewhere that your hands don't get in the way of it and it is attached firmly. I used to use a long pole which came with my DOFReality rig but it bounces around too much and loses tracking. I now have the sensor mounted to the side of my gearstick on a much shorter post and this works very well.
  10. Ian Pace

    Ian Pace Member

    Joined:
    Dec 17, 2017
    Messages:
    72
    Location:
    Gharghur - Malta
    Balance:
    39Coins
    Ratings:
    +28 / 0 / -0
    Thanks for the info and explanation :)

    So with the mount as explained, i still need the motion cancellation software or just the normal steeam vr and/or oculous software?
  11. GWiz

    GWiz Active Member

    Joined:
    May 12, 2019
    Messages:
    179
    Occupation:
    Dentist
    Location:
    Aberdeenshire, Scotland
    Balance:
    1,453Coins
    Ratings:
    +116 / 0 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    No need for motion cancelling software using a Rift CV1 if the sensor is mounted firmly onto the moving rig.
    • Useful Useful x 1
  12. Ian Pace

    Ian Pace Member

    Joined:
    Dec 17, 2017
    Messages:
    72
    Location:
    Gharghur - Malta
    Balance:
    39Coins
    Ratings:
    +28 / 0 / -0
    Thanks for your help :) My rish should be running by the weekend and i will give it a go :)
  13. Onslope

    Onslope New Member

    Joined:
    Dec 23, 2019
    Messages:
    25
    Balance:
    211Coins
    Ratings:
    +4 / 0 / -0
    My Motion Simulator:
    3DOF
    Hi!

    Anyone know about using a smartphone as a motion cancelation device in ie
    Sim Racing Studio?

    That would be a cool and cheap solution.
  14. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

    Joined:
    Jun 4, 2021
    Messages:
    104
    Occupation:
    Web Designer, MSFS Scenery Designer
    Location:
    Toronto, Canada
    Balance:
    843Coins
    Ratings:
    +22 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Is there a way to make it work without SteamVR? Microsoft Flight Simulator only works well with Reverb G2 (the best HMD for MSFS) in WMR OpenXR mode and is unusable in SteamVR OpenXR. So steam isn't even running when MSFS is running. Any way for motion compensation in native WMR for Reverb G2 and MSFS? I can't find an answer so far...
  15. cfischer

    cfischer Active Member Gold Contributor

    Joined:
    Sep 7, 2015
    Messages:
    329
    Location:
    Colorado
    Balance:
    2,425Coins
    Ratings:
    +235 / 1 / -0
    Reading the discord chat shows Dschadu is working on moving OVRMC to OpenXR. Looks like a long term project though...
    • Like Like x 1
  16. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

    Joined:
    Jun 4, 2021
    Messages:
    104
    Occupation:
    Web Designer, MSFS Scenery Designer
    Location:
    Toronto, Canada
    Balance:
    843Coins
    Ratings:
    +22 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Ah, interesting. Do you have the link for Discord channel?
  17. cfischer

    cfischer Active Member Gold Contributor

    Joined:
    Sep 7, 2015
    Messages:
    329
    Location:
    Colorado
    Balance:
    2,425Coins
    Ratings:
    +235 / 1 / -0
  18. Ronan Design

    Ronan Design Roman Design - Custom MSFS Scenery

    Joined:
    Jun 4, 2021
    Messages:
    104
    Occupation:
    Web Designer, MSFS Scenery Designer
    Location:
    Toronto, Canada
    Balance:
    843Coins
    Ratings:
    +22 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
  19. Martin Dixon

    Martin Dixon Member

    Joined:
    Nov 19, 2021
    Messages:
    49
    Occupation:
    Sgt HM FORCES
    Location:
    Devizes, Wiltshire
    Balance:
    26Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, AC motor, SCN5, SCN6, SimAxe, Arduino, JRK, Joyrider, SimforceGT, Motion platform, 4DOF, 6DOF

    Great Post noorbeast just a quick question is this required for vr or only if thier is issues with tracking ?
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,463
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,614Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    This is superseded by other options such as OpenVR Motion Compensation: https://www.xsimulator.net/community/faq/openvr-motion-compensation.373/

    On a small axis sim you can get away without motion compensation, I don't need it on my compact rig, but for large axis motion rigs using VR it is a must.