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rFactor new plugin 2.0.1.5

Discussion in 'SimTools Plugins' started by Doctor Kruntz, Sep 28, 2017.

  1. Doctor Kruntz

    Doctor Kruntz Active Member

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    Hello,

    today I downloaded and installed the rFactor 2.0.1.5 plugin update but... now I have serious problems with the traction loss in my 3DOF station.

    I launch the game and how I try to get on the track with any car the traction loss dedicated actuator it seems to become crazy, going left and right preventing me from being able to drive!

    I tried to intervene directly in Game Engine Tuning Center for capture and save a new Min/Max data and in the SimTools Profile Editor (rFactor Main and Extra1 Traction Loss indicator bar) but unfortunately without any results.

    By the way, I noticed that in SimTools Profile Editor "More" section, remains indicated the previous version of the plugin (v2.0.1.2) even after you have installed the 2.0.1.5 update...!

    I can get help on how to solve this movement problem?
    Thank you in advance who will assist me.
  2. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
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    I'll look into it and come back to you.
    • Like Like x 1
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  3. NjMotion

    NjMotion Active Member Gold Contributor

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    I have used it and it works well.
    In the next few days I will try again and I assure you that I also pass the values if they serve as a guide.
  4. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    Did you overwrite the MaxMin settings during PluginUpdating? The Extra1-MaxMin (Traction Loss) values of the MaxMin file that comes with the plugin are 0. You must set them to proper values for your sim or the movements will indeed be a little over the top. Have you checked that?
    The difference between 2.0.1.2 and 2.0.1.5 is just a small memory leak that has been plugged and no other change in the data.
  5. Doctor Kruntz

    Doctor Kruntz Active Member

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    Thanks for the info value1, I managed to fix everything and now the plugin works fine :thumbs
    P.S.: you know why the plugin is still indicated as the old version?

    NjMotion, please, you could point me the rFactor values that you set in the editor... (Roll, Pitch, Heave, Yaw, Sway an Surge)?
    Many thanx ;)
    • Informative Informative x 1
  6. NjMotion

    NjMotion Active Member Gold Contributor

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    In the next few days, when I finish installing the next simulator, I will test it with rfactor and show you the values.
    • Like Like x 1
  7. André Vasconcelos

    André Vasconcelos Member

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    My Motion Simulator:
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    Hello, how are you
    I can not move rfactor2 beta vr
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I don't use Rfactor these days but generally speaking plugins are tested against the game version stated in the plugin download page. Betas of games can break plugin support and plugin updates are usually left until a game is stable.
  9. André Vasconcelos

    André Vasconcelos Member

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    Thank you!
    noorbeast
    • Like Like x 1
  10. NjMotion

    NjMotion Active Member Gold Contributor

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    @Doctor Kruntz .
    Sorry but I have not been able to do it yet. This week I send you the values of rFactor.
  11. NjMotion

    NjMotion Active Member Gold Contributor

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    Attached Files:

    • Like Like x 2
  12. Doctor Kruntz

    Doctor Kruntz Active Member

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    Many thx :thumbs
    • Like Like x 1