1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

12v 200w 50:1 Motors

Discussion in 'Motor actuators and drivers' started by Kurtis Bell, Sep 19, 2014.

  1. Kurtis Bell

    Kurtis Bell New Member

    Joined:
    Aug 1, 2014
    Messages:
    25
    Balance:
    452Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Has anyone ordered these motors with the 50:1 box? or know this information to be true in this listing? Seems ambitious to say the least. Im also really curious if these have a lot of back drive like the 25:1 (freewheel).
    http://www.ebay.com/itm/351093944483?_trksid=p2060778.m1438.l2649&ssPageName=STRK:MEBIDX:IT
  2. Al.Bundy

    Al.Bundy Member

    Joined:
    Jul 14, 2014
    Messages:
    77
    Occupation:
    mechanic
    Location:
    belgium
    Balance:
    682Coins
    Ratings:
    +50 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Hi Kurtis, i have four of them motors in my sim and have to say I love them, very powerfull and staying cool also.
    It took a week to get them from Canada to Belgium with air mail.
  3. Kurtis Bell

    Kurtis Bell New Member

    Joined:
    Aug 1, 2014
    Messages:
    25
    Balance:
    452Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    @AI.bundy did you get them from this seller? And are they the 50:1? I have seen a lot of the 25:1 used but none of the 50:1. Do they have any back turn?
  4. Al.Bundy

    Al.Bundy Member

    Joined:
    Jul 14, 2014
    Messages:
    77
    Occupation:
    mechanic
    Location:
    belgium
    Balance:
    682Coins
    Ratings:
    +50 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Yes I got them from the seller named pgsaw, and i believe they are 50:1, back turn ?? Do you mean they move backwards ? Once they are powered they are not moving backwards at all, hope this helps...
  5. Kurtis Bell

    Kurtis Bell New Member

    Joined:
    Aug 1, 2014
    Messages:
    25
    Balance:
    452Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Back turn as in when they are turned off completely. Will they hold the sim stable or will they move when weight is forced on them
  6. Al.Bundy

    Al.Bundy Member

    Joined:
    Jul 14, 2014
    Messages:
    77
    Occupation:
    mechanic
    Location:
    belgium
    Balance:
    682Coins
    Ratings:
    +50 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Yess when power is off then they move, no problem at all for me though, i allways start up the sim and then i enter it so to speak.
  7. Kurtis Bell

    Kurtis Bell New Member

    Joined:
    Aug 1, 2014
    Messages:
    25
    Balance:
    452Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Oh ok that makes sense, so with the fact that they have to be energized 100% of playtime do you have any overheating issues? About how much weight are you throwing on them? Or maybe a pic of your setup :)
  8. Al.Bundy

    Al.Bundy Member

    Joined:
    Jul 14, 2014
    Messages:
    77
    Occupation:
    mechanic
    Location:
    belgium
    Balance:
    682Coins
    Ratings:
    +50 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    My weight is only 60kg so not much but a friend weighing 85kg also tested the sim, no problems at all, I have built the sim very solid, the motors stay very cool also do the jrk,s , i have them in an old psu box with only one fan on them, but it seems enough to keep them nice and cool.
    At the moment I am just testing the sim while I wait for the mail to arive, i ordered another potentio meter to get my traction loss working.......
    The sim is powered the simple but efficient way, i just use a 45 amp car battery with a loader and it works very well indeed.
    • Like Like x 1
  9. Kurtis Bell

    Kurtis Bell New Member

    Joined:
    Aug 1, 2014
    Messages:
    25
    Balance:
    452Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Awsome! Thanks for the help :)
  10. Al.Bundy

    Al.Bundy Member

    Joined:
    Jul 14, 2014
    Messages:
    77
    Occupation:
    mechanic
    Location:
    belgium
    Balance:
    682Coins
    Ratings:
    +50 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
  11. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,054Coins
    Ratings:
    +2,504 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK


    "motor locks for when not powered"

    [​IMG]

    [​IMG]
    • Creative Creative x 3
  12. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    the 50:1 and 60:1 boxes are near impossible to turn by hand with the power off.
    The 25:1 are easy to turn.
  13. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,054Coins
    Ratings:
    +2,504 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK

    What if you Sit in the chair and wobble around ? Will the magnets/gearing let go then ? I know at first when my motor's were Brand new and tight the motor's would hold a good bit but as soon as they "broke in" the seems to be a little looser.
    • Informative Informative x 1
  14. Kurtis Bell

    Kurtis Bell New Member

    Joined:
    Aug 1, 2014
    Messages:
    25
    Balance:
    452Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Thats what HE said ^^ :p hahaha
  15. Yoder_

    Yoder_ New Member

    Joined:
    Jul 5, 2014
    Messages:
    28
    Occupation:
    IT Dude
    Location:
    Oklahoma, USA
    Balance:
    400Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino
    Just ordered two of these 25:1's today. I'll let you know how they work out.
  16. masterhoo

    masterhoo New Member

    Joined:
    May 20, 2017
    Messages:
    25
    Location:
    Peru
    Balance:
    370Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Hi @Al.Bundy, I'm about to order online two of this motor type, I know this post is a little old, but could you or someone let me know how to attach the motor shaft of this model to the main levers & potentiomenters? Do I need to buy especific gears/couplings? thank you.
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,548
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,106Coins
    Ratings:
    +10,777 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The FAQs have some useful guides for both:

    https://www.xsimulator.net/community/faq/how-to-connect-protect-a-potentiometer.13/

    https://www.xsimulator.net/community/faq/how-to-attach-levers-to-wormdrive-gearboxes.182/
  18. masterhoo

    masterhoo New Member

    Joined:
    May 20, 2017
    Messages:
    25
    Location:
    Peru
    Balance:
    370Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    • Like Like x 1
  19. Al.Bundy

    Al.Bundy Member

    Joined:
    Jul 14, 2014
    Messages:
    77
    Occupation:
    mechanic
    Location:
    belgium
    Balance:
    682Coins
    Ratings:
    +50 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    I just put a bolt trough the shaft of the motor, same as Nick Moxley did....see his pics above,
    so sorry for late answer :( wayyy too many projects.....
  20. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,054Coins
    Ratings:
    +2,504 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    PLEASE use Nylon nuts, or to be extra sure a standard nut, followed by a Nylon nut to ensure thing's cant wiggle loose. ;)