1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

90ZYT-155-12MCP4-60:1 65RPM

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by gigi, Oct 27, 2016.

  1. gigi

    gigi Active Member

    Joined:
    Nov 16, 2013
    Messages:
    466
    Balance:
    901Coins
    Ratings:
    +139 / 1 / -0
    My Motion Simulator:
    2DOF, JRK, 4DOF
    hallo to everyone!
    I really like this idea of 4dof simulator.

    Do you think is achievable using 4 motors 90ZYT-155-12-MCP4-60: 65RPM?
    The total weight to support and move should be about 150 kg (pilot, structure, peripherals)
    gigi

    Attached Files:

    • Creative Creative x 1
  2. gigi

    gigi Active Member

    Joined:
    Nov 16, 2013
    Messages:
    466
    Balance:
    901Coins
    Ratings:
    +139 / 1 / -0
    My Motion Simulator:
    2DOF, JRK, 4DOF
    and....wht do you think about it?
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,551
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,124Coins
    Ratings:
    +10,778 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  4. gigi

    gigi Active Member

    Joined:
    Nov 16, 2013
    Messages:
    466
    Balance:
    901Coins
    Ratings:
    +139 / 1 / -0
    My Motion Simulator:
    2DOF, JRK, 4DOF
    thanks noorbeast. and what do you think about this solutions?
    I was looking in the video that the heave effect move the seat forward and backward, but heave should be only up and down correct?. but it is also true that the video shows a very pronounced effect heave while in my project this effect should be far more content
  5. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
    Messages:
    2,574
    Occupation:
    CAD Detailer
    Location:
    Ellenbrook, Western Australia
    Balance:
    20,400Coins
    Ratings:
    +1,683 / 23 / -2
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    Motor positioned correctly pushing all to the centre of the cg of platform, thus needing the connecting rods top mount pivot points to be incline with the platforms in driver CG, then you will be able to move approx just under 130kg at its max, ie the heave motion. So a little redesign I see this feasible.
    • Informative Informative x 1