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think I found G data of Richard Burns Rally

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by jamesdio, Feb 5, 2009.

  1. jamesdio

    jamesdio Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, AC motor, SCN5, SimforceGT, Motion platform, 4DOF
    Hi

    this is jason, again :hi:


    think I found G data from RBR based on what I worte. :lol:

    registered a Force Injector Profile to DB at X-sim.

    I've just tested that It's working on my mini motion simulator based on Arduino.

    think it shows correct movements associated with G force of a car on RBR. :cheers:

    Spin Data is not showing. don't knoe why :eek:

    Only Speed of X,Y and Z axes are working.


    If Tanos(Tronicgr) or other motion simulator owner read this post,
    plz download if from DB , test it and reply if it's correct.

    (sorry Thanos for wrong spelling of ur name :tape: )

    Hope you guys like it.

    thanks in advance.

    Jason

    Attached Files:

    • FI.JPG
      FI.JPG
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  2. tronicgr

    tronicgr

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    Hi Jason


    Great!!!!!!! I'll test it back home tonight!!! :thbup:

    BTW, you RBR is patched? And if yes what patch number?


    Thanos
  3. jamesdio

    jamesdio Member

    Joined:
    Feb 4, 2009
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    Location:
    Seoul, Korea
    Balance:
    763Coins
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    My Motion Simulator:
    2DOF, 3DOF, DC motor, AC motor, SCN5, SimforceGT, Motion platform, 4DOF
    Hi Thanos

    First of all I'm sorry for mistyping UR name as tanos :tape:

    I tested more last night on other tracks,
    and found something is wrong with G data I found.

    It has kinds of directions.
    think Some more calculation is needed.. :(

    So, I recommand those who have a motion simultor to try and to test this,
    and figure it out if this is correct or not.

    Anyway,
    My ver. of RBR is 1.02 w/ SSE


    Offset values are different from each version.

    In case of 1.02 ver, there are 2 kinds of exe files, SSE or NoSSE.
    each type has a diffent value of offset.

    Here is the offsets in hex below.

    1.0 : 0x8CECC0
    1.01 : 0x8E9F20
    1.02 SSE : 0x8EF660
    1.02 NOSSE : 0x8E1658

    My profile of force injector is adequate for 1.02 SSE.

    If you play with another version,
    you can change the offset value according to data i wrote above.

    got these from RBRnet by RacerS at http://tocaedit.com
    I'd really appreciated RacerS with offering his priceless source of RBRnet.

    BTW, don't know why the description is not saved on force injector profile.
    I had a hard time to write the description in English, however it disapears... :eek:
    (not good at english T_T)

    Hope you hav a good luck! :cheers:

    Thanks for the reply :thbup:
  4. jamesdio

    jamesdio Member

    Joined:
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    My Motion Simulator:
    2DOF, 3DOF, DC motor, AC motor, SCN5, SimforceGT, Motion platform, 4DOF
    going to explain how to extract the spin data of X,Y and Z axes.

    it's quite simple.
    refer to a attached screenshot below.

    FI.JPG

    just multiply 1000 by each spin value.


    think those spin values are related to roll, pitch and yaw.


    is there anyone who are good at D3D programming such as D3DQUATERNION, D3DVECTOR?

    think we can find G data with some calulation.


    Regards

    Jason
  5. SimonME46

    SimonME46 New Member

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    This is sounding promising!
    Can I draw 2 threads together? pls also see Richard Burns Rally Motion

    Would love to see this worked out :yippiee: