1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

HTC VIVE COSMOS

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by Diving Delica, Oct 10, 2019.

  1. Diving Delica

    Diving Delica New Member

    Joined:
    Jun 25, 2019
    Messages:
    20
    Occupation:
    Commercial Diver
    Location:
    Perth, Australia
    Balance:
    179Coins
    Ratings:
    +12 / 0 / -0
    My Motion Simulator:
    6DOF
    Hi All

    Thinking of buying a HTC Vive Cosmos but not sure how to tackle the question of motion cancelling with the inside out tracking using the cameras?
    Anyone have any thoughts?
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,533
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,022Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    As it just came out nobody has any real experience with the Cosmos.

    Out of curiosity what aspects of the Cosmos interest you, given its cost and low light issues?
  3. Diving Delica

    Diving Delica New Member

    Joined:
    Jun 25, 2019
    Messages:
    20
    Occupation:
    Commercial Diver
    Location:
    Perth, Australia
    Balance:
    179Coins
    Ratings:
    +12 / 0 / -0
    My Motion Simulator:
    6DOF
    Hi Noorbeast,
    Thoughts were the inside out tracking more useful for other games seperate from the motion sim and the posibilty of a light emitting gloves as per the controllers. I wasn't aware of the light issue
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,533
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,022Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Personally I don't think the Cosmos is a great allrounder, the Rift S is cheaper and has inside out tracking, the Oculus Quest gets a link cable shortly which will allow it to play PC games (albeit via compressed transfer) and it gets hand tracking next year, the Index is about the best of current all round PCVR HMDs, the Reverb screen clarity is great for seated sims but the controller tracking is iffy for general use, and I consider the Pimax + DAS is pretty good on a sim rig where the increased FOV and clarity really help, and where you are basically configuring and tweaking it for a limited number of games. But in my view the Pimax is a pain for general VR gaming, where you are constantly chopping and changing and perhaps even switching users, as it is far too finicky setup wise.
    • Disagree Disagree x 1
    • Informative Informative x 1
  5. Spiros K

    Spiros K New Member

    Joined:
    Nov 29, 2019
    Messages:
    18
    Occupation:
    Freelancer
    Location:
    Melbourne, Australia
    Balance:
    137Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    AC motor, Arduino, 4DOF
    I upgraded my Vive to a Cosmos purely because I hated having the base stations and having to set them up each time I wanted to use the headset.

    I haven't used the Cosmos as much yet, but so far from what I've noticed, it's an improvement from my previous Vive.
    When I get a change to do some proper testing with it I'll come back and post my findings :)
  6. Diving Delica

    Diving Delica New Member

    Joined:
    Jun 25, 2019
    Messages:
    20
    Occupation:
    Commercial Diver
    Location:
    Perth, Australia
    Balance:
    179Coins
    Ratings:
    +12 / 0 / -0
    My Motion Simulator:
    6DOF
    Hi Spiros K, i'm very interested in what you find, what sort of motion platform do you run?