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Bug GameVibe problem - no proper output to ButtKicker Gamer 2

Discussion in 'SimTools Pro & Entertainment Version' started by Tom Frost, Jan 4, 2020.

Tags:
  1. Tom Frost

    Tom Frost New Member

    Joined:
    Jan 3, 2020
    Messages:
    6
    Balance:
    95Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF
    I've spent last 2 days trying to find out why I am getting an error when I launch the Game Manager, and why there is no proper output to my Buttkicker Gamer2 .
    Buttkicker is connect to a second soundcard. Game Manager shows that the game is connected. Tuning Center shows that the output is working, but all I get is a consistent vibration once the game is launched and no difference if I am running over curbs in Assetto Corsa fr example. Vibrations are working with no issues through the SimHub.
    I've tried re-installing all .NET versions, making a clean install, installing DirectX 9, changing the system language, changing ports, swapping audiocards outputs. Nothing works.
    GameVibe problem - no output to ButtKicker


    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Net.Sockets.SocketException (0x80004005): Этот хост неизвестен
    at System.Net.Dns.GetAddrInfo(String name)
    at System.Net.Dns.InternalGetHostByName(String hostName, Boolean includeIPv6)
    at System.Net.Dns.GetHostEntry(String hostNameOrAddress)
    at SimTools_GameManager.Mod_Lib.GetIpV4()
    at SimTools_GameManager.frm_GameManager.frmMain_Load(Object sender, EventArgs e)
    at System.EventHandler.Invoke(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Form.OnCreateControl()
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ContainerControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4075.0 built by: NET48REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SimTools_GameManager
    Assembly Version: 0.2.4.0
    Win32 Version: 0.2.4.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    EwaRlRjyQRIFJmdLrQQpzimRMOv
    Assembly Version: 0.0.0.0
    Win32 Version: 0.2.4.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4075.0 built by: NET48REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    Game_PluginAPI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/SimTools/Game_PluginAPI.DLL
    ----------------------------------------
    System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    LiveForSpeed_GamePlugin
    Assembly Version: 2.1.0.0
    Win32 Version: 2.1.0.0
    CodeBase: file:///C:/Users/Sancho/AppData/Local/SimTools/GamePlugins/LiveForSpeed_GamePlugin.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    I am frustrated and after purchasing the SimTools license and wasting 2 days tring to figure out what is wrong, I want either a proper advise or a refund.

    Please help.
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,907Coins
    Ratings:
    +5,027 / 16 / -0
    Hi Buddy,
    What do you Hi/Low settings look like for the game in the Tuning Center?
    Can you post some setup pics, so maybe we can help?
    Take care,
    yobuddy
  3. Tom Frost

    Tom Frost New Member

    Joined:
    Jan 3, 2020
    Messages:
    6
    Balance:
    95Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF
    Hey!
    I've made some trial and error and looks like I've made it work. Now it feels more like an actual feedback, not just a constant vibration.
    I've attached my current Assetto Corsa values.
    Do you have any suggestions to my values or it's more like "try and test" for each individual setup?
    Also, how can I create gamevibe new effects (like adding an rpm vibe for the Wreckfest?)? Is there any tutotial?

    Thank you!

    Attached Files:

    • AC.jpg
      AC.jpg
      File size:
      248.8 KB
      Views:
      254
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,907Coins
    Ratings:
    +5,027 / 16 / -0
    • Like Like x 2
  5. Tom Frost

    Tom Frost New Member

    Joined:
    Jan 3, 2020
    Messages:
    6
    Balance:
    95Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF
    Also, I still get the same
    Thanks, that's the guide I've followed to tune it previously. What I mean is how to add effects to the plugin that aren't there. For example some plugins don't have the RPM effect. How can I add I it? Maybe through some in-memory values during the gameplay?
  6. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,907Coins
    Ratings:
    +5,027 / 16 / -0
    That's up to the plugin writer to add it to their plugin.
    Maybe ask about it in the tread for the plugin your looking for RPM in buddy.
    Take care,
    yobuddy