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My new proyect: 2dof racing seat

Discussion in 'DIY Motion Simulator Projects' started by chu, May 17, 2016.

  1. chu

    chu 2dof racingseat

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    well I´ll try to aproach to the 120% and test it but first i´m going too show two videos with this config. Want your opinion, thanks.
  2. chu

    chu 2dof racingseat

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    My Motion Simulator:
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    well well well, here is the first video. Simply acelerating/ breaking forward and reverse
  3. chu

    chu 2dof racingseat

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    My Motion Simulator:
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    The second one a bit larger but interesting to see the final crash.

    Racing and finally crashing on life for speed
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    The videos are Private, you will need to make them public so we can watch them.
  5. chu

    chu 2dof racingseat

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    My Motion Simulator:
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    aH sorry i´m gonna change it
  6. chu

    chu 2dof racingseat

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    My Motion Simulator:
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    try again
    • Like Like x 1
  7. chu

    chu 2dof racingseat

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    My Motion Simulator:
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    and the other one
    • Like Like x 1
  8. Twinsen Yuen

    Twinsen Yuen Member

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    My Motion Simulator:
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    Great~I also got my 2DOF sims soon~~I think your profile can be fine turn to get more impact~~
    • Like Like x 1
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Just some suggestions for you to consider, as I think you do need to refine your motion profile.

    You are missing a lot from a lack of refinement, particularly with heave. You seem to be hardly registering the bumps down the long Blackwood back straight or over ripple strips.

    While you have plenty of surge and sway axis movement it is not particularly sharp and defined.

    As a test turn the other axis off and set the heave Axis allocation at say 15% and the Tuning Center value at 2. You can go below 1 to something like 0.5 if you need to, but what you should feel is the bumps, and vibrations when you run over the ripple strips.
    • Like Like x 1
    • Useful Useful x 1
  10. chu

    chu 2dof racingseat

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    thanks a lot, I will check it.
  11. chu

    chu 2dof racingseat

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    another question, may I use also some of yaw or it´s only for 3dof motion seats?
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Yaw is more for flight sims than racing, so don't bother with it.

    Get heave, surge and sway sorted, they are the most important for a race profile. Once you are really happy with them you can experiment with roll and pitch.
    • Agree Agree x 1
  13. chu

    chu 2dof racingseat

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    thanks a lot!! well, the first thing to do, the gforce feeling, then the car movement. trying and comenting.
    For example 40% of surge 40% sway and 15% heave. Must I change also the tunig center for this values?
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  15. chu

    chu 2dof racingseat

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    After making a lot of test and following the advices of noorbeast(thanks). finally y change the settings.
    Acelerating, braking, lateral forces and the bumps and vibrations feels great. IMG_20160518_184130.jpg
  16. chu

    chu 2dof racingseat

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    My Motion Simulator:
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    the tuning center stay like this way: IMG_20160518_184226.jpg
  17. chu

    chu 2dof racingseat

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    I know that is axis percent is 120 %. There is no space for roll and pitch, but adding 20 % of each, doesn´t affect negative on other movements. IMG_20160518_184141.jpg
  18. chu

    chu 2dof racingseat

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    I think this could be cause heave and pitch are opposite to surge, and roll is opposite to sway in my configuration. And in the case of for example the sway,heave and roll moves on the same values of the axis. They never pass about the 80%. The same way if pitch+surge+heave in the same direction never gets more than 95%. So if another strange situation come to the sim, the input limit doesn´t let the axis go for more. As i appreciate the sensation is great in every moment.
  19. TheAnswerIsAlways:

    TheAnswerIsAlways: New Member

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    any idea how you're gonna minimize the sound of the spring? (if at all?)
  20. chu

    chu 2dof racingseat

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    yes, the part of the springs that make noise is the end of then , where they are tied to the structure. I,ve been thinking about to tied with screws and nuts. this way te sujection is hardfixed, and the clerence will be supported by the springs themselves