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Request (Feature) Game Plugin Requests

Discussion in 'SimTools Plugins' started by value1, Sep 21, 2014.

?

Game Plugin Requests

  1. Need for Speed series

    55 vote(s)
    21.1%
  2. GTA

    29 vote(s)
    11.1%
  3. Burnout Paradise

    14 vote(s)
    5.4%
  4. Grand Prix Legends

    20 vote(s)
    7.7%
  5. Nascar series

    11 vote(s)
    4.2%
  6. Battlefield series

    15 vote(s)
    5.7%
  7. D Series

    3 vote(s)
    1.1%
  8. F1 2014

    19 vote(s)
    7.3%
  9. The Crew

    15 vote(s)
    5.7%
  10. … (post your wish)

    147 vote(s)
    56.3%
Multiple votes are allowed.
  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    It should work with SimTools 1.3, as long as SimTools 2 is not installed. Just keep in mind that you can't use other plugins made for SimTools 2 with 1.3.
  2. COGO

    COGO New Member

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    Thank you noorbeast.
    I want to test these games with my platform :
    wings of prey & IL2 sturmovik
    could you please tell me which game and simtools versions are working?
    cause i know some of game versions stopped telemetry option since i have tested more than 3 days with no result :(
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    There are old unsupported plugins for SimTools 1.3 Wings of Prey and IL2 COD, but I have no idea if they are functional, if they are not then they won't be updated as SimTools 1.3 has been depreciated.
  4. Dmraf

    Dmraf New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    I think many would like to play spintires mudrunner
    • Agree Agree x 1
    Last edited: Feb 12, 2019
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
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    Location:
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    Balance:
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    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Please be aware that you can dual language post but it is part of the Forum Rules that you also include English, doing so via Google Translate is fine: https://www.xsimulator.net/community/threads/forum-rules.9527/
  6. lemaitre

    lemaitre Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    yes, it would be really cool to be able to play MUD runner on simulator
  7. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Indeed: https://www.xsimulator.net/community/faq/how-to-write-a-plugin-for-simtools-api-documentation.131/
    • Agree Agree x 2
  8. Mpmo

    Mpmo Member

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  9. Youngsoo Cho

    Youngsoo Cho VR Sim Racing Gamer

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    My Motion Simulator:
    3DOF
    BallisticNG Request. would be great with motion rig :D
    • Like Like x 2
  10. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    For games like this one, Redout and Radial-G, you can always use the generic joystick plugin.
    It works surprisingly well, and with a bit of tuning is far better than not having any motion at all.
    • Agree Agree x 1
    Last edited: Mar 3, 2019
  11. Youngsoo Cho

    Youngsoo Cho VR Sim Racing Gamer

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    My Motion Simulator:
    3DOF
    Agree with you. but, I want to feel g-force of track just I like I am riding roller coasters. Thanks for the advice though
  12. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    You could always reach out to the developer on the Steam forums or contact them directly and ask them to look into it.

    Perhaps they can provide the necessary telemetry output needed to author a proper plugin.

    I know that this was done recently for the game "Red Rover", and now both the plugin author and game developer are working together on an official plugin.

    How cool is that?
    • Like Like x 2
    • Agree Agree x 1
  13. Mpmo

    Mpmo Member

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    How do you use the generic jostick plugin for a game that doesn't even have a plugin in the first place? Or is the game you're talking about already have a plugin..?
  14. Kranky Pantz

    Kranky Pantz Active Member

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    Balance:
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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    The generic joystick plugin simply mirrors your joystick + buttons to the movement of your rig (left / right / up / down).
    If you make the motion subtle, it can add a bit more immersion to what would have otherwise just been a static seat.
    It's especially effective in VR.
  15. Youngsoo Cho

    Youngsoo Cho VR Sim Racing Gamer

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    My Motion Simulator:
    3DOF
    I already requested :D
    • Like Like x 2
  16. cazsan

    cazsan Member

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    My Motion Simulator:
    Arduino
    Since Thursday 14th or Friday 15th Forza Horizon 4 does support data ouput.
    You can find it to bottom of menu.
    It looks like Forza 7 settings so I guess it'd be the same.
    Perhaps plugin can work for both?
    • Like Like x 1
  17. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    Thanks for the info.
    IMHO, the game is still overpriced, but if it ever gets an official plugin or we can hack the FM7 plugin to work it would be worth picking up while on sale someday.
  18. Octavio Olvera

    Octavio Olvera G4m3r43ver

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    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Please, write a plugin for forza horizon 4 is a great game, visually stunning and a blast of fun, and motion would make it even better.
  19. L.Dörenberg

    L.Dörenberg beginner Gold Contributor

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    My Motion Simulator:
    3DOF
    I would like to see a plugin for KartKraft, that would be amazing:grin
    • Agree Agree x 1
  20. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    Back on March 27/19 the devs have announced that UDP telemetry is working properly and they'll be releasing the API shortly.
    https://steamcommunity.com/app/406350/discussions/0/1776010325120372040/#c1768133742952990732

    They have been fairly consistent with their updates since coming out of early access, so I have no reason to doubt them that they are taking it seriously.


    Hoping for a plugin someday as well (since I don't have the programming smarts myself), because open-wheeled racing titles combined with VR + Motion is incredible.

    The sense of speed from having an open cockpit and being so low to the ground is amazing.


    Telemetry should also bring accurate representation for using bass shakers as well, so things like SimDash & SimVive, etc may also be functional.

    :popcorn