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value1

Codemasters F1 2017 plugin 2.0.0.0

SimTools plugin for Codemasters F1 2017

  1. Djules

    Djules New Member Gold Contributor

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    Hello

    it's the same for me
    even with several turns of slow speed capture nothing changes it is the same problem
  2. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    Thank you.
    So it's some programming error.
  3. Djules

    Djules New Member Gold Contributor

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    Hello
    with the last update of f1 2017 it is good
    No vibration
    :)
    • Like Like x 1
  4. mirkobastianini

    mirkobastianini Active Member

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    Hi,

    I use Assetto Corsa plugin with Prosimu T1000 3DOF, and everything works well, this is my setup:
    1.png
    2.png

    I'm now testing F1 2017 plugin and I've noticed that there are some parameters going out from game that are inverted in comparison to Assetto Corsa. Is this possible? I mean, i've tested with virtual output and, for example, in Assetto corsa if you turn to right, Sway slider goes to right...with F1 2017, if you turn to right, Sway slider goes to left... it's the same for pitch and for Traction loss (and I suspect for roll). What does it mean? That we should inverted this setting into Axis Assignment?
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I don't have the game @mirkobastianini so can't check, but by the sounds of it yes you should invert the Dir assignments.
    • Like Like x 2
  6. Jordi Rafart Ribera

    Jordi Rafart Ribera New Member Gold Contributor

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    I not receive telemetry data from the game.
    What do I have to do in the options menu of telematry by UPD?
    I have tried several things but nothing.
    Thank you.
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Do you have a 32 or 64 bit version of Windows, as the patch path is different for each with Codemaster games: https://www.xsimulator.net/communit...-32-bit-install-path-for-motion-patching.260/

    Make sure you have done the basics like having run the game for a couple of laps before patching and capturing min and max values in the Tuning Centre when creating and refining a motion profile: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
    • Like Like x 1
  8. Jordi Rafart Ribera

    Jordi Rafart Ribera New Member Gold Contributor

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    Thanks for answering, I have 64 bit version
  9. RobsonSwiss

    RobsonSwiss Active Member

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    Hi, the problem is with the plugin/game, if look at the output plot you will see that some outputs are oscillating at high frequency, and this is why the sim is vibrating. Not sure if it's the game or the plugin, I haven't tried it in a while, but had this problem as well.
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    It was the game and they fixed it buddy.
    yobuddy
  11. Martin.Berger

    Martin.Berger Member

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    Hi,
    I tested f12017 plugin with my Brand new seatmover.
    Nothing to win. Every slider moves crazy from left to right.
    Axis a and b shake the seat like a Saturn V at lift off.
    Game is up to date.
    SMCutil works fine. Tuningcenter has no effects or shows crazy falues from game
    Anyway ideas.
    Thanks Martin
  12. EvoSergio

    EvoSergio New Member Gold Contributor

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    Buenas, tengo una Problema a la hora de Modificar el archivo (hardware de hardware conf.xml) de F1 2017
    Para Que funcione el Dash Pro-Race 2, me deja funcionar el simulador de movimiento con (Simtools).
    Como puedo Configurar para que me funcionen Los dos dispositivos a la vez ?, Gracias y un saludo.
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Please be aware that you can dual language post but it is part of the Forum Rules that you also include English, doing so via Google Translate is fine: https://www.xsimulator.net/community/threads/forum-rules.9527/

    Google Translation -
    Hi, I have a problem when it comes to modifying the file (hardware hardware conf.xml) of F1 2017 For the Dash Pro-Race 2 to work, let me run the motion simulator with (Simtools). How can I set up to work on both devices at the same time? Thanks and greetings.
  14. EvoSergio

    EvoSergio New Member Gold Contributor

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    Me disculpo si mi problema no ha sido entendido. Tengo un problema al modificar el archivo (configuración de hardware conf.xml) del juego F1 2017.
    Si lo modifico para ejecutar el Dash Pro-Race 2, dejo de ejecutar el simulador de movimiento con (Simtools).
    ¿Cómo puedo configurar para que ambos dispositivos funcionen al mismo tiempo? Gracias y un saludo.
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Your problem is undersood, but you are required to include an English translation, as per the forum rules: https://www.xsimulator.net/community/threads/forum-rules.9527/
  16. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    do you have the instructions for setting up the Dash Pro-Race 2?
    yobuddy
  17. Bami Salami

    Bami Salami New Member

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    to be continued from my side. Will show setup asap
  18. Jeroen Vrancken

    Jeroen Vrancken ProSIMU T3000 Gold Contributor

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    Can you make an f1 2018 plugin, refer Below:


    hardware_settings_config:
    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    
    <hardware_settings_config applyOOTB="false">
    
    <cpu name="AMD FX(tm)-8350 Eight-Core Processor " processors="8" processorStride="1" processorBinding="1" />
    
    <graphics_card deviceId="0x1B82" rating="4">
    
    <resolution width="1920" height="1080" displayMode="1" vsync="false" vsyncInterval="auto">
    
    <refreshRate numerator="60000" denominator="1000" />
    
    <windowPosition x="0" y="0" />
    
    <outputMonitor index="1" />
    
    <aspectRatio auto="true" width="0" height="0" />
    
    <hdr mode="0" peakNits="1000" />
    
    </resolution>
    
    </graphics_card>
    
    <motion>
    
    <dbox enabled="true" />
    
    <udp enabled="false" broadcast="false" ip="127.0.0.1" port="20777" sendRate="20" format="2018" />
    
    </motion>
    
    <antialiasing taa="true" checkerboard="false" />
    
    <ssao enabled="true" algorithm="3" />
    
    <ssrt enabled="true" quality="4" />
    
    <ssrt_shadows enabled="false" />
    
    <texture_streaming sizeInMiB="1024" texelDensityBias="0.0" concurrentTextureSwaps="1" />
    
    <led_display fanatecNativeSupport="true" sliProNativeSupport="false" sliProForceBrightness="127" />
    
    <anisotropic_filter level="16" />
    
    <lighting quality="2" />
    
    <postprocess motionBlur="true" godRays="true" depthOfField="true" lensStreak="true" lensFlare="true" bloom="true" />
    
    <shadows enabled="true" skyShadowMapSize="4096" skyShadowCascadeCount="4" skyShadowLowLod="false" worldShadowMapSize="4096" skyShadowMap32Bits="true" nightShadowMapSize="4096" nightShadowCharacterCast="true" nightShadowSourceCount="4" sampling="3" spotShadowMapSize="2048" spotShadowSampling="3" crowdInShadows="true" />
    
    <smoke_shadows enabled="true" mapSize="512" opacity="1.0" envOpacity="0.45" updateRate="2" />
    
    <advanced_smoke_shadows enabled="false" />
    
    <particles enabled="true" distanceScale="1.0" rate="1.0" high="true" />
    
    <crowd billboardPercentage="50" lod0Distance="4" lod1Distance="10" lod2Distance="25" lod3Distance="70" billboardDistance="700" finDistance="1000" lod0Quantity="5" lod1Quantity="20" lod2Quantity="50" lod3Quantity="300" billboardQuantity="2800" finQuantity="5000" propQuantity="50" />
    
    <vehicle_reflections envMapScale="2.0" envMapUpdateMode="alternate" envMapRenderMode="carsAndCharacters" cubeMapEnabled="true" cubeMapScale="2.0" cubeMapUpdateMode="all" />
    
    <mirrors mirrorsUpdateMode="both" mirrorsRenderMode="carsAndCharacters" treesInMirrors="true" crowdInMirrors="true" highDetailMirrors="true" highDetailTyresAndCar="true" particlesInMirrors="true" />
    
    <weather_effects rainSplashes="true" rainSheets="true" rainBeads="true" rainHigh="true" trackHeatHaze="true" planarReflectionsEnabled="true" planarReflectionsRTScale="1.0" planarReflectionsMipTailBlur="true" proceduralCloudRTScale="4.0" proceduralCloudTiling="7" proceduralCloudQuality="1" />
    
    <ground_cover enabled="true" grassFlattening="true" drawDistance="120.0" />
    
    <dynamic_hair quality="1" />
    
    <skidmarks enabled="true" parallax="true" />
    
    <skidmarks_blending enabled="false" />
    
    <audio radioDeviceId="" audioUpdateRate="1" />
    
    <async_compute enabled="true" />
    
    <vendor_shader_pack enabled="true" />
    
    </hardware_settings_config>
    • Informative Informative x 1
  19. Zeraxx

    Zeraxx Member

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    Will this work with 2018? Or do we need to wait?
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    You will likely need to wait.
    • Agree Agree x 1