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yobuddy

Dirt Rally 2 Plugin v2.3

SimTools plugin for Codemasters Dirt Rally2

  1. Daniel_83

    Daniel_83 New Member

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    Hi, I have a problem with my rig (3 dof P3 dofreality) and DR 2.0
    When I start the game and start to SS everything work OK, but when I pause the game and unpause, at my rig work only traction loos, doesn't work pich, roll etc.
    The same situation, when I press alt+tab and change something at simtools.
    Any sugestion ?
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Install the newest plugin.
    Unpatch and then repatch the game.
    Enjoy!

    Take care,
    yobuddy
    • Like Like x 2
    • Agree Agree x 1
  3. djkc

    djkc Member

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    • Like Like x 1
  4. Daniel_83

    Daniel_83 New Member

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    Yeah, Thx man, nov everything works great !
    • Like Like x 1
  5. Daguru

    Daguru Rally drivers do it in the Dirt

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    My Motion Simulator:
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    Hi
    I dont seem to have any chassis numbers for game vibe in tuning centre:(
  6. DotComRich

    DotComRich Member

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    This has me confused, so if you have a hard landing after a large jump and the heave outputs a value of say 15 but you have min/max set to -2/2 then it will completely ignore the 15 and give no heave effect at all? I'm fairly certain with my heave even as low as -1/1 I feel everything, just not as drastic on the big jumps as maybe I should be feeling. But if I set a high min/max then I only feel large jumps and little to no road details, the motion becomes far too smooth and lifeless.
  7. MartinARG7

    MartinARG7 New Member

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    My Motion Simulator:
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    I installed the update, then I did the patch process. When running again everything goes well for a few meters and the simulator stops moving. When checking the system I find that the "Game Engine" is closed.
    Last edited: Nov 6, 2019
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hi @DotComRich,
    Let me help a bit...
    Anything over 2 or under -2 is maxed out in that direction.
    Or another way of saying it is 100% is used in that direction.

    The lower the numbers the more drastic it will move, but with limited range on the input. (Sense anything over 1 or under -1 is maxed out.)
    The higher numbers gives you more range, so the sims will use more range and there for react slower to inputs.

    Hope that helps buddy.
    take care,
    yobuddy
  9. long legs

    long legs Perfect Race is a perfect day

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    My Motion Simulator:
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    Hello. If i understand correctly, lower the numbers in tunning center, are best or has fast response of the simulator. Is it right?
    Another thing, all the numers on tunning center are the same to take a good setup for diferents simulators (snc5, electric motors, etc...)?
    Can you give a aprox interval of every axe? Surge, have, roll, pitch etc..?
    Yesterday a new update of the dirt2. It exist a new plugin update?
    very very thanks.
    dani
  10. Outatime

    Outatime New Member

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    The dirt update was just the Finland track. The plugin stays the same. :)

    I will post my settings tomorrow.
    Heave is working now thanks to the latest plugin-update. hug:
    Although I'm still not satisfied with the movement way.
    I have tried higher tuning center values but ended up in 2/-2 for heave is the best result for my rig.
    But then I don't feel road surface. That's only on 1/-1
    • Like Like x 2
  11. DotComRich

    DotComRich Member

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    What are you using for Pitch and Roll? These can provide road surface I run them around 5 or 6 in tuning center.
  12. Outatime

    Outatime New Member

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    Here are my settings for the moment. I`m still trying to find better results.
    The Roll, Pitch and Sway axis in GE have 50% smoothing on.
    In FlyPT I have mixed Sway in Roll and Surge in Pitch.

    ge.PNG
    tuning.PNG
    flypt.PNG
    • Like Like x 1
  13. long legs

    long legs Perfect Race is a perfect day

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    My Motion Simulator:
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    thank you Outatime!!
    This afternoon ill try it in my rig.
    Very useful!
  14. digitalmonk

    digitalmonk Member Gold Contributor

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    @yobuddy I have the same problem.

    It runs for a few meter, but it seems like the forces are reversed. (Braking pitches backward, accelerating pitches forward). Then it stops working and it looks like Game Engine closes on game exit.
    I reinstalled the older plugin and everything works again.
    I'm using the SFX-100 setup with a Thanos controller.
  15. Marcocer

    Marcocer Member Gold Contributor

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    yo everybody
    after one year (sorry one hour ) i test only for Heave effect (see jpg ) ,i never see this value in Tuning center (> 1700 ) ,and it's very difficult to have good effect (only with Heave !!)
    if i try 1/-1 it's the same with 1000/-1000 )
    have you same values ?
    thanks
    Mark
    3dof + traction loss
    tuning center 2.jpg
  16. Marcocer

    Marcocer Member Gold Contributor

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  17. Outatime

    Outatime New Member

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    I always wonder why some configure it on the DOF1 (all axis Roll), DOF2 (all axis Pitch), DOF3 (all axis Heave) and some configure it like me (Axis1a Roll, Axis2a Pitch, Axis 3a Heave and so on).

    What is the difference ?
  18. Marcocer

    Marcocer Member Gold Contributor

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    My Motion Simulator:
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    one dof = 1 degree of liberty = pitch for exemple ? no ?
    i never try the other solution but i test now !
    for me Axis1a it's a motor ,Axis2a another one ,etc...
    what number have you in Tuning Center if you capture ?
  19. Marcocer

    Marcocer Member Gold Contributor

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  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    See here for tips on refining a motion profile: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    In particular how to capture Max/Min values, as yours look to be way off.

    I would also suggest not using filters until you nail down the basic motion profile settings.