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Question Strange signals from PS4 (via UDP) and Simtools

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Arazok, Apr 9, 2019.

  1. Arazok

    Arazok Member

    Joined:
    Mar 26, 2018
    Messages:
    170
    Occupation:
    Computer scientist
    Location:
    Germany
    Balance:
    731Coins
    Ratings:
    +30 / 0 / -0
    My Motion Simulator:
    2DOF
    Hi,

    I am using the PS4 with my rig and using the ProjectCars2 (PC2) plugin to get the telemetry data out of the PS4.
    Makes a lot of fun and thanks for everybody who supported here in this forum (where I learned a lot).
    Anyway, one smaller problem occurs:

    When driving everything is great. But when I select a new car or a new track in PC2 the rig is shaking/moving in more or less regular intervals. Very strange, as those signals coming from Simtools and hence must come from the PS4 and UDP broadcast.
    See a video here:



    I haven`t sniffed those packets yet, but do you have the same problem ?
    Any idea why this is happening ?

    cheers,
    Arazok
  2. vthinsel

    vthinsel Well-Known Member

    Joined:
    Feb 20, 2015
    Messages:
    439
    Location:
    FRANCE
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    5,985Coins
    Ratings:
    +564 / 2 / -0
    My Motion Simulator:
    Arduino, 4DOF
    Yes, I have the same. The game sends some telemtry frames from time to time.
    I could filter motion based on the status as seen in gamedash (RACING/SESSION/....)

    My T1000RS arrived today so I'll be a bit busy the coming days but I'll take a look at filtering telemetry

    Vincent
  3. Arazok

    Arazok Member

    Joined:
    Mar 26, 2018
    Messages:
    170
    Occupation:
    Computer scientist
    Location:
    Germany
    Balance:
    731Coins
    Ratings:
    +30 / 0 / -0
    My Motion Simulator:
    2DOF
    That would be great, if you can filter it. :)