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Showroom Condensed my Sim...

Discussion in 'DIY Motion Simulator Projects' started by Archie, Oct 4, 2016.

  1. Archie

    Archie Eternal tinkerer

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    My Motion Simulator:
    2DOF, DC motor, JRK
    Nothing amazing, but changed my shoulder mount to a "thigh" mount to save space in my room, and to make it more portable as I am likely taking this into work over Christmas for our annual Games week.

    I've put the 50:1 motors on and boy... does it ever throw me around.
    I had to re-do my profiles to ease up on the Jumps for DiRT Rally.

    In fact, dialled back everything now I'm using VR. (as per @noorbeast 's advice that less is more in VR)

    Overall, I'm happy with the Sim now, and won't be doing much more to it, bar a few cosmetic touch ups.

    I'll take a video of the new motion when time permits. (and when I've put the seat back on it!)

    The new "half size" base:
    IMG_9215.JPG

    New Feedback pots and couplers.
    IMG_9214.JPG
    • Like Like x 8
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Nice job :thumbs

    I hope you will treat us to a video of your revamped rig in action!
    • Like Like x 1
    • Agree Agree x 1
  3. Archie

    Archie Eternal tinkerer

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    My Motion Simulator:
    2DOF, DC motor, JRK
    Rough video of my Sim in action. Still got a few things to do in terms of tidying it all up. (aesthetics, not profiles)

    Video here

    Given I use it exclusively for VR now, the movements are not massive. I still enjoy a good "surge" sensation and "pitch" (in Lieu of heave)

    Going over jumps now in VR is just awesome especially when the sim "thunks" as you land.

    DiRT Rally (for me) is far and away the best game for Motion in a VR-based sim.
    It's the only game that I actually end up in a sweat at the end of stages!

    And now with ASW and 2-pixel density, it's gorgeous!!
    • Like Like x 6
    • Winner Winner x 2
  4. Leith

    Leith New Member

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    how do you find it compared to the shoulder mount? is it any better or worse? i like the compact design of having the mounts where you have but am conflicted because i read a fair bit of stuff saying shoulder mount is the go
  5. Archie

    Archie Eternal tinkerer

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    My Motion Simulator:
    2DOF, DC motor, JRK
    Hey @Leith - For me it was a space consideration. I was getting a bit over the sheer size of a shoulder mount, however I did 'upgrade' to 50:1 motors and this made a huge difference...

    I've actually tried all three types now (Foot, Shoulder, Compact) and I'm loving the compact design.
    Shoulder mounts are the way to go for sheer leverage, but with a well balanced compact design it's very hard to tell between the two.
    Pitch and Surge are much better on the compact design. The throw is much quicker and more forceful.
    Sway is still good, but because the force is coming from 'below' it can seem a little too much at first and you feel like your going to 'tip' - Again I dialled this back.

    While your experience may vary, I can recommend the compact design, but the caveat being I use VR now, all the time, and my profiles reflect this in not having huge movements anymore.
    DiRT Rally is the exception to this as I want to be flung around. Compact + 50:1 motors = Ragdoll!
  6. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    "The throw is much quicker and more forceful." You got me confused there bud, How can a slower 50:1 motor with same length lever **looks like** be any faster than a 25:1 ? Forceful....meaning what exactly ? You obviously re did your balance pivot with the new setup.......im thinking if the 50's are "faster" to you, than you likely had your pivot point set wrong with the 25's and had too much weight on them. Being the 25's will be the Ultimate in Fast, neck Snapping, Utter crazy oscillations when you allow them to.
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I think what @Archie is trying to convey is a design difference in seat speed, not one of linear speed at the motor.

    If you picture pitch from a side view, with a normal base pivot, in a compact design you don't need to move the base far to move the top of the seat a long way, though you do need a bit of torque compared to a shoulder mount. In the compact design the seat back height amplifies the movement of the base.

    designs.jpg
    • Informative Informative x 1
  8. Archie

    Archie Eternal tinkerer

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    My Motion Simulator:
    2DOF, DC motor, JRK
    Hey @Nick Moxley - Yeah, @noorbeast did a good job of summing it up.

    Yes the 50:1 are slower, but the torque (newtons) is almost 3 times as much when given such a short throw at the "thigh" level the feeling is forceful and rapid movements.
    Pitch is so strong now that I have had to dial it back so that in a climb in AeroFly I don't "flick out my legs" to counteract :)

    In my old shoulder mount, the motor arms pretty much went the full 90 degrees from the centre. (180 full range), at the moment I'm using about 30-45 degree from the center, so about 120-135 from top to bottom of the throw.

    Something I have noticed is that your brain is more aware of movements coming from your legs, it must be a lizard brain thing. Imagine being sat on a chair and someone grabs your shoulders and moves you, you'd be quite comfortable as your COG is lower, however, if someone grabbed your legs and pulled them up, you'd suddenly be top heavy, so the feeling is amplified.

    I noticed this effect on my old foot mount sim, but could not compare till I had made a shoulder mount then back to thigh mount.

    Again - I'm in VR all the time now, so that makes a huge difference.
  9. Leith

    Leith New Member

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    That's good to know @Archie can stick with my original design and not worry:)
  10. adam120674

    adam120674 New Member

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    My Motion Simulator:
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    wish I would have ordered the 50:1 , instead of 25:1. Motors move to freely when not powered
  11. Archie

    Archie Eternal tinkerer

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    My Motion Simulator:
    2DOF, DC motor, JRK
    Took the Sim into work over the Xmas break, and along with the Rift it was an instant hit.

    You can see I have the sensors setup for Touch, but no one wanted to bother with it once the Sim was on offer!

    This is what it's all about for me, watching someone get flung around and have a blast on it!
    He eventually got the hang of the brutish Ford V8 and managed to (finally) put in a lap of Bathurst!

    Video here (Only 60 seconds)
    • Like Like x 2
  12. prodigy

    prodigy Burning revs

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    My Motion Simulator:
    2DOF, 3DOF, AC motor, SCN5, JRK
    One of the things I first do when people are jumping in my sim for the first time.. Set ABS and TC to an medium to high value until they get comfortable with driving and motion, otherwise the car is going all around the track. :sos :grin

    Once they get used to the pedals and wheel and the rest of the stuff, I'm lowering down the ABS/TC.
    • Agree Agree x 1
    • Useful Useful x 1
  13. ribfreak

    ribfreak New Member

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    Hi! I`m new in here and all I currently do is reading, reading, reading! Am about to start building my first motion rig, right now a seatmover with traction loss and surge table is my favourit design.....

    I`ve also been thinking about wether I should use shoulder mount or under seat levers? I really like the compact underseat design but there´s one thing that bothers me:
    When you use very short throws with realtivly high torque it would also mean that the gears of your motors would not move much, wouldn´t they? So how about wear on the gearing? If - for example - a worm drive is working all the time only on maybe 10 tooths of the big toothwheel wouldn`t that cause a very fast "grind-down" of them?

    Sorry for my english, but hopefully you`ll get the idea of what I`m after......

    best regards,
    Wolfgang
  14. Blame73

    Blame73 Well-Known Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Hey Wolfgang, welcome!
    Why don't you open your own thread so we can discuss all of that there? Also, people could follow your progress and help you out wit any doubts you can have
    • Agree Agree x 1