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race room braking help

Discussion in 'Ready, set, go - Start your engines' started by Coops, Dec 7, 2019.

  1. Coops

    Coops New Member Gold Contributor

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    Hi All, need help with braking response, i have tried adding pitch with surge but the car is slow tor react.need help with settings - if i am going up hill and apply heavy braking i am not feeling this, i need the car to either pitch forward to feel this any help appreciated running amc controller with 6fof.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  3. Coops

    Coops New Member Gold Contributor

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    I have gone through each axis as per instructions.

    Attached Files:

  4. Coops

    Coops New Member Gold Contributor

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    I have gone through each axis as per instructions. I have played with tuning centre and reduced numbers for response. platform works well with all axis but need more response with braking.
  5. Coops

    Coops New Member Gold Contributor

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    The surge seems to work fine but i feel the car needs to pitch forward with the braking application when going uphill.
  6. Paul Shortland

    Paul Shortland Active Member

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    Hi, you seem to be trying to work all in one DOF, e.g. all your settings are in one column. For a 2dof you should use 2 rows (Axis 1b and 2b in pic below) and then a column for each type of force you are replicating. A bit like the attached picture - this shows only 2 forces, in DOF3 you would add pitch then in DOF4 roll and in DOF5 heave. Bear in mind each row of %'s should add up to a max total of about 130 (technically 100 but 130 is often used to enhance motion)

    Pesets Sim Force GT.jpg
    • Informative Informative x 1
  7. Coops

    Coops New Member Gold Contributor

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    Ok thanks for the info i will experiment.
  8. Thanos

    Thanos Building the Future one AC Servo at a time... or 6

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    The standard simtools mixing is not going to work for simtools. 6DOF Stewart platforms need inverse kinematics math. Simtools has such 6DOF plugin you could try:
    https://www.xsimulator.net/community/marketplace/categories/axis-assignments-plugins.36/

    See how these work:


    These are made by the creator of FlyPT mover btw. You could use the FlyPT mover to handle the 6DOF math and get the motion data from Simtools...
  9. Paul Shortland

    Paul Shortland Active Member

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    Oh yes, I missed this is for a 6DOF. Was reading too many threads! Thanos has the answer :)
  10. Coops

    Coops New Member Gold Contributor

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    I have been using flypt mover software 2.8 and will continue as this is now working for me, i will try some games that are not supported yet by flypt and let you know how i go cheers.
    • Like Like x 1