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Question Motion cancellation vr

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Gtwiin, Aug 17, 2020.

  1. Gtwiin

    Gtwiin New Member

    Joined:
    May 25, 2017
    Messages:
    25
    Occupation:
    Student
    Location:
    Madrid
    Balance:
    46Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    Hi,
    I recently changed the design of my 2dof sim to a greater movement configuration. As I use it often with an HTC Vive headset I was wondering if there is anything to compensate the movements of the sim in the game.
    If anyone knows some way of compensating this movement or at least reduce it, would be great!
    Cheers!:thumbs
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,539
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,052Coins
    Ratings:
    +10,777 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. Gtwiin

    Gtwiin New Member

    Joined:
    May 25, 2017
    Messages:
    25
    Occupation:
    Student
    Location:
    Madrid
    Balance:
    46Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    Thanks! I'll check it out