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Question Butt kickers

Discussion in 'SimTools DIY Version' started by utahsaint, Aug 7, 2017.

  1. utahsaint

    utahsaint New Member

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    I am trying to find out what you have for transducers. The information you have on the website is very limited around this. I would love to get into a 2d build, well maybe a 6d build but can't be greedy... Either way my start would be with transducers. I have spent quite a bit recently on a fanatec setup and have a cheaper gt omega cockpit and wanted to add some more feel to it. It's amazing what people do out there for motion. I would love to get into a serious built. Either way I am not there yet. It seems like bass shakers is a great spot to start. The problem I am finding is that it seems like sim experience or this is it.

    It doesn't even seem like your software is ready yet though. From what I see version 2.0 has something about being in closed beta and will support transducers. Then I see that is what you can download. So nothing is very specific around this. I have searched through the forum tools and again nothing is very specific. So my question is does your software support transducers? Then do I have to download a ton of plugins and get a license for it as well? I know lots of questions, but we all start somewhere.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
  3. utahsaint

    utahsaint New Member

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    Oh sort of thought that might be the case. Well if you are looking for more beta testers let me know. I am sure you have quite a few in this forum, but you could add me to the list.
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @utahsaint,
    The closed testing is just to prove my theory's correct for creating bumps and collisions from telemetry.
    I have done a ton of testing at this point, and I needed a couple of people to give me the thumbs up/down on a few things.
    I'm at the point now where I'm rebuilding/ changing a few things to make it easier to use.
    Ok, maybe a few more tests (they seems ever ending lol).

    Once I'm happy with how it is working thou, it will be opened to a public beta. ;)
    I'm shooting for these effects to be release with the beta.

    Label Name - Input Value
    ~~~~~~~~~~~~~~~~~~
    Chassis (FL, FR, RL, RR)
    Road Detail (Heave)
    Collisions (Sway, Surge)
    Rpm (Rpm)
    Turbo (Turbo)
    Afterburners (Afterburners)
    Gear Shift (Current Gear)

    And yes, we will add more effects after the beta release. :thumbs
    But these are the ones we have working in some fashion right now.
    yobuddy
    • Like Like x 6
  5. 1oldbiker

    1oldbiker Member

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    I am waiting with baited breath. I think shakers will be lots of fun.
    • Like Like x 1
  6. Zed

    Zed VR Simming w/Reverb Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK
    I've got just one on my office/game chair and feed it through a subwoofer amp with a built-in low pass filter from a standard audio channel. Even like that, a shaker really adds to the experiences. You feel the engines, the track, bumps on takeoff or landing, etc. Shakers really add to the experience and I recommend them. I can't wait to see what right and left separation feel like (running four shakers on my platform but just two channels of amps to drive them). :cheers
    • Agree Agree x 1
  7. Wanegain

    Wanegain Active Member

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    My Motion Simulator:
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    Another great things to increase immersion :thumbs