1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Question Elite Dangerous - 2 dof or 3 dof Motion

Discussion in 'Other Flight Simulation Games' started by Fluke, Apr 24, 2017.

  1. Fluke

    Fluke Member

    Joined:
    Apr 22, 2017
    Messages:
    96
    Location:
    Stafford, United Kingdom
    Balance:
    822Coins
    Ratings:
    +28 / 0 / -0
    Is anyone using a motion platform when playing Elite Dangerous? If so can you share your experience?
    • Like Like x 1
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,535
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,034Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. Mechromancer

    Mechromancer Active Member Gold Contributor

    Joined:
    Aug 28, 2018
    Messages:
    135
    Balance:
    444Coins
    Ratings:
    +48 / 2 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    I've been using the DOFReality H2 for a couple of months and I love it. It's almost hard to concentrate on flying when I'm more concentrated on how fun the motion is. :p

    Saving up to get the H3 upgrade. Wish I would've just went for the H3 right off the bat. :/
  4. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,574
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 38 / -0
    My Motion Simulator:
    AC motor, Motion platform
    I use it on my 6DOF with G system - it's brilliant being crushed into the seat in turns :). Have also used the joystick plug-in, which is even OK, due to the G systems.
  5. Mechromancer

    Mechromancer Active Member Gold Contributor

    Joined:
    Aug 28, 2018
    Messages:
    135
    Balance:
    444Coins
    Ratings:
    +48 / 2 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    As you can tell, I'm new. Is "G system" Geko Systems? Does it use something other than the joystick plugin?

    Thanx
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,535
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,034Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    A G system can be loosely defined as any system that aims to simulate sustained G forces. There are a number of approaches to that.
  7. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,574
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 38 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Yep like @noorbeast said, either servo/actuator controlled paddles, harnesses, vests, air bladders etc that push/pull or apply pressure to your body to simulate the constant G forces that you would feel in a real world car/aircraft etc. Normal Motion simulators have difficulty in doing this - especially the small ones that we on this site build. Have a look at my thread https://www.xsimulator.net/community/threads/seattimes-sims.11757/(and others) on this site who have fitted this technology to their sims.
    • Agree Agree x 2
    Last edited: Aug 29, 2018