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Grand Theft Auto 5 ScriptHookVDotNet3 plugin

Discussion in 'SimTools Plugins' started by knaufinator, May 18, 2020.

  1. knaufinator

    knaufinator Active Member

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    So I am updating my view on Traction loss, and invite anyone to correct me if I am wrong,... but there is not allot of information on this topic available so its just me piecing things together...

    Traction loss in most plugins is actually simple,... it is the Velocity on the y axis, that is the side to side axis of the vehicle.

    934714.fig.001.jpg

    And that is what I have in the latest plugin, ... I noticed as well as others that traction loss still felt off. Maybe I can smooth that out some in the telemetry server side. put it through a kalman filter or just average it,...

    Before I was going off and calculating side slip angles and scaling that with the acceleration vector and all that fun stuff....it seems to be much simpler than that.... unless anyone else can chime in?
  2. polybasss

    polybasss Member Gold Contributor

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    I have achieved a good loss of traction movement but using the Yaw instead of the extra1
  3. knaufinator

    knaufinator Active Member

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    I find this suspect, yaw should be a continuous change from 0 to 360 degree depending on what direction you are facing.
    • Agree Agree x 1
  4. knaufinator

    knaufinator Active Member

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    Gentlemen, I have added a filter to the y velocity value, this helps greatly to sort the erratic behavior that I was getting on trac loss.

    I will make a new video showing this function.

    I have updated the github project both code and compiled version, only compiled one that changed was the GTAVhook dll

    i recommend for traction loss use extra_3 (min/max = -25/25 ) so far works well for me
    pitch,roll,yaw,surge,sway,heave - rotationAccelerationX(extra1),rotationAccelerationY(extra2),tractionLoss(extra3)
    • Like Like x 1
    Last edited: May 30, 2020
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Yaw is rotation around a central pivot point, TL pivots from somewhere around your feet they are 2 distinct and different motion effects.
    • Like Like x 1
  6. knaufinator

    knaufinator Active Member

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    Alright dudes, I have uploaded a video showing the result of the traction loss changes, I am satisfied. I ended up adding a averaging filter to the raw data stream to smooth it out.
    • Like Like x 3
  7. kevinmarz

    kevinmarz Member

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    Anyone out there...Try this plugin with Dof reality p3 set up...not getting that much movement out of tuning center..just wondering if someone with the same set up is experiencing the same results..my home D.I.Y P.of.crap get better movement...lol.hahahaha...
  8. J-1775

    J-1775 Aviator

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    Definitely. Steam version with LukeRoss' VR, TM and enhanced trainer. Vive Pro and OVRIE. All working together.
    However, with all new arrivals in flightsims (DCS, IL-2, WT) I switched my gear back to flight controls...
  9. hideki

    hideki Active Member

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    Can you play online with those steering wheel mods? the x360ce program used for any controller can get you banned. Thanks
  10. polybasss

    polybasss Member Gold Contributor

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    No, just story mode
  11. hideki

    hideki Active Member

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    Ok thsnks
  12. J-1775

    J-1775 Aviator

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    Must confess I never played GTA V online.:think
  13. hideki

    hideki Active Member

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    It is ok specially F1 races with random crazy people. I want a wheel to be more accurate on corners. You can be beaten by kids with just a keyboard lol
  14. the2jakes

    the2jakes Member Gold Contributor

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    Hi, great job done here ! Does it work on the Standalone version of GTA V, or only on Steam version ?
    (I run standalone version, with wheel mod, and I’d love to make my motion sim alive on it).
  15. Michael C Jenkins

    Michael C Jenkins New Member

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    I'm trying to get the plugin that came with Manual Transmission mod to work with the NLR v3. The buttkicker is working but the motion is not, even though the diagnostic tool shows data coming in on a bunch of different graphs. I don't know enough to make sense of all of them, but I would think it should be working. I tried FH4 just to make sure the motion platform was still communicating with Platform Manager in general, and it was indeed working.

    Any advice for me?
  16. zhai1987

    zhai1987 Member

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    Brother, do you know why there was no feedback?
  17. zhai1987

    zhai1987 Member

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    Brother, do you know why there was no feedback?

    Attached Files:

  18. knaufinator

    knaufinator Active Member

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    My Motion Simulator:
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    it will only output data while you are in a vehicle, .. but there could certainly be other things going on. ... i am just going off your screenshot... you are not in a vehicle.
  19. zhai1987

    zhai1987 Member

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    I'm driving, but he hasn't given any feedback!
  20. zhai1987

    zhai1987 Member

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      1. Install scripthookv
      1. Install scripthookvdotnet
    I don't know if I have installed these two incorrectly. Can you share the file?