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Do I really need a plugin to play every game?

Discussion in 'Other Racing Games' started by ZKILLA, Apr 5, 2017.

  1. ZKILLA

    ZKILLA Member

    Joined:
    Apr 5, 2017
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    54
    Location:
    Australia
    Balance:
    417Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    SCN5, SCN6
    I'm planning to make a simple VR game by myself and how can i use it on my seat?
  2. MarkusB

    MarkusB Well-Known Member Gold Contributor

    Joined:
    Jun 30, 2015
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    552
    Location:
    Germany
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    4,212Coins
    Ratings:
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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    The plugins are needed for reading the acceleration and angle values from the game and forwarding them to SimTools.
    If you are implementing a game by yourself, you may be able to integrate native SimTools support instead of writing a separate plugin and patching your game afterwards.
  3. ZKILLA

    ZKILLA Member

    Joined:
    Apr 5, 2017
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    Location:
    Australia
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    417Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    SCN5, SCN6
    That's really makes it clear, your answer is really helpful for new starter such me! Thanks a lot!
  4. bodgy

    bodgy Member

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    Jul 5, 2013
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    Australia
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    +53 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    You not only need a plugin for every game, you really need to tune each plugin for each car in every game. Going from a road car to a le mans car for example will result in very different movement from the simulator.