1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules
yobuddy

SimTools v2 - Video Ride Player v2.2

Play video ride films reformatted or created by the Video Ride Creator.

  1. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,161
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    48,159Coins
    Ratings:
    +5,036 / 16 / -0
    yobuddy submitted a new resource:

    SimTools 2.0 - Video Ride Player - Play video ride films reformatted or created by the Video Ride Creator.

    Read more about this resource...
    • Winner Winner x 7
    • Like Like x 2
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,534
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,028Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Another cool new toy to mess with, thanks so much @yobuddy :thumbs
  3. Blame73

    Blame73 Well-Known Member

    Joined:
    Nov 6, 2014
    Messages:
    1,210
    Location:
    Italy
    Balance:
    8,255Coins
    Ratings:
    +1,105 / 2 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Thanks @yobuddy, is there any available demo video we can play with?
    • Like Like x 1
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,161
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    48,159Coins
    Ratings:
    +5,036 / 16 / -0
    The official GamePlugin now available...
    https://www.xsimulator.net/community/marketplace/video-ride-player-plugin.177/

    @Blame73,
    I'm afraid not.
    I have seen people with real ride films reformat the telemetry file for SimTools 2.0.
    And I have seen the output working with v2.0, but because of the copy write issues, they can't share them.
    But it means we can buy them and reform them for SimTools 2.0!
    Or better yet, make our own!

    What I hope for is that we can design and build a small diy device to capture both video and telemetry at the same time.
    (maybe a gopro and a telemetry addon somehow...)
    Even an app on a phone app could do it in some situations!
    (But I would not want to strap my phone tot he front of a rollercoaster lol)
    Then we can share the vid rides with each other!

    But there are other ways too.
    Like if someone creates a telemetry file for a movie.
    The telemetry file can be shared, and everyone would have to use their own copy of the movie.
    (btw, currently a movie would take forever to cue lol)

    The Video Ride Creator has enough working parts to get us started.
    But as I see what else we need, I will build them in also.
    By releasing this software, I hope to get other peoples minds going about the possibilities of what we can now create!
    • Like Like x 4
  5. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
    Jun 7, 2015
    Messages:
    1,286
    Occupation:
    general contractor
    Location:
    michigan
    Balance:
    9,110Coins
    Ratings:
    +1,238 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    drones log telemetry data too:rolleyes:
  6. Mmcool

    Mmcool Member

    Joined:
    Jun 26, 2015
    Messages:
    67
    Location:
    USA
    Balance:
    1,174Coins
    Ratings:
    +19 / 7 / -0
    My Motion Simulator:
    2DOF
    Perhaps an analog imu hooked up on a logomatic datalogger... saves the motion data in text file while recording the video on a gopro... then have the software sync them together for motion output... ;)

    https://www.sparkfun.com/products/12772

    Also another solution would be a arduino m0 to decode an i2c 9DOF IMU ( lots of to choose from lately), and save the data via serial in the logomatic... ;)
    • Like Like x 2
    Last edited: Feb 20, 2017
  7. Mmcool

    Mmcool Member

    Joined:
    Jun 26, 2015
    Messages:
    67
    Location:
    USA
    Balance:
    1,174Coins
    Ratings:
    +19 / 7 / -0
    My Motion Simulator:
    2DOF
    Edit:
    Oops, seems there is already a part that combines a 9dof IMU with Arduino M0 and SD card and battery for datalogger!!
    :eek: :thumbs:thumbs:thumbs

    https://www.sparkfun.com/products/14001
  8. Chriss

    Chriss IntMech

    Joined:
    May 7, 2016
    Messages:
    35
    Location:
    Bolivia
    Balance:
    86Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, 4DOF
    Hello everyone, forgive my ignorance, but where I find the video ride player and the creator, I want to create videos with movement in my 2dof, and how it works, the part of the plugin is understandable, but look for the software video ride player and not Encounter, where can I download it or if it comes in the simtools?
  9. Brandon Naids

    Brandon Naids TalonSim

    Joined:
    Apr 29, 2015
    Messages:
    13
    Location:
    Orlando, FL
    Balance:
    - 103Coins
    Ratings:
    +11 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, Motion platform
    Where can i find the Video Ride Creator? I have searched around the site, but everything leads me back to this thread. can somebody post a link for me here?
  10. Chriss

    Chriss IntMech

    Joined:
    May 7, 2016
    Messages:
    35
    Location:
    Bolivia
    Balance:
    86Coins
    Ratings:
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, 4DOF
    Or something better, upload a telemetry file, for the video ride player, and thus be able to decode the data it sends.
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,161
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    48,159Coins
    Ratings:
    +5,036 / 16 / -0
    One thing that may be worth noting,
    It would be really nice if the device is able to capture 'x' number of telemetry data points per second.
    Most devices just run as fast as they can giving us an un-equal per second points to deal with.
    And what we would really like is a set amount of points we can sync to video.
    yobuddy
  12. Mmcool

    Mmcool Member

    Joined:
    Jun 26, 2015
    Messages:
    67
    Location:
    USA
    Balance:
    1,174Coins
    Ratings:
    +19 / 7 / -0
    My Motion Simulator:
    2DOF
    Both solutions save text file with timestamp for each telemetry set. The point of using the timestamp is to later sync the video time with correct motion packet "frame" rate.

    And you can set a constant frequency of capturing for both devices I linked above, with 250hz max rate I think it was.
  13. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    571
    Location:
    Bruxelles
    Balance:
    1,946Coins
    Ratings:
    +297 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    What formatting data is required to play video with motion?
  14. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    571
    Location:
    Bruxelles
    Balance:
    1,946Coins
    Ratings:
    +297 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    Another question, would it be possible to play a stream video and receive motion data over the network?
  15. Brandon Naids

    Brandon Naids TalonSim

    Joined:
    Apr 29, 2015
    Messages:
    13
    Location:
    Orlando, FL
    Balance:
    - 103Coins
    Ratings:
    +11 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, Motion platform
    I am trying to use this for virtual reality videos. do you have any recommendations for how i could get these videos to play in a "VR Mode"?
  16. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    571
    Location:
    Bruxelles
    Balance:
    1,946Coins
    Ratings:
    +297 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    +1 !

    I plan to buy this camera and build a motion recorder and set all of this stuff on a bike or a drone or a car :D
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,534
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,028Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Cool idea, my one concern is the 30fps spec, which really is too slow for VR where the gold standard is 90fps.
  18. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    571
    Location:
    Bruxelles
    Balance:
    1,946Coins
    Ratings:
    +297 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    I wonder if a 30 fps (or maybe 60 fps) video can be adjusted at 90 fps. If the video is 30FPS you can get 3 times the same frame on the HMD. The tracking and moving of the HMD is still at the 90Hz required to be smooth, but since the video is a full 360 video, you can use the same frame in 3 different angles.
  19. Shige Tanaka

    Shige Tanaka FREX Actuator Supplier http://www.frex.com/gp/ SimAxe Beta Tester Gold Contributor

    Joined:
    Dec 9, 2013
    Messages:
    29
    Occupation:
    FREX
    Location:
    Osaka Japan
    Balance:
    - 246Coins
    Ratings:
    +20 / 0 / -0
    My Motion Simulator:
    2DOF, 6DOF
    Video Ride Player doesn't fully opened on Desktop as attached picture on right side.
    How to adjust the size or resolution?
    videorideplayerscreenfix.jpg
    Last edited: Mar 16, 2017
  20. Tim McGuire

    Tim McGuire "Forever a work in progress"

    Joined:
    Jul 26, 2015
    Messages:
    261
    Occupation:
    Electrical/Electronics Engineer
    Location:
    Canada
    Balance:
    2,164Coins
    Ratings:
    +313 / 2 / -0
    My Motion Simulator:
    3DOF, DC motor
    • Agree Agree x 1