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RacingCube Release Trailer

Discussion in 'Commercial Simulators and Peripherie' started by SeatTime, Jan 10, 2018.

  1. SeatTime

    SeatTime Well-Known Member

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    I don't know if this has already been posted?

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  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  3. PetroVitallini

    PetroVitallini Member

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    I’ve followed fasetech for quite a while. What do you guys with extensive experience in motion sim think about the performance and design? Looks to me to be better for flight sims than driving sims.
  4. SeatTime

    SeatTime Well-Known Member

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    The only thing I have an issue with is the spring that supports the whole rig. Like in a cars suspension, springs produce unwanted oscillations. In a car a gas filled strut is used to control these, unfortunately struts should not be used in a sim. The 'bouncing' caused by the spring is quite noticeable in the video. How do I know this? I have tried springs and struts to help support my sim in the past, ended up removing them due to the issues they cause. A good design will have suitably size motors/drivers/power supplies that can support the sim.
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    • Agree Agree x 1
    Last edited: Jan 10, 2018
  5. Archie

    Archie Eternal tinkerer

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    Maybe it's just this video but why, when they have a 3 arm setup, are they not using Roll or Sway??

    I'm not sure "rotating" into corners / air turns will feel natural...
    • Agree Agree x 1
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    It is yaw used to try an simulate sustained G-forces, but personally I don't consider it a good way to go about it when there are other more viable options, like G-Seats, nor is yaw realistic compared to actual traction loss for race simulation. But it is not the only commercial simulator to go down this particular design path.
    • Agree Agree x 1
  7. SeatTime

    SeatTime Well-Known Member

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    I think its more for marketing hype, Ie it looks cool :cool:, as most of their customers wouldn't know any better :rolleyes:.
    • Agree Agree x 2
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  8. chrissie

    chrissie New Member

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    I just detected fasetech / racecube, while researching 6dof systems. I was searching for a 6dof I can race all the popular games with. But the fasetech excites me more than all the other systems I ve seen so far. I think its brilliant. Rotation is extremely important for car racing. And the videos look brilliant to. It looks like very very much fun.
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    You are confusing yaw (rotation around a central Point) with traction loss (rotation around a forward point near your feet), it is the latter that is more realistic when it comes to simulating cars. Yaw comes more into play with flight simming and is particularly important for say helicopters.
    • Agree Agree x 2
  10. SeatTime

    SeatTime Well-Known Member

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    Unfortunately the Trailer video does not tell the full story .... I'm not seeing a slip ring on the yaw rotational system, so it will have the typical issues at the 0/360 (-180/+180) crossover point - note 'Simtools' does not support a 360 system out of the box anyway. As @noorbeast stated, there are much simpler/better ways to simulate this.
    • Agree Agree x 2
  11. gianlu320

    gianlu320 Member

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    Can you explain what a slip ring is and what are the typical issues at the 0/360?
    Total noob here but interested in this motion sim for flight simulation
  12. SeatTime

    SeatTime Well-Known Member

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    Slip rings carry power and would allow the sim to freely rotate through 360 degrees in yaw, fixed cables will just get tangled up :eek:. In this sim it's design, Cables, hardware and software capability do not allow this. Simtools is not designed to work with a 360 sim, so when it reaches the cross over point at +180/-180 it will not just move a few degrees, but almost 360 degrees as it quickly drives back around. Just get a model car or anything and turn it using this 0 to - 180 and 0 to +180 model - you will see what will happen. Washout can help, but is a poor fix for the amount of movement to be absorbed. There use to be Sims shown on Youtube that had this capability - from a quick look I cannot find them :rolleyes:. It's why you don't see any DIY sims with this capability - not worth it - there are better/simpler/cheaper ways to simulate this movement.
    • Agree Agree x 3
  13. chrissie

    chrissie New Member

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    So then the best simulators for racing are still the 4dof / 6dof ones like http://motion-sim.cz and Cruden ?
    The longer/stronger the actuators the higher the G's?
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Even a 6DOF can only generate momentary Gs, hence my earlier comment that there are better ways to simulate Gs, such as G-Seats and G-Harnesses, both of which can be combined with 2, 3, 4 or 6DOF motion rigs.

    For a good example check out @SeatTime's 6DOF with custom G-Pressure system and harness, plus wind and transducers: https://www.xsimulator.net/community/threads/seattimes-6dof-dc-build.6106/page-43#post-149659
  15. gianlu320

    gianlu320 Member

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    Ok thanks
    Now I understand what a slip ring is and how it works
    I also understood the problem at +/-180 and the way they fix it is washout so basically the motion sim moves very slowly to return to it’s zero in a way that you don’t feel this movement
    Now if I want to simulate flight and specially aircraft flight, not even helicopter, I will not need a so big yaw movement (+/-180), is this correct?
    If I correctly understand, I will have to limit in software (sim tools) the yaw rotation to something that feels right via trial and error but never even close to something like from 0 to +180 and from 0 to -180
    So if my assumptions are correct, and I say again IF.... this means that for a flight simulator this motion system is ok.
    Did I get it right?
    Thanks for the help by the way
  16. chrissie

    chrissie New Member

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    Noorbeast thank you, very interesting.
    Can the Seattime G-pressure system be combined with a commercially available simulator?
  17. SeatTime

    SeatTime Well-Known Member

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    Yaw is not a force similar to roll and pitch, it is just what heading/angle the sim may be pointing to at that point in time, so there is no return to zero like sway,heave and surge, FI I don't use yaw at all in my sim. 'Is this sim OK for flight?' - I'm sure this sim would be OK for most people - just pointing out its limitation for those who may be wanting/expecting something more realistic.
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    At this stage the details of @SeatTime's G-Pressure system are scant, but in theory the idea could be applied to other exiting rigs. @SeatTime's actual system is not commercially available, though he did evaluate market viability at an earlier time during the prototype phase.
  19. SeatTime

    SeatTime Well-Known Member

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    You could likely fit G-paddles for sway and a harness system for surge. A full harness system like what I have fitted to my sim, really requires more of a enclosed cockpit. I'm still investigating the viability of these as products and at what level they could be produced (parts, or a running system) - but that's for another thread.