1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Yaw vr

Discussion in 'Commercial Simulators and Peripherie' started by HASAN1453, Jan 30, 2020.

  1. HASAN1453

    HASAN1453 Member

    Joined:
    Apr 25, 2017
    Messages:
    35
    Occupation:
    Vr arcade owner
    Location:
    VANCOUVER
    Balance:
    352Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Motion platform
    Anyone using yaw vr? What’s your axis assignments, min/max for racing games?
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,461
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,602Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. HASAN1453

    HASAN1453 Member

    Joined:
    Apr 25, 2017
    Messages:
    35
    Occupation:
    Vr arcade owner
    Location:
    VANCOUVER
    Balance:
    352Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Motion platform
    Ahh cool. I’m not alone. I’ll move to one of them
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,461
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,602Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    What information has YawVR provided to you in terms of setup, as you are not the only YawVR owner looking for help?
  5. HASAN1453

    HASAN1453 Member

    Joined:
    Apr 25, 2017
    Messages:
    35
    Occupation:
    Vr arcade owner
    Location:
    VANCOUVER
    Balance:
    352Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Motion platform
    Nothing other than user manual which has this info(attached) for no limit roller coaster

    Attached Files:

  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,461
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,602Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    So with the proper IP and the Interface Settings configured as per that picture does SimTools Output Testing work if you configure the Default Profile in Axis Assignments as per the NL2 example given in the picture?
  7. KydDynoMyte

    KydDynoMyte Fool's Gold Contributor

    Joined:
    Sep 5, 2011
    Messages:
    111
    Location:
    RTP, NC
    Balance:
    92Coins
    Ratings:
    +28 / 2 / -0
    My Motion Simulator:
    3DOF
    Just need to set simtools axis limiting. Start off with 8% or less. Disable yaw at first and add try to add it later after you get pitch and roll working like you want.