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You could do the motogp 17 plugin?

Discussion in 'Ready, set, go - Start your engines' started by tabuRacing, Jul 27, 2017.

  1. tabuRacing

    tabuRacing New Member Gold Contributor

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    I do not know how to make a plugin, sorry
  2. ferslash

    ferslash Active Member

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    we should do some kind of coffe for plugin...

    so you could ask the community to make a pluggin, and some one could say... ok... buy me 5 coffe cups and i will do it...

    (i will learn some day, it is in my route map... it is so far :(
    )
  3. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    Well, I use a little Bialetti coffee maker and it's quite easy. Capsules are even easier :)
    • Like Like x 2
    • Funny Funny x 2
  4. ferslash

    ferslash Active Member

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    *** some one told me that if you go to egipt, the tourist guides could make a coumpliment to your wife (in a good manner) telling you, how many camells do you want for her?

    - (like saying, if you sell it, i will buy her), thanks god there are not girls in this forum to spam me for my coment... but again, it is a funny joke from the good people from egipt....

    ---- so... how many bialety coffe cups do you want?..., i would ask pizza insted of coffe :D:D:D:D

    fer
  5. paulopsx2

    paulopsx2 Active Member

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    ?? Its a joke?
  6. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    I'm not convinced, that a motorcycle ride can be simulated sensibly.
  7. paulopsx2

    paulopsx2 Active Member

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    I think thus is possible, but off course on actuators for quick response and velocity. On 12v motors its weird, certainly
  8. hideki

    hideki Active Member

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    Hello there guys. So, is it ok if I offer some "present" for somebody to make this plugin? Or its just a joke and moderators dont allow that. Sorry if this topic is already discussed/solved because I didnt read about it so far... cheers.
  9. ferslash

    ferslash Active Member

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    as long as i know it has not been discussed, i think is a good idea, i think we should talk about it, but, keeping it on nice terms, buy me a coffe or so... but of course the moderators should gave the last word, (i mean, developig takes time, and the software is some kind of free in the forum, but on the other hand, if you really need, want a plugin and some one can help you, and you buy him a nice joystinck or so, i dont know, it sound like grate)

    and, the rest of the comunity would enjoy having a new pluging, it is some kind of win/win...

    for example, the gift should be for instance, the game itself on steam...
    (by the way i got not the skills to write plugin :(

    fer
  10. ferslash

    ferslash Active Member

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  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    The possibility has always been there for plugin creators to license their work as they see fit, and make it available under whatever terms they choose. @yobuddy and and I had some pretty detailed discussions about where plugin development and licensing may fit into SimTools 2 licensing. Basically the only SimTools 2 license provision/restriction is that "Any plugin created by any Licensee or any Third Party for use with the Software will be used only in conjunction with the Software".

    I have also previously pointed out that the default licensing for anything posted to Xsimulator.net, which is where plugins are hosted, is the Creative Commons Attribution-ShareAlike 3.0 Unported license, which does not preclude commercial use: https://www.xsimulator.net/terms-of-service/

    I have suggested that perhaps the the Creative Commons - Attribution-NonCommercial 4.0 International (CC BY-NC 4.0,) is a better default, which precludes commercial use but encourages sharing and building on for non-commercial purposes. And if you look at my footer you will note that I complicate things a little in that all of my posts to Xsimultor.net are explicitly under the Creative Commons - Attribution-NonCommercial 4.0 International (CC BY-NC 4.0,).

    The reality is that making plugins takes time, expertise and commitment, as many game updates require further work to rebuild the motion plugin. Just look at the time @SilentChill has sunk into updating Elite Dangerous, or the massive commitment @value1 has made to maintaining plugins for such a large swag of games.

    We have been fortunate that @value1 and a small core group of other plugin developers have given so much of their time and expertise to give us all access to motion across so many games. I mention that because once incentives of any type are in play, other than us being grateful, expectations and actual relationships also change. Even when plugins are free, as they are at the moment, occasionally some members have been pretty demanding regarding plugin updates from devs, forgetting that the devs give of their time and expertise for free to both create and update plugins. Once incentives are in play such expectations morph to being a form of contract and likely some members would generalise those expectation to all plugin devs.

    I am not saying that supporting plugin devs one way or the other, informally or commercially, is bad, but do pause to consider the implications for us as a community interfacing with aspects of a potential commercial activity.
    • Agree Agree x 1
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @noorbeast,
    I think the people in this post are just looking for a way to say thx. :thumbs
    I know being willing to buy the game for the person making the game plugin is always nice.
    I bet @value1 has all sorts of games he never really plays... :oops:
    yobuddy
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I agree that is what people are suggesting.

    That said what I am flagging is that it has always been possible for alternate plugin dev arrangements, up to and including commercial interest, which could bring some interesting implications, as was found with SimTools itself.
  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    But I don't think we are talking about commercial stuff here?
    Just someone trying to say thx for making a game plugin.
    And there is not a official way to do that as of now.
    And really, I think that is fine.

    I would suggest that the best thing to do, is to offer to buy your favorite game plugin writer a game or two. I'm sure they would appreciate the offer at least.
    And it will help keep the game plugins coming.
    yobuddy
  15. ferslash

    ferslash Active Member

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    @yobuddy
    @noorbeast

    I think we all agree with little differences, yes, "thanking" (maybe the word do not exist) some one is a gratitud gestiture and would incentivate someone to invest time in some pluging

    On the other hand, noorbeast have a point here, some one could missunderstand "Thanking" with buying... thanking is free of attachments, buying/selling imply a comminment to deliver a working product with updates and stuff...

    **** if we organice a sistem for this it should clearly state that, the developer has no responsability and that he is not actually selling you nothing and that you have no right to ask for mandatory updates and so on.

    **** i am part of a community (as user) of a community that develops linuxmint (www.linuxmint.com) and the community (that is big) gives donations (1 usdlls or 2) that are actually used to give new hardware to developers, they work for free, but using spondored hardware that make they work easier and pleasent. (i dont know if the guys with development skills would like to be sponsored to buy new stuff for they sims, a new transducer, a new wheel, a bunch of savertooh or arduinos i dont know, maybe they just dont need nothing at all)

    two options comes to my mind:

    ***** open a new section on the forum with a better name with the idea "put your money where your dreams are", to vote with a couple of dollars for the pluging you wish, with no expectation that it will be developed) and at the end of a month or every two month, a developer could take the task, and the developer can chose to take the money for his sim development, or to donate it to the simtools developer team)

    ***** maybe insted we should super simplify with "for dummys" video tutorials, step by step to create plugins. (including downloading the skd needed etc etc)(maybe for dummys aprouch is not posible)
    Last edited by a moderator: Aug 4, 2017
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    If a system is setup it then has to be maintained and managed. There are other support system possibilities like Patreon, if devs ever want to go that way: https://www.patreon.com/

    Really it is a continuum, from thanks and upvotes to gifting games at the informal end, to the likes of Patreon to full blown sales at the structured end. So far the informal end has served this community well, but we should never forget the generosity in devs giving of their time and expertise that underpins it. And it is useful to have ongoing discussions as to how to best support them. But it is really up to the plugin devs themselves to flag if a change is needed or not.
    • Agree Agree x 1
  17. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
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    :D how true! I'm a coder not a gamer and have a job and a family too
    Offer a game to writers and they can still say yes or no.
    Coding is not necessarily straightforward if you're not somewhat experienced and a youtube video might not do it. Also keep in mind that various different methods and coding languages are used by the game programmers (VB.net, C++, Pascal, Delphi, Rubi, LUA, UDP, TCP, MMF, RAM, etc. etc.)
    The plugin thread of @yobuddy in principle explains some methods how to code a plugin. Also there are quite a few tutorials in the forum, how to find and extract motion data from a game with CheatEngine.

    Indeed – and this needs someone to do that.

    Linie.gif

    I personally enjoy the fun of solving a puzzle by learning how to fiddle with the game's telemetry interface. Once it's solved I have limited interest in continously maintaining the plugin.
    That's one of the reasons, why - from my point of view - reading from RAM is a pain with games like ED.

    Give me a LIKE[​IMG] upload_2017-8-5_15-54-28.png if you enjoy the plugin :)
    Cup of coffee_.gif
    • Like Like x 5
  18. ferslash

    ferslash Active Member

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    Tottaly agree with noorbeast about keep things faborable to the comunity and my regards to all the developers in the team who offer us the software for free, that is for sure.... and yes... involving money or so could turn the thins akward.