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value1

V-Racer Hoverbike Plugin 2.0.0.1

SimTools plugin for V-Racer Hoverbike

  1. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    value1 submitted a new resource:

    V-Racer Hoverbike Plugin - SimTools plugin for V-Racer Hoverbike
    BEWARE: This plugin is very much in ßeta-state and I need your feedback.
    Racing a VR game is difficult without VR gear :p
    I think surge and roll are fine but I cannot garantee for sway and heave or pitch and yaw....

    Read more about this resource...


    Thanks to @Kranky Pantz for mentioning telemetry output of V-Racer Hoverbike!
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  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
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  3. john2910

    john2910 New Member

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    My Motion Simulator:
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    I cant get it too work but I use a yaw vr motion sim
  4. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Hi @john2910
    Thank you for your feedback. There was indeed a small change in the source code, which I didn't include in the zip-file.
    Please give the new version (2.0.0.1) a try and let me know. Thank you for your help!
    • Like Like x 2
  5. john2910

    john2910 New Member

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    My Motion Simulator:
    3DOF
    Hey the roll is working now..great!!
    I hope you get the pitch working also,that would be great if you go up and down on those tracks...
  6. john2910

    john2910 New Member

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    My Motion Simulator:
    3DOF
    any news?
  7. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
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    Thanks @value1

    When I saw that the dev had made the info public on their Steam page, I was hoping that it would be of some use to one of you brilliant plugin authors.

    Nice and speedy work!
  8. hideki

    hideki Active Member

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    My Motion Simulator:
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    Hello Value1. You said "Racing a VR game is difficult without VR gear :p" and I am trying to look for information regarding playing without VR set. Is it a mod? I will love to make a simulator like this one: to play this game. Thanks
  9. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Hi @hideki
    I'm using SteamVR and VRidge of RiftCat together with the smartphone and a Google Cardboard viewer to run the game. VRidge supports the XBox controller to control the game somewhat.
    Have a try…
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  10. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Hi @john2910
    The plugin outputs all the data from the game and pitch should be available either as "Pitch" or "Yaw". I might have mixed them up but they should be there. You will need to set the MaxMin values correctly.
    Have you tried this already?
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  11. hideki

    hideki Active Member

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    My Motion Simulator:
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    Ok, many thanks for the info
  12. john2910

    john2910 New Member

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    My Motion Simulator:
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    it doesn't work for me the pitch,or I am doing something wrong
  13. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    I currently don't have the beta plugin so I can't test it for you, but perhaps pitch is located under something such as "Extra 1" or similar?

    @value1 mentioned that some of the axis may not be properly represented by their official names.

    One way to see is to just run the game and open up Tuning Center, then make a note of which values have data which changes. You could also do it during the "Capture Min/Max" process, and you should be able to figure it out from there.

    Good Luck!

    PS : I'm glad to see that there was some interest in the game after all.
    After I had made the other posts alerting of the sale & telemetry output, it didn't seem as though there was much interest in it.
    Hopefully the data provided by the dev is useful, since it's rare for a unique title such as this to even offer telemetry output.
    Smart on their part, as it should garner additional sales from motion enthusiasts hungering for something a little bit different.
    • Agree Agree x 1
    Last edited: Jul 13, 2020
  14. Roons

    Roons New Member

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    My Motion Simulator:
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    After extensive testing, I can confirm that Pitch telemetry doesn't exist that would match what is seen in game. This is the same for Yaw, Sway, Heave, and Traction Loss. The only viable telemetry is for Roll and Surge.

    The values for Pitch and Traction Loss are somehow tied to the controller accel and decel buttons. These values are not the same as Surge. Instead, they are related directly to the button/trigger presses.

    Yaw telemetry is non-existent with a 0 value.

    Sway and Heave have practically no values at all remaining at 0 with a spike two or three times during a race with no identifiable reason for the spikes.

    The only other call out for those that might be trying telemetry is that the game will stop sending telemetry any time you ride off the track and will resume once you are on the track again. This will cause the motion platform to reset during this time and quickly jump back to the telemetry value once back on the track.

    Roll and Surge work as intended and still provide a fun experience while in vr.