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Assetto Corsa - Car, Track & Utility mod recommendations

Discussion in 'Assetto Corsa' started by noorbeast, Oct 6, 2015.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Here is how you can get children started in race simulation, or for those senseless alcohol fueled party games, using the Flintstones Car for Assetto Corsa ;): http://simracingpaddock.com/assetto-corsa/flintstones-car-released/

    You can download it here: https://1drv.ms/u/s!AunZwhC2BxW_hxtVfqtvJHOKaPh1

    [​IMG]
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  2. Archie

    Archie Eternal tinkerer

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    I hate woodgrain in cars :p
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  3. Blame73

    Blame73 Well-Known Member

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  4. Narendra Singh

    Narendra Singh Member

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    hi i need Assetto Corsa plugin for simtool can anyone help me i'm new here i don't know enough
  5. Blame73

    Blame73 Well-Known Member

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  6. GTHQ_koop

    GTHQ_koop Active Member

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    Awesome :)
    I also gave it another go but didn't even come close to my PB...

    Yesterday my clutch pedal spring broke, when I get the new one I will definitely try again ;)

    EDIT: shoutout to Heusinkveld: replied my email on Sunday night 01.08, that's crazy service :)
    Last edited: Jul 25, 2016
  7. Archie

    Archie Eternal tinkerer

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    AAARRRGHHHH - I need to get on AC and put in some laps.... Damn you work/life/theneedtoeat :D
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  8. Narendra Singh

    Narendra Singh Member

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  9. Nick Moxley

    Nick Moxley Well-Known Member

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    Attention F1 guys, If your playing with the most recent update on The Ferrari F2002, Hit me up for a tweaked Drivetrain.ini

    There's a small bug in the transmission shift timing that can make the shift Surge feel Overly Excessive. But its technically not enough of a issue to push out a new version.



    ps @RaceRay What are valid extensions that you can upload. .ini didn't work, Nor did a .rar
    • Informative Informative x 1
  10. Nick Moxley

    Nick Moxley Well-Known Member

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    If you didn't catch the last stream, it was a good one.

    here's a summary from someone on the AC forum,

    QUESTIONS FROM LAST STREAM

    Q: Vulkan or DX12, for new engine in the future? (AC2 or whatever)
    A: Stefano would experiment what is most comfortable / best. In the last 10 years DirectX has been better. Early version of AC actually had OpenGL

    Q: How damage model works in AC? Would be nice to affect more open wheelers VS street car
    A: Open wheelers are already easier to damage at supsensions. Bodywork, only effect is aerodynamic. Simple damage model

    Q: How mods are selected to be official content? Most accurate physics VS. most popular mods?
    A: Generally speaking they just use the 3D model and do physics & sounds from scratch. So only 3D model matters to them

    Q: Possible to change clutch linearity?
    A: Stefano did that to the code. Aris reworked all the clutches, for every car. Making them less powerful. Easier to start, car a bit more stable when downshifting. Coming in 1.8 if I understood correctly

    Q: AI question, Exos isn't able to pass Abarth
    A: Stefano wrote some code for AI to understand when car is other class, to know to pass it. But some code was left from 1.7 that will be added.

    Q: Other historical tracks coming?
    A: Classic version of Silvestone is coming, not in 1.8 but in 2016, for free.

    Q: No AI in practice?
    A: Doesn't know if very necessary, but could be maybe added to launcher

    Q: Why AI is not coasting in corners, but brakes mid-corner annoyingly?
    A: It's not just AC, pretty much all racing games. Problem is how AI thinks in 1 and 0. If it's too fast to make the corner, it taps the brake. To make AI anazyle if it needs to coast or brake, would need complicated
    algorithm that would hurt performance. Maybe he will find solution, but at the moment, have to live with this

    Q: Steering reaction lag for AI, to avoid "super grip" when you hit them?
    A: It's been tested, but now turned off because AI wobbled around the track like lunatic, it looked ridiculous. Even when it switched back to normal algorithm, the AI couldn't realign the car
    Stefano made tests now with taking AI's stability control randomly off, so it slides into corners sometimes, similar to braking mistake. Was able to make AI even spin
    Unsure if it will be in 1.8, caused some probems, where AI wrecks his car & blocks the track. But looks promising
    Also, if you hit AI now his SC goes off momentarily. More natural reaction when hitting AI. If beta test goes well, might be released

    Q: Selling cars 1 by 1, instead of DLC packs
    A: Originally AC was going to be Free-to-play, and cars sold 1 by 1. But current approach Stefano thinks is better, the packs have something for everyone, and you can discover cars, that you didn't initially see as interesting.
    Like someone getting RP for modern F1, but then finding Maserati 250f nice car, which he wouldn't have considered

    IMPROVEMENTS in 1.8

    - Improved reflections. On the car borders they were messed, and Stefano fixed the shader and smoother now
    - Big FPS improvement, but still getting Beta feedback, if the improvement is universal and just not for Stefanos PC
    - Better shadows. Car interiors in replays, and in track walls shadows more stable. Depends highly on sun position, but generally better looking
    - Lot of techincal talk. In short, this image

    [​IMG]
    doesn't mean that CPU is stressed more. CPU is being more efficient and helps GPU render faster.

    STILL TO-DO STUFF FOR 1.8

    - Trying to work on Blue Flag, punishment for not respecting it. At least in MP
    - Finishin the race on right lap. When you are 1 lap behind
    - All GT3 cars will most likely be in Tyre model 10

    QUESTIONS FROM CHAT:

    Q: Revisiting damage & colision modeling?
    A: At this stage, not gonna happen

    Q: Spectator mode in MP?
    A: Yes, but it's complex thing and he wants it done properly in one go, big work

    Q: Rev lights on Fanatec wheel?
    A: Fanatec requires to have some libraries into the game, which cause problem. Something to do with Visual Studio 2013 vs. 2015

    Q: Vive support?
    A: Nothing yet

    Q: Marco is in the chat and asks if rain coming to AC :D
    A: No sorry, no rain Marco Massarutto

    Q: Question about something without post processing
    A: AC is designed to be used with PP. If you choose not to, you can, but good luck with that

    Q: Cross platform MP?
    A: No.

    Q: Rolling starts?
    A: Most likely no. They've tried to brainstorm about it, but it's making their head explode. SP easier, MP less

    Q: Custom championships for 1.8?
    A: Stefano hopes so. He is not the person working on it

    Q: More staff?
    A: Kunos has 1 new guy, who just started to work on AC Pro, but will be working on normal AC too. More staff needs more management. Stefano don't want that

    MARCO MASSARUTTO JOINS

    I didn't hear all of it since low volume & stronger italian accent (I'm not native speaker) than Stefano. But here what I could be (somewhat) sure of:

    MAIN THINGS (for me)

    - New track coming in 2016. Will be one of most asked tracks. Hoping to make announcement soon. Will not be Le Mans
    - Next DLC (August 26th) - Ferrari FXX K, Ferrari 488 GTB, Praga R1, Audi. This will NOT be free but very cheap
    - There will be 24 Porsches, divided into 3 DLC packs not 2
    - Porsche DLC volume 1 in September
    - 3 Porsches will be free bonus cars
    - Season Pass coming = All DLC Porsches with 1 purchase, very good price. Not sure if will work with Steam, to be confirmed

    GENERAL LICENSING & OTHER TALK

    - Kunos was 5 people and budget was 70 000 € when they started. Now development costs are at 3 million euro
    - In the beginning getting licences was hard, because unknown company
    - Now manufacturers contact Kunos. Including Porsche.. Porsche has partnership with Kunos, not just license.
    - Track licensing is tricky, very hard to catch with them and finalize deal. Most tracks don't have proper licensing department.
    - Did they say "No" to a manufacturer? They had to, to Maserati before 2016. Kunos didn't have time until now
    - Also a new well-known manufacturer contacted them recently, but they need to get on queue, because too many cars in production already
    - No expectations for console sales, too busy to worry about. Will obviously affect future
    - How to be programmer? Have to be skilled in C++, and to be independent (work without being told to work) Stefano joins to answers this

    MARCO ON CARS

    - Porsche are fans of AC. They give lot of data. Better co-operation than ever before
    - 24 Porsche cars incoming (not 20) + more than 10 other cars in development. All the new manufacturers will have to wait next year
    - Old porsches, winner of 2015/2016 Lemans, new lineup 911, Cayman, Boxter, Panarema etc. All electronics modeled
    - P1 GTR confirmed, after Porsches. Maybe end of 2016 or January 2017
    - GT86 GT4? In queue. Candidate for next non-Porsche packs
    - Koenigsegg stopped to answer emails. But same with happened with Alfa Romeo 3 times and took them 18 months to get, so it's about person they were in contact with changing jobs. Doesn't mean "no"
    - Alfa Romeo Giulia? Some plans. Not confirmed, depends on Alfa Romeo
    - Alfa Romeo Stradale Tipo 53 also in (low) development
    - Cup cars? Audi TT 15 Cup in schedule, also Porsche Clubsport GT4, Porsche Carrera Cup
    - Maserati MC12 GT1 already in development
    - LMP cars? Yes. Audi R8 2014, Toyota TS040 and Porsche 2015/16
    - BMW M6 GT3 will come in beginning of 2017
    - New Lotus 3-Eleven in development
    - Audi R8 LMS 16. In development, in January 2017 probably
    - Aston Martini? Been in touch last year, but didn't find a good agreement
    - Peugeot is not coming into AC, at least into AC1
    - Full series is not an option for DLC, too expensive, revenues won't cover the expenses
    - Bentley? Marco doesn't see it happening
    - WTCC cars, don't see it's an option coming
    - Recent F1 cars? You just got some
    - No Subaru, not scheduled. Same for Lancia (?)
    - No plans for Bugatti, doesn't seem likely to see it in AC1

    MARCO ON TRACKS

    - New track in Europe? Doesn't know, couple of options but not sure yet which
    - Suzuka. Marco tried hard for agreement, but way too expensive. After Nordschleife Marco's favourite track
    - Kunos rents laser scanners. They progress all the time, like smartphones, getting their own not good investment
    - AC doesn't have real tracks with fake names, and they don't want to start now
    - Modeling laser scanned open road track? Huge work. It's always development costs VS. revenues. Open road doesn't seem worth it
    - Portimão could be good option. But much less known, and there is always the marketing standpoint
    - Black Cat County was asked by Maserati and Porsche. Kunos got good feedback about it, so another fictional track will likely happen. Maybe Tuscany, Italy or Scotland
    - Other tracks like Zandvoort (non-scanned)? Outside of fictional, likely no
    - Sebring is not an option
    • Informative Informative x 3
  11. Archie

    Archie Eternal tinkerer

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    And still I wait for a Volvo... Any Volvo.... :p
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  12. Blame73

    Blame73 Well-Known Member

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    1.8 has to be almost another game! So looking forward to it and...
    24 (1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1) Porches !!!
  13. Archie

    Archie Eternal tinkerer

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    Damn you @Blame73 - Making my OCD count those 1's :p

    1.8 does indeed sound awesome. I've not played AC for weeks now due to work commitments, so it will certainly feel new again by the time I get into it again!
  14. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    and still no Renault...so did pCars, they got the license as far as I know
  15. RaceRay

    RaceRay Administrator Staff Member SimAxe Beta Tester

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    *.ini and *.rar are working now:)
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  16. Nick Moxley

    Nick Moxley Well-Known Member

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    Here's the Updated Drivetrain.ini for the 2002

    Attached Files:

    • Informative Informative x 1
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  18. Archie

    Archie Eternal tinkerer

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    The video led me to heaps of mods for AC. I never knew so many existed.

    Finally got a Volvo S60 Polestar!!

    Happy camper!
    • Winner Winner x 1
    Last edited: Oct 5, 2016
  19. Blame73

    Blame73 Well-Known Member

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    Talking about mods, you have to try this top one from IER Simulations.
    It includes the 2014 Corvette Daytona Prototypes and the 2015 Oreca FLM09 LMPC.

    Race department link

    [​IMG]

    [​IMG]
    • Like Like x 1
  20. Nick Moxley

    Nick Moxley Well-Known Member

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    BE Warned, A LOT of those "mods" you find on youtube and the crazy foreign sites are nothing but junk in yo trunk. Seriously. Some of the audio wants to make your ears bleed, Some of the physics give your backside the runs, and the Visuals on some of the textures and what not used is pure trash. I Highly recommend sticking to quality content found on RD and the Legit sites.






    IER is good stuff, but there's 1 Major quam i have with one of the cars that makes it near impossible to race with.......


    If you can spot it/know it and your interested, you can have a copy of my One:1 Pre release. (I decide when you get it)
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