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Codemasters Dirt Rally Plugin 2.0.0.3

SimTools plugin for Codemasters Dirt Rally

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    With Codemaster games the patch path varies depending on you having a 32 or 64bit version of Windows: https://www.xsimulator.net/communit...-32-bit-install-path-for-motion-patching.260/
  2. Guilherme Bastian

    Guilherme Bastian New Member

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  3. Tummie555

    Tummie555 New Member

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    If the virtual axis output shows inverted output for sway, is the problem in the plugin or my setup? From what I read in the manual: a turn to right should swing the virtual sway axis to the left.
    It goes to the right it seems, maybe I should test again to make sure because it was really late last night, but I'm pretty it sure about what I saw.
  4. hyper1966

    hyper1966 Domenic

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    If its wrong Direction JUST go into Sim tools game Engine ,Change direction in sway DIR look at Pic, I hope this helps Domenic

    Attached Files:

  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    These are the default SimTools expected movement directions: https://www.xsimulator.net/community/faq/which-way-to-set-simtool-axis-movements.230/
    • Like Like x 1
  6. Tummie555

    Tummie555 New Member

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    Okay perfect, sway goes same direction as the turn, thx
  7. Brett Horton

    Brett Horton Active Member

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    Hey guys, revisiting Dirt Rally again, All is working good with exception when I put it all together...
    Motion now works great, Sim Vibe Works great, just not together.
    Anyone figured out how to get them working both at the same time?

    Thanks
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    • Like Like x 1
  9. Brett Horton

    Brett Horton Active Member

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    My Motion Simulator:
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    So... after playing with a bunch of settings, I finally got Dirt Rally working with Sim Tools, Sim Commander (SimVibe) and all my Fanatec gear as well as my DSD box.
    I edited the "hardware_settings_config.xml" by adding the line under the "dbox" line to define multiply ports so the telem data would go where it is supposed to go...
    <motion_platform>
    <dbox enabled="false" />
    <udp enabled="true" extradata="3" ip="127.0.0.1" port="10001" delay="1" />
    <udp enabled="true" extradata="3" ip="127.0.0.1" port="4123" delay="1" />
    <fanatec enabled="true" pedalVibrationScale="1.0" wheelVibrationScale="1.0" ledTrueForGearsFalseForSpeed="true" />
    </motion_platform>
    • Winner Winner x 2
    • Informative Informative x 2
  10. NjMotion

    NjMotion Active Member Gold Contributor

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    Hi,

    Can you please confirm if the dirt rally plugin works with the version of oculus home?

    Thank
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I believe the plugin is tested against the Steam version, as that caters to PC, Rift and Vive users.

    If the Oculus Home version is identical then the plugin should work. But if it is altered in any way then the plugin may not work.

    If you or someone else has Dirty Rally on Oculus Home then the best thing to do is try it and report back.
  12. NjMotion

    NjMotion Active Member Gold Contributor

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    Thank @noorbeast
    It is a customer who has the problem. I'm going to make sure and I'll comment on it here.
    Meanwhile if anyone has tried it, please tell me if it works for them.

    Thank.
  13. Scor3pion

    Scor3pion New Member

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    Thank you for the updated info.
    DiRT Rally is my favorite game, so I'm happy it's supported so nicely :)
  14. cedric33

    cedric33 New Member

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    hello, heave, surge and sway doesn't works normaly. I read lots of reply but i don't understand why change ? thanks for help
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    You have not given much detail but just so you know the plugin patch path is different depending on Windows being 32 or 64bit: https://www.xsimulator.net/communit...-32-bit-install-path-for-motion-patching.260/

    Can you please verify which you have and if it is patched correctly.
    • Like Like x 1
  16. cedric33

    cedric33 New Member

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    I have a 64bit and the plugin patch it's ok. I drive in the full screen mode. If all the dof are "on" the movements are crazy. If i turn "off" heave sway and surge it's ok, pitch and roll works perfectly ! I have seen that other members have the same problem.
    Last edited: Nov 6, 2017
  17. stevemontuno

    stevemontuno Active Member

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    Try using the "Boundary" filter.
  18. Massimiliano Soresini

    Massimiliano Soresini SoNiVR - The Land of Hyper Reality Gold Contributor

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    Dear @value1
    Just to check if the Dirt Rally plugin works fine also with the Oculus VR version of the game that I want to buy on steam for my oculus cv1 ?
    thanks so much.
    All the best, Max
  19. Brett Horton

    Brett Horton Active Member

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    Yes it does, but if you ever add additional programs, like SimVibe, it becomes problematic launching to Oculus home trough sim commander.
    I use the Steam version which IMO just works better and is more flexible.
    • Like Like x 1
  20. Massimiliano Soresini

    Massimiliano Soresini SoNiVR - The Land of Hyper Reality Gold Contributor

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    Ciao Brett,
    thanks so much.
    So if I well understand, it's better that I don't install oculus home but I've to use SteamVR! is it ?

    Thanks again, Max