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value1

Codemasters F1 2017 plugin 2.0.0.0

SimTools plugin for Codemasters F1 2017

  1. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    value1 submitted a new resource:

    Codemasters F1 2017 plugin - SimTools plugin for Codemasters F1 2017

    Read more about this resource...
    • Like Like x 3
    • Winner Winner x 3
  2. leonaikikai

    leonaikikai Member Gold Contributor

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    big thanks i try this today :thumbs
  3. bruno1210

    bruno1210 schumi06

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    Hello, compatible with SimTools 1.3 thanks
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @bruno1210
    There will be no new/fixed SimTools v1.3 plugins buddy.
    All our effort is focused on SimTools 2.0.
    yobuddy
    • Agree Agree x 1
  5. Sarge

    Sarge Active Member Gold Contributor

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  6. Djules

    Djules New Member Gold Contributor

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    My Motion Simulator:
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    thanks for the plugin

    But my motors vibrates with this game ??

    but work very well with other o_O

    Do you have this type of problem with this plugin?
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Do you mean that other plugins work for you but this one does not?

    If so do you have a 32 or 64 bit system, as the patch path is different for each with Codemaster games: https://www.xsimulator.net/communit...-32-bit-install-path-for-motion-patching.260/
  8. DE CASTRO

    DE CASTRO Gaby SimAxe Beta Tester Gold Contributor

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    Thank you and Kudos to you super fast

    merci et super rapide bravo à vous.
  9. Djules

    Djules New Member Gold Contributor

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    yes I put it in the right directory
    I used already f1 2016 and dirt 3

    the engines move well according to the movements but vibrates constantly as if the car was touching the track ...:(

    and I have no problem on project car ...
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Djules,
    Have you tried capturing new Min/Max settings for your sim?
    yobuddy
  11. Djules

    Djules New Member Gold Contributor

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    My Motion Simulator:
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    I make new tets and I realize that the surge and sway pose problem

    Roll and pitch work very well ...

    I tried with new capture and reloaded the plugin it's the same
    the values are unstable in motion

    I am the only one to have this problem?
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Can you please post pictures of all of your settings.
  13. Djules

    Djules New Member Gold Contributor

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    Hi Noorbeast

    This my setting
    Capture1.PNG

    Capture3.PNG

    Capture2.PNG
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    You seem to have an unusually high Axis Allocation for surge and you mention pitch being OK but it is not shown in your settings. If pitch has an axis allocation then the total for all allocations is too high, as it is already well over 100% with just sway, surge and roll.

    I also am not clear what you mean by this, "values are unstable in motion". Do you have a video that can show what the problem is?

    I would suggest that you redo your profile one Axis at a time, following these steps: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  15. Djules

    Djules New Member Gold Contributor

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    Hello

    Here is the video I made.
    we can see big vibrations in braking and acceleration

    I just put the surge in effect has 50% without filter and tunning center at 7

  16. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    My guess is that you need to re-capture your max/min settings for the game.
    Also, consider adding one DOF to the axis assignments at a time.
    Once that one feels good, adjust it to 0% for output (so it is off) and add another.
    Once all effects feel right, turn them all on and adjust percent's as needed.
    This way you will find and eliminate your problem buddy,
    yobuddy
    • Agree Agree x 1
  17. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    "Heave" vibrates even with the car stationary. "Surge and Sway" are also unstable. It vibrates a lot.
  18. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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  19. insanegr

    insanegr !N$@n€

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    @Leandro Kemp for capturing min max you should do a clear round without crashing and then fine tune one dof per time and then mix them all and fine tune them a bit again.
    i see you are running the game in window mode. there was something similar reported from a member here for dirt rally too. could be the same bug for the f1 2017 https://www.xsimulator.net/community/threads/codemasters-dirt-rally-plugin.6823/page-4#post-78802

    http://forums.codemasters.com/discussion/6550/dirt-rally-erratic-annd-jittery-motion-telemetry
    • Informative Informative x 2
  20. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    Hello. I already tried. Even with little movement, everything is shaking. Only pitch and roll are good.