1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Tutorial Official SimTools User Manual

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 13, 2018.

  1. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    Here is the new user manual for SimTools v2.4! :cheers
    https://simtools.us/wp-content/uploads/2019/06/SimToolsUserManual-v2.4.pdf

    There are pictures for everything to make setup and configuration easier and really help out our friends that don't speak English as their first language.

    This manual has a lot of information ranging from Installing SimTools, Registering SimTools, Adding Game Plugins, both Game Engine & Game Manger, Tuning Center and allot more.
    There is even an appendix with allot of useful information for Interface & Project builders.

    This took us months creating pictures and good explanations for every part of SimTools. :grin
    We hope you like it!
    (If you see any mistakes or if something is unclear, please let me know so we can correct and/or update the manual.)

    Take care,
    yobuddy
    • Winner Winner x 14
    • Like Like x 12
    • Agree Agree x 1
    • Friendly Friendly x 1
    Last edited: Jun 25, 2019
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,463
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,614Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. My.stAr

    My.stAr Active Member

    Joined:
    Sep 7, 2012
    Messages:
    151
    Occupation:
    Engineer
    Location:
    Germany
    Balance:
    1,064Coins
    Ratings:
    +61 / 0 / -0
    My Motion Simulator:
    DC motor
    What a perfect timing! Thanks a lot! :thumbs

    I will read the manual carefully and report, if there are unclear things;)
    • Like Like x 2
  4. My.stAr

    My.stAr Active Member

    Joined:
    Sep 7, 2012
    Messages:
    151
    Occupation:
    Engineer
    Location:
    Germany
    Balance:
    1,064Coins
    Ratings:
    +61 / 0 / -0
    My Motion Simulator:
    DC motor
    Hello @yobuddy,
    i'm not through yet, but THANK YOU for the manual!!!hug: It makes things so much easier for me!
    I already found 1 things which isn't clear for me:

    - In SimTools GameEngine -> "Axis Assignments" i cannot choose "Generic 2D Advanced". I have a DIY-licence (V2.2.5). Is this the reason?
  5. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    The manual is meant for SimTools v2.3 and above, your just seeing new stuff is all.
    SimTools v2.3 will be posted along with the new Game Vibe & Game Manger shortly.
    (maybe do a weekend beta for anyone that wants to help me bug hunt.)
    Take care,
    yobuddy
  6. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    Manual Updated to v1.1 :thumbs
    • Like Like x 3
  7. fsutton

    fsutton Member

    Joined:
    Dec 9, 2010
    Messages:
    47
    Balance:
    323Coins
    Ratings:
    +21 / 2 / -0
    Is Page 66 correct with the description of the sliders? The sway slider is moving left in the diagram, but the description says it should be moving right.
    • Informative Informative x 2
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    fixed for next release...
    Thx!
    • Like Like x 1
  9. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    Manual Updated to v1.2 :thumbs
    • Like Like x 2
  10. The Iron Wolf

    The Iron Wolf Active Member

    Joined:
    May 2, 2018
    Messages:
    137
    Location:
    Bellevue, WA
    Balance:
    374Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    3DOF, SCN6
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,463
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,614Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    That is the old and obsolete SimTools 1.3 info and will likely only confuse people, as there are some significant settings and interface changes to SimTools 2.
    • Agree Agree x 1
    • Informative Informative x 1
  12. Onesus

    Onesus New Member Gold Contributor

    Joined:
    Jan 10, 2018
    Messages:
    3
    Location:
    Germany
    Balance:
    128Coins
    Ratings:
    +3 / 0 / -0
    I'm just working on my first 2 dof simulator (seatmover) and this manual helps me a lot. Thx for that.
    Starting on page 30 there's an example of a seatmover. At the beginning you're writing that it will provide roll and pitch. But then in the axis assignment you're choosing sway and surge instead of roll and pitch and in the pictures it's sway and surge as well. On pages 31 and 32 it's the same mix. Is that correct? For me as a rookie it's confusing...:think
    • Agree Agree x 1
  13. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    @Onesus,
    A 2 DOF seat mover can physically Roll and Pitch.
    Meaning it can lean forward and back, and from side to side.
    But we want to run the sim with Sway and Surge, because we want the sim to replicate the GForces produced by the game, and not simply match the current roll and pitch of the vehicle in the game.
    I hope that makes sense buddy.

    I'll take a look at the manual and see if I can make it make more sense.
    Take care,
    yobuddy
    • Like Like x 2
  14. The Iron Wolf

    The Iron Wolf Active Member

    Joined:
    May 2, 2018
    Messages:
    137
    Location:
    Bellevue, WA
    Balance:
    374Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    3DOF, SCN6
    I'd like to ask for a clarification on Main Level %. In the PDF manual, this is described as smoothing control.

    Here, however https://www.xsimulator.net/simtools-game-manager/ I am under impression it is multiplier.

    Is Main Level % master multiplier for forces sent to Hardware or is it smoothing control? Thanks!
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    The Main Level % adds smoothing to all of the inputs from the game.
    It makes the inputs less twitchy should the games output not be very smooth.

    (Just a tip: to much smoothing can cause some delay in the output from the game.
    So less smoothing is better in most cases.)

    Take care,
    yobuddy
    • Like Like x 1
    • Informative Informative x 1
  16. sulfail

    sulfail Member

    Joined:
    Aug 31, 2018
    Messages:
    54
    Occupation:
    AISLAMIENTOS Y PLADUR.
    Location:
    vigo(pontevedra) SPAIN
    Balance:
    199Coins
    Ratings:
    +26 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    [QUOTE = "yobuddy, post: 162219, miembro: 72"] ¡Aquí está el nuevo manual de usuario para SimTools! :aclamaciones


    Alright, it's always good to have a manual at hand, and read it clearly hehe .: thumbs
    • Like Like x 1
    Last edited: Jan 20, 2019
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,463
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,614Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Please be aware that you can dual language post but it is part of the Forum Rules that you also include English, doing so via Google Translate is fine: https://www.xsimulator.net/community/threads/forum-rules.9527/
  18. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    Here is a manual update for SimTools v2.4!
    Take care,
    yobuddy
    • Like Like x 1
    • Informative Informative x 1
  19. TFOU57

    TFOU57 Member

    Joined:
    Mar 30, 2009
    Messages:
    164
    Location:
    Thionville - France
    Balance:
    5,723Coins
    Ratings:
    +16 / 1 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino
    Good morning, sir,
    Thank you for all the development work you're doing.
    With the Pro license, I had received the User Manual-v1.2
    I found a new version of User Manual-v1.4 on the website.
    Could you, if possible, indicate in a table the pages impacted by a new version of documentation?
    I think it would be useful for other users as well.
    Thank you for the care you take in understanding your documentation and SimTools V2.4!
  20. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    • Informative Informative x 1