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News SimTools 2.0 Question and Answer

Discussion in 'News' started by yobuddy, Feb 29, 2016.

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  1. marc79

    marc79 Member

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    @yobuddy how much is one license for one motion platform, will be used to demo VR
  2. Map63Vette

    Map63Vette Member

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    Is there any more news regarding a release date for v2? I would greatly enjoy a simplified interface over what I have been trying to deal with on my current setup. Would be nice if there was some kind of time estimate.
    • Agree Agree x 2
  3. Wanegain

    Wanegain Active Member

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    My Motion Simulator:
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    Would it be possible to use a checksum in the serial communication with Arduino (or other serial interfaces) ?
    • Like Like x 1
  4. kermitkong

    kermitkong Active Member Gold Contributor

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    My Motion Simulator:
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    A CRC8 as a minimum would be nice.
    Have the same requirement, I send data out from sim-tools to my self-made controller via a UART interface, and want to Check whether the incoming data are correct received.
    Last edited: Jun 26, 2016
  5. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Most people won't use a CRC as it would seriously decrease the speed of the controller.
    But anyone can make a modified interface plugin after 2.0 release. (so it could be added)
    All of SimTools 2.0 runs on plugins, (Game, Interface & Axis Assignments plugins) so anything is possible!
    yobuddy
    • Like Like x 2
  6. kermitkong

    kermitkong Active Member Gold Contributor

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    I See, but just one byte (CRC8) is good. And is optional to use, just a key word in the TX- string- setup at the end of the string (<CRC8> Maybe) . The typical UART channel to the hardware is more save.

    Would be really nice if this can be implement.

    Thanks to the Team !
  7. eXntrc

    eXntrc Member

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    I know a lot of people have asked to help beta test 2.0, but I'd like to request access too. In the past I created patches for SimTools 1.x for both High DPI and for adding a CLAMP function. I also created SuperFan and integrated it with SimTools. Right now I'm very interested in testing the new transducer (ButtKicker) support with Assetto Corsa and VR. I also want to see what I need to do (if anything) to get SuperFan working with 2.0. Please let me know if there's any sort of nomination process and thanks!
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    It is up to @yobuddy to decide what testing is needed, on what hardware, and when. You have flagged your specific areas of interest in this post, which @yobuddy will get a notification for.
    • Like Like x 2
  9. BlazinH

    BlazinH Well-Known Member

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    @yobuddy, @value1, or @ whoever knows the correct answers. I have a couple of questions regarding the switch to Simtools 2.0. Will all current 1.x plugins be being replaced with 2.0 plugins when Simtools 2.0 is released to the general public? If not, will Simtools 1.3 and its plugins still be available for download after 2.0's release? Thanks.
    • Like Like x 1
    • Agree Agree x 1
    Last edited: Aug 3, 2016
  10. amir farid abdul gani

    amir farid abdul gani New Member

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    i can wait to test the game vibe funtion for my DIY transducer rig
  11. welen123

    welen123 Member Gold Contributor

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    My Motion Simulator:
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    when can the details of the license of the simtools 2.0 publish ? and is there any information of the license about the v1.3 ? @yobuddy ,thank you!
    • Agree Agree x 1
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    SimTools 1.3 is for DIY users only!
    It was never meant for anything commercial, or to support any business of any kind.
    SimTools 1.3 was really just meant to be my private sim software that eventually turned into so much more.

    The SimTools 2.0 license should be final this week!
    Really, I can't wait for it to be done! lol
    • Like Like x 12
    • Useful Useful x 1
  13. speedy

    speedy Well-Known Member

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    +1 for 3 years V2.0 Entertainment licence ...
    A peace of diamond in a beutiful ring ...
    All under testing ...



    :thumbs:thumbs:thumbs
    • Like Like x 2
    Last edited: Sep 1, 2016
  14. ferslash

    ferslash Active Member

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    will sim tools (actul software) will desapear?
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    No, we are just working on the next iteration of SimTools is all.
  16. TFOU57

    TFOU57 Member

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    Hello
    The phase Beta test is over ?

    Bonjour,
    La phase Beta d'essai est terminée ?
  17. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    95% or so...
    We really only have a couple of things to iron out!

    The lawyer is suppose to be sending me the final license today!
    Lets hope it looks good!
    • Like Like x 9
  18. frenchfly

    frenchfly Member Gold Contributor

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    Really looking forward to this, thanks so much for your hard work.
    • Like Like x 2
  19. welen123

    welen123 Member Gold Contributor

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    wating the final license !
  20. NjMotion

    NjMotion Active Member Gold Contributor

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    Congratulations, great job!
    So you can already tell the official release date?
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