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mixed reality vs virtual reality

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by chu, Jun 14, 2016.

  1. chu

    chu 2dof racingseat

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    I would like to know your opinion. what is better for playing in a motion seat, mixed reality glasses or virtual reality ones?
    For those who doesn´t know the difference here they are two of the best examples. The microsoft hololens and the oculus rift.
    In my opinion they are two important aspects about the "hololens" to take them on consideration. The first is obviously is the posibility of seeing the controls of yours joysticks/steerings/keyboards, the second is that we don´t know yet about the compatibility with usual games. And of course the result of using it in conjunction of a motion seat, playing a game.
    Does anyone know more about it?
    Waiting for response, thanks.



    https://www.microsoft.com/microsoft-hololens/en-us/why-hololens
    https://www.oculus.com/en-us/rift/
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Mixed reality is great for additional information in real word situations. So if you are a real pilot or driver then overlaying additional information could be really useful, as you don't need to take your eyes of the target/runway/track.

    Game play in AR is interesting and opens up new possibilities, but is not good for cockpit style simulation.

    VR is better to simulate/recreate such experiences.
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    Last edited: Jun 14, 2016
  3. RiftFlyer

    RiftFlyer Active Member Gold Contributor

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    The current gen augmented reality headsets such as hololens have an extremely limited field of view so are useless for simulators.
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  4. chu

    chu 2dof racingseat

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    Thanks a lot I suspected that hololens wasn´t the right choice for playing project cars for example, but now I´m sure that are not the right choice. Well nowI´ll must save money for and vr set.
    What you recommend me ? (price vs performance)
  5. chu

    chu 2dof racingseat

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    PS I don´t wanna spend too much so I recently bougth an Pascal 1070....
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Oculus and Vive are the only practical choices at this stage. Cheaper VR is coming to consoles later this year.
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  7. chu

    chu 2dof racingseat

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    Hum as I see oculus is the cheaper one, could this be the right choice? or better wait for saving money for VR I´m undecided...:( I´ve also heard something about chines VR glasses and other for using on samsung phones. DO you know something about them?:)
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    While you can stream PC content to a mobile phone HMD it is a prro experience and can likely make you physically ill. It larks positional tracking and the frame rate of PC HMDs.

    The price of the Rift + Touch is likely very similar to the Vive, which comes with VR tracked controllers. Which suits depends on your intended use of VR. If possible see if you can try them both out to see what you like.
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  9. chu

    chu 2dof racingseat

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    well my intention is to use it only with the motion sim so I don´t think i will use the tracked controllers or the touch system.. maybe in the future. But now I see that rift is the choice for me, thanks for the help it was clarifying
  10. RiftFlyer

    RiftFlyer Active Member Gold Contributor

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    There are currently two practical choices as @noorbeast has said. The Rift or the Vive. Rift is cheaper but has a much longer waiting time. Vive is more expensive, has a shorter waiting time and offers more room scale experiences (for now).

    Performance is fairly similar in terms of graphics. the rift is better suited to motion platforms as the camera can be mounted on the platform which helps with the issue of platform motion being interpreted by the headset as head motion. This is the big drawback to Vive as there is currently no easy way of telling the headset that it's your platform moving and not your head (platform tilts back to simulate acceleration and your view in game thinks you are looking up). A solution will probably appear in software by mounting a hand controller on the platform and using it as a 'zero reference' for the headtracker but that is an extra layer of complexity and would need to be coded into the VR software. If you only have small movements on your motion platform it may not be much of an issue but is worth considering.

    Personally I would not buy any of the Chinese knockoffs or bother with Samsungs GearVR.
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    Last edited: Jun 14, 2016