1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Dirt Rally to get Oculus 1.3 support in next patch

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, May 12, 2016.

  1. Ville Pesonen

    Ville Pesonen Active Member

    Joined:
    Jan 13, 2015
    Messages:
    136
    Balance:
    826Coins
    Ratings:
    +200 / 0 / -0
    My Motion Simulator:
    2DOF
    2 long hours at work until I can start playing... I must resist leaving early.
    • Funny Funny x 2
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,465
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,626Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The review videos have started...pity about the poor wheel animation, it is way off.

  3. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,081
    Location:
    Wollongong, NSW, AU
    Balance:
    3,795Coins
    Ratings:
    +1,379 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Still downloading for me... I'll jump on this tomorrow :)
    • Like Like x 1
  4. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,619
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,396Coins
    Ratings:
    +3,480 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    Hmm got no motion with the 2.0 beta ?

    Edit: Had to change the config file manually ?? Didn't patch correctly
  5. Ville Pesonen

    Ville Pesonen Active Member

    Joined:
    Jan 13, 2015
    Messages:
    136
    Balance:
    826Coins
    Ratings:
    +200 / 0 / -0
    My Motion Simulator:
    2DOF
    I got my wheel to match up with the in game wheel by adjusting the steering saturation down (If I remember correctly to about 45%). The downside is that you also limit the rotation of your wheel to 180° or thereabouts . I also enabled the soft lock to feel when the wheel hits that limit. Having your hands match up with the virtual ones really adds to the immersion.
    • Informative Informative x 1
  6. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,081
    Location:
    Wollongong, NSW, AU
    Balance:
    3,795Coins
    Ratings:
    +1,379 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Managed to play it last night. It's awesome!! I had to turn off the wheel though, but that's no biggie as I tend to watch the road :D

    It's a different beast in VR. I'm easily 5-10 seconds slower in VR than when using triple screens.

    My only slight gripe with the VR rendering is that, for some reason I can't put my finger on it, the cars don't feel quite grounded, or solid.
    In AC, I get the sense I'm sat in a solid hunk of metal and rubber, but in DiRT Rally, it's almost feels like a cardboard cutout. It's hard to describe what I mean.. Like the car's don't have quite have the right weight or something...

    Other that that. The worlds most perfect Rally game just got better! :D
  7. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,574
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 38 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Gave it short run last night, VR menus and the greater resolution of CV1 are welcome additions. Still sorting out the profile for Simtools. Nothing not to like so far
    • Informative Informative x 1
  8. flyingdingy

    flyingdingy Member

    Joined:
    Oct 20, 2014
    Messages:
    38
    Occupation:
    IT
    Location:
    Norway
    Balance:
    553Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Finally got around to test Dirt on my oculus. And it is awesome!
    but the resolution could be alot better, it is hard to see more than 50 meters ahead...
    it also bothers me that I can see the pixels and I am thinking that it might be better if there was more space between the lense and my eyes...?
    The FOV is more than enough, so what I am thinking is that I could sacrifice som FOV to get the lenses further away and by that redusing the pixel effect...?
    Has anyone tried adding more distance between their face and the lense? (by putting on thicker pads or something?)
  9. teeds

    teeds Member

    Joined:
    Jan 26, 2016
    Messages:
    22
    Location:
    UK
    Balance:
    590Coins
    Ratings:
    +48 / 0 / -0
    My Motion Simulator:
    2DOF
    Have you tried supersampling? It helps with the clarity if you have the power to run it, I've got a 980ti and run SS at 2 with no problems.

    http://www.roadtovr.com/improve-oculus-rift-game-image-quality-using-this-tool-oculus-debug-tool/
    • Informative Informative x 1
  10. f1iceman

    f1iceman Why So Serious ? ( The Joker )

    Joined:
    Aug 29, 2015
    Messages:
    832
    Location:
    UK
    Balance:
    791Coins
    Ratings:
    +390 / 2 / -0
    My Motion Simulator:
    2DOF, 3DOF, SCN5
    just pretend the cars have heated front screens! solved :)
    tbh if you play with graphocs you can dial out most of it i don't notice it anymore as i have heated screen in my cars now and they look like the sde. lol
  11. lcturkey

    lcturkey Member

    Joined:
    Jan 5, 2015
    Messages:
    46
    Balance:
    163Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    6DOF

    I tried Project Cars and Dirt Rally oculus versions and definitely Project Cars graphics better than Dirt Rally. did you try Project Cars ? Could you get motion from the plugin ?

    Thanks.
  12. Blame73

    Blame73 Well-Known Member

    Joined:
    Nov 6, 2014
    Messages:
    1,210
    Location:
    Italy
    Balance:
    8,255Coins
    Ratings:
    +1,103 / 2 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    It works with steam version, I don't know with the oculus one.
    Are you really buying games from Oculus??
  13. lcturkey

    lcturkey Member

    Joined:
    Jan 5, 2015
    Messages:
    46
    Balance:
    163Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    6DOF
    No i download it from internet :)
  14. flyingdingy

    flyingdingy Member

    Joined:
    Oct 20, 2014
    Messages:
    38
    Occupation:
    IT
    Location:
    Norway
    Balance:
    553Coins
    Ratings:
    +15 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
  15. teeds

    teeds Member

    Joined:
    Jan 26, 2016
    Messages:
    22
    Location:
    UK
    Balance:
    590Coins
    Ratings:
    +48 / 0 / -0
    My Motion Simulator:
    2DOF
    Yes, bear in mind this affects all Oculus games though. Some devs are realizing it's importance and are including this setting within game options, don't think Dirt has it yet.
  16. shannonb1

    shannonb1 Well-Known Member

    Joined:
    Mar 12, 2008
    Messages:
    1,107
    Occupation:
    Sales Intelligence
    Location:
    Virginia
    Balance:
    8,909Coins
    Ratings:
    +598 / 5 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    yes they have, its in the ini file.
  17. LI JIAN HUI

    LI JIAN HUI Learn 2DOF maker

    Joined:
    Aug 16, 2016
    Messages:
    32
    Location:
    CHINA
    Balance:
    351Coins
    Ratings:
    +1 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor
    Whether there are cheap but good product performance vr
    • Dislike Dislike x 1
  18. LI JIAN HUI

    LI JIAN HUI Learn 2DOF maker

    Joined:
    Aug 16, 2016
    Messages:
    32
    Location:
    CHINA
    Balance:
    351Coins
    Ratings:
    +1 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor
    Whether there are cheap but good product performance vr
    • Dislike Dislike x 1
  19. LI JIAN HUI

    LI JIAN HUI Learn 2DOF maker

    Joined:
    Aug 16, 2016
    Messages:
    32
    Location:
    CHINA
    Balance:
    351Coins
    Ratings:
    +1 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor
    是否有便宜,但产品性能好VR
    • Dislike Dislike x 1
  20. teeds

    teeds Member

    Joined:
    Jan 26, 2016
    Messages:
    22
    Location:
    UK
    Balance:
    590Coins
    Ratings:
    +48 / 0 / -0
    My Motion Simulator:
    2DOF
    Good to know, I look forward to being able to do this in the game menus.