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value1

Wreckfest Plugin 2.0.1.3

Simtools game plugin for Wreckfest 32bit

  1. DarkHunter82

    DarkHunter82 New Member

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    My Motion Simulator:
    3DOF, DC motor, Arduino
    Hello i have tried the joystick plugin. the game is enjoyble . i have configurate it with my wheel. i play it....the game is cool now . the simulator works well, but unfortunately lack collisions,the traction loss and the slopes of the track.
    • Like Like x 1
  2. GWiz

    GWiz Active Member

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    My Motion Simulator:
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    I managed to get some form of telemetry from Wreckfest (any 32bit version) using a program called Spacemonkey mentioned by @Moe Colontonio . My hack wasn't pulling telemetry in quite the correct fashion, but it seems to be a good start. For anyone wanting to look at this and actually do it properly, what I did was:

    Download spacemonkey from Github
    Copy the spacemonkey exe and rename the copy DirtRally2.exe
    Run this as administrator
    Change the UDP output to port 4123 in Spacemonkey
    Start a Wreckfest race and get to the final screen before actually clicking/pressing a button to start the race
    Clicking on wreckfest in Spacemonkey and clicking initialise
    Wait for the game to be scanned and all the telemetry data to show up
    Voila - You rig will now go beserk

    It doesn't work as intended (and be warned my rig started walking itself across the room!) but it seems fairly convincing that with the correct settings and perhaps a dedicated Spacemonkey plugin, we might be able to get telemetry data from Wreckfest once more.

    Screenshot 2021-04-07 005610.jpg
    • Like Like x 1
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  3. Hocky

    Hocky Member

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    I have very quickly done a Beta plugin for SpaceMonkey as mentioned above.
    Only tested on my rig and on Wreckfest so be careful testing it and on other games.

    Updated the pdf and added a filtering file. The SpaceMonkey Wreckfest filters was like driving on clouds.
    The file added removes the filters and now add maybe some smoothing in Simtools instead.

    Attached Files:

    • Like Like x 4
    Last edited: Apr 17, 2021
  4. Brett

    Brett Member

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    My Motion Simulator:
    2DOF, 3DOF, JRK
    Thanks for this plugin. Mostly working on my Sim, although I'm finding it hard to make a profile that accurately provides forces when you collide. Is Extra1 Traction Loss or something else?
  5. Brett

    Brett Member

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    My Motion Simulator:
    2DOF, 3DOF, JRK
    Oh, a tip for new users. Make sure you unpatch the Wreckfest plugin before patching with Hocky's SpaceMonkey plugin. Simtools will crash otherwise.
    • Informative Informative x 2
  6. paulopsx2

    paulopsx2 Active Member

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    My Motion Simulator:
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    anyones knows how to run this plugin on 64 bit version?
    my 32 bits stay on black screen and dont works ( yes, i choose 32bits via steam )
  7. paulopsx2

    paulopsx2 Active Member

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    My Motion Simulator:
    2DOF, Arduino, Motion platform
    So, i try all these things, cheat engine, etc... but i dont understand how to.
    Make a video or something for teach this crazy pointers ! tks
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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  9. noddyier

    noddyier New Member Gold Contributor

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    My Motion Simulator:
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    It work well on my Motion , I take a lot of time to find these plugin (for non programmer like me )
    i think it should be benefit if you post as a Spacemonkey Plugin ? for simtools ? (i use it with VtolVR it take me a while to reach these post )

    Thank you for your work !!
  10. sci666

    sci666 Active Member Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    does it work yet ? wreckfest is on sale on steam till 24th. ;D this plus VR would be awesome
    • Like Like x 1
  11. paulopsx2

    paulopsx2 Active Member

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    My Motion Simulator:
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    dont works
    • Informative Informative x 1
  12. MatteKarla

    MatteKarla New Member Gold Contributor

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    My Motion Simulator:
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    Am I the only one that just loves Wreckfest?

    I'm working on a SimTools3-plugin and a custom Wreckfest telemetry application with code from SpaceMonkey. My plans are to get it to detect Wreckfest running automatically, and automatically scan memory when a new map loads. It will only work automatically in single player mode.

    It's working, but I have a lot of code cleanup to do and need to fix the process detection (now you need to start Wreckfest first and then WreckfestReader. Map loading/exiting detection is done.
    • Like Like x 3
    • Friendly Friendly x 1
  13. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
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    You are absolutely NOT alone in loving Wreckfest.

    If you are indeed able to create a working and somewhat simple to use plugin, I think that the community would be overwhelmingly happy and re-visit the game with a new found interest.

    Single player is still awesome, and to be honest from what I've played online I actually tend to PREFER it in single player.

    Most of the time, online is filled with mindless animals...ANIMALS I tell ya...LOL!!!!!

    Cheers!
    • Like Like x 2
  14. MatteKarla

    MatteKarla New Member Gold Contributor

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    My Motion Simulator:
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    I think I have a version that is good enough for general consumption, would anyone like to beta-test it?

    Since Wreckfest is such a violent game the "Profile intensity" slider needs to be set really low, I'm running at 15%. Is it something that can be auto set in plugin settings, or is there another solution?
  15. sci666

    sci666 Active Member Gold Contributor

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    My Motion Simulator:
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    wats the current state ? spacemonkey does some telemetry in the logscreen, looks also very good ....

    can simtools grab it or not ?

    spacemonkey plugin is startet ..but only on "connected" not "Game running" so nooo movement
    Last edited: Dec 15, 2023
  16. MatteKarla

    MatteKarla New Member Gold Contributor

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    You can get it to work in SimTools2 if you use Hocky's plugin and space monkey with the defaultPacket format. But it's rather cumbersome.

    I'm working on a SimTools3 plugin that auto detects the player id, with that you can also play multiplayer. Currently it's a separate telemetry application (like SpaceMonkey) based on code from spacemonkey and a SimTools3 plugin that uses the telemetry.
    • Like Like x 1
  17. sci666

    sci666 Active Member Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    But starting spacemonkey does not trigger simtools in my case.... It stays on "connected" not "game running"
  18. Daguru

    Daguru Rally drivers do it in the Dirt

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    My Motion Simulator:
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    Would be happy to test it :thumbs
  19. MatteKarla

    MatteKarla New Member Gold Contributor

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    Awesome! Sent you a PM with instructions.

    Have added a couple of features not available in SpaceMonkey and Hockys ST2-plugin.
    • Detects game running.
    • Automatically detects and attaches to send telemetry when you start a new race.
    • Works with multiplayer (by figuring out your name the telemetry provider can figure out what index you have and load telemetry for the correct player).
    • Also sends "basic telemetry" to SimHub when using buttkickers (udp port 20777, in format CodeMasters Extra Data 3, use Dirt2 for example)
    • Like Like x 1
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  20. MatteKarla

    MatteKarla New Member Gold Contributor

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    My Motion Simulator:
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    It's really sad that they don't support VR, but you can get 'fake-VR',

    It's awesome! I have a Quest2 and it works best for me with the steam version of Virtual Desktop. the Quest-version is a lot blurrier and has some delays.
    • Like Like x 1