1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

2dof playstation 4

Discussion in 'DIY Motion Simulator Projects' started by ludo22420, Dec 21, 2017.

  1. ludo22420

    ludo22420 Member

    Joined:
    Aug 4, 2017
    Messages:
    43
    Location:
    France
    Balance:
    206Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF
    hi.apres have read a long time on the forum I embarked on the construction of a simulator 2dof a wiper motor for my ps4 I already gathered the necessary equipment card motorcycle monster, arduino, cardan, seat bucket etc.
    I send you photos of my progress.
    IMG_20171221_103243.jpg
    IMG_20171219_154321.jpg
    IMG_20171221_162043.jpg
  2. ludo22420

    ludo22420 Member

    Joined:
    Aug 4, 2017
    Messages:
    43
    Location:
    France
    Balance:
    206Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF
    my simu advance slowly think you must I put cogs for but potentiometers
    IMG_20171222_142942.jpg
    IMG_20171222_215350.jpg

    the bucket seat 40 euros used
    IMG_20171222_215430.jpg
    • Like Like x 2
    Last edited by a moderator: Dec 23, 2017
  3. ruba

    ruba Member

    Joined:
    Sep 7, 2017
    Messages:
    41
    Occupation:
    Engineer
    Location:
    Krasnoyarsk
    Balance:
    5Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Arduino
    Good luck with your project! Post more pictures.
  4. paulopsx2

    paulopsx2 Active Member

    Joined:
    Apr 2, 2016
    Messages:
    613
    Location:
    brasil
    Balance:
    616Coins
    Ratings:
    +163 / 2 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    using with ps4 discourages me a little, because the telemetry is very poor, almost no game has the correct information and the responses in UDP are slow ... I've tried a few times. I'll follow your project to see how it goes.
  5. ludo22420

    ludo22420 Member

    Joined:
    Aug 4, 2017
    Messages:
    43
    Location:
    France
    Balance:
    206Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF
    I know that with udp it will not be easy. If it does not work I invest in a pc gamer
  6. ludo22420

    ludo22420 Member

    Joined:
    Aug 4, 2017
    Messages:
    43
    Location:
    France
    Balance:
    206Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF
    good I received my arduino and moto monster first tests the engines answered but I think the one on the left has a bit of male I'll try to settle this

    IMG_20171230_172034.jpg
    • Like Like x 1
  7. ludo22420

    ludo22420 Member

    Joined:
    Aug 4, 2017
    Messages:
    43
    Location:
    France
    Balance:
    206Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF
    Je suis à la fin de ma construction cela m'a pris beaucoup de temps mais je suis finalement arrivé. Le simulateur se comporte bien avec les démo lfs et simtools. Plus pour moi cas pour recevoir la licence gratuite pour essayer assetto corsa en udp sur mon ps4.ces longtemps à attendre J'espère que j'aurais la licence. voici quelques photos désolées pour la qualité.
    IMG_20180114_160642.jpg
    IMG_20180114_160649.jpg
  8. ludo22420

    ludo22420 Member

    Joined:
    Aug 4, 2017
    Messages:
    43
    Location:
    France
    Balance:
    206Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF
    d'autres photos
    IMG_20180115_114138.jpg
  9. baxbax

    baxbax New Member

    Joined:
    Jan 2, 2018
    Messages:
    23
    Location:
    Italy
    Balance:
    135Coins
    Ratings:
    +2 / 0 / -0
    Great work!
    How is the response of UDP, from PS4 and motors?
  10. ludo22420

    ludo22420 Member

    Joined:
    Aug 4, 2017
    Messages:
    43
    Location:
    France
    Balance:
    206Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF
    for now I can not run on ps4 I did not have the license I must wait (it's long)
  11. ludo22420

    ludo22420 Member

    Joined:
    Aug 4, 2017
    Messages:
    43
    Location:
    France
    Balance:
    206Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF
    that's it i received my activation key for simtools unfortunately i did not have enough corner to download the plugins if someone could be generous and make a donation would be cool
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,533
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,022Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Done, have fun and please post an update when you have the plugins installed and sorted.
  13. ludo22420

    ludo22420 Member

    Joined:
    Aug 4, 2017
    Messages:
    43
    Location:
    France
    Balance:
    206Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF
    thank you:thumbs:thumbs
    • Like Like x 1
  14. ludo22420

    ludo22420 Member

    Joined:
    Aug 4, 2017
    Messages:
    43
    Location:
    France
    Balance:
    206Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF
    hello after a moment in stand-by I resumed my project. I download the plugins assetto corsa udp but it does not work I do not understand if someone can help me. Here's the problem:

    Capture.PNG

    Consultez la fin de ce message pour plus de détails sur l'appel du débogage
    juste-à-temps (JIT) à la place de cette boîte de dialogue.

    ************** Texte de l'exception **************
    System.ComponentModel.Win32Exception (0x80004005): Le fichier spécifié est introuvable
    à System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
    à System.Diagnostics.Process.Start()
    à System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
    à ASSETTOCORSAUDP_GamePlugin.GamePlugin.GameStart()
    à SimTools_GameManager.Mod_Lib.GameStarted()
    à SimTools_GameManager.frm_GameManager.tmr_IsGameRunning_Tick(Object sender, EventArgs e)
    à System.Windows.Forms.Timer.OnTick(EventArgs e)
    à System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
    à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Assemblys chargés **************
    mscorlib
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.2600.0 built by: NET471REL1LAST
    CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SimTools_GameManager
    Version de l'assembly : 0.2.2.0
    Version Win32 : 0.2.2.0
    CodeBase : file:///C:/Program%20Files/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    UECVpOtREaDqwhniYBZgBdhPlol
    Version de l'assembly : 0.0.0.0
    Version Win32 : 0.2.2.0
    CodeBase : file:///C:/Program%20Files/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Version de l'assembly : 10.0.0.0
    Version Win32 : 14.7.2556.0 built by: NET471REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.2556.0 built by: NET471REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.2600.0 built by: NET471REL1LAST
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.2556.0 built by: NET471REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.2556.0 built by: NET471REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.2556.0 built by: NET471REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Runtime.Remoting
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.2556.0 built by: NET471REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    Game_PluginAPI
    Version de l'assembly : 1.0.0.0
    Version Win32 : 1.0.0.0
    CodeBase : file:///C:/Program%20Files/SimTools/Game_PluginAPI.DLL
    ----------------------------------------
    System.Management
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.2556.0 built by: NET471REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    ASSETTOCORSAUDP_GamePlugin
    Version de l'assembly : 2.0.0.1
    Version Win32 : 2.0.0.1
    CodeBase : file:///C:/Users/hp/AppData/Local/SimTools/GamePlugins/ASSETTOCORSAUDP_GamePlugin.dll
    ----------------------------------------
    Dirt4_GamePlugin
    Version de l'assembly : 2.0.1.5
    Version Win32 : 2.0.1.5
    CodeBase : file:///C:/Users/hp/AppData/Local/SimTools/GamePlugins/Dirt4_GamePlugin.dll
    ----------------------------------------
    F12016UDP_GamePlugin
    Version de l'assembly : 2.0.0.1
    Version Win32 : 2.0.0.1
    CodeBase : file:///C:/Users/hp/AppData/Local/SimTools/GamePlugins/F12016UDP_GamePlugin.dll
    ----------------------------------------
    F12017UDP_GamePlugin
    Version de l'assembly : 2.0.0.1
    Version Win32 : 2.0.0.1
    CodeBase : file:///C:/Users/hp/AppData/Local/SimTools/GamePlugins/F12017UDP_GamePlugin.dll
    ----------------------------------------
    LiveForSpeed_GamePlugin
    Version de l'assembly : 2.1.0.0
    Version Win32 : 2.1.0.0
    CodeBase : file:///C:/Users/hp/AppData/Local/SimTools/GamePlugins/LiveForSpeed_GamePlugin.dll
    ----------------------------------------
    NoLimits2_GamePlugin
    Version de l'assembly : 2.0.0.4
    Version Win32 : 2.0.0.4
    CodeBase : file:///C:/Users/hp/AppData/Local/SimTools/GamePlugins/NoLimits2_GamePlugin.dll
    ----------------------------------------
    PROJECTCARS2UDP_GamePlugin
    Version de l'assembly : 2.0.0.1
    Version Win32 : 2.0.0.1
    CodeBase : file:///C:/Users/hp/AppData/Local/SimTools/GamePlugins/PROJECTCARS2UDP_GamePlugin.dll
    ----------------------------------------
    PROJECTCARSUDP_GamePlugin
    Version de l'assembly : 2.0.0.1
    Version Win32 : 2.0.0.1
    CodeBase : file:///C:/Users/hp/AppData/Local/SimTools/GamePlugins/PROJECTCARSUDP_GamePlugin.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Version de l'assembly : 1.0.0.0
    Version Win32 : 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    mscorlib.resources
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.2556.0 built by: NET471REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Version de l'assembly : 4.0.0.0
    Version Win32 : 4.7.2556.0 built by: NET471REL1
    CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------

    ************** Débogage JIT **************
    Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
    application ou cet ordinateur (machine.config) doit avoir la valeur
    jitDebugging définie dans la section system.windows.forms.
    L'application doit également être compilée avec le débogage
    activé.

    Par exemple :

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
    seront envoyées au débogueur JIT inscrit sur l'ordinateur
    plutôt que d'être gérées par cette boîte de dialogue.
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,160
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    48,153Coins
    Ratings:
    +5,036 / 16 / -0
    There is no reason you should get less resolution from the PS4 version of games that support telemetry.
    It should work just fine buddy.

    Before you try connecting games thou, please setup Game Engine and make sure you can use output testing without issues.

    The error above looks like it is complaining of a file missing, but I can't tell what exactly is missing.
    I'm sure we can find what is going on thou!
    Take care,
    yobuddy