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hi ,everybody I m new guy

Discussion in 'New users start here - FAQ' started by csrealsimracer, Apr 15, 2016.

  1. csrealsimracer

    csrealsimracer New Member

    Joined:
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    china
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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    HI, everybody .Im from China and i would say thankyou to everybody here .one day when i walk into a shop i see a motion platform and i played it ,it made me feel so nice so i began to search information about the simulator .
    I found this forum about two months ago,i read a lot of threads and FAQ on the forum,finally i build a 2 dof platform with two 360w worm moto by myself,it works very good but only a little problem ,that is when i crash my car badly in the game ,the right side of my moto will stop moving ,it stops at the largest angle below the normal position. the control part is arduino+2*monstermoto,smc3 codes. could it be the monstermoto works abnormal?
    btw:I want some coins so i can download plugins to test my rig in other games,any one could help?
    updates: the reason for the problem is that my control part is not strong enough
    here i upload a video of my rig,thank you for watching



    20160404_130115.jpg 20160406_120813.jpg 20160406_152224.jpg 20160406_160059.jpg 20160406_184841.jpg 20160406_185136.jpg 20160406_193925.jpg 20160408_163243.jpg 20160408_163248.jpg
    Last edited: Apr 18, 2016
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Nice job, I really like that the design lets is be dissembled easily, yet keeps all the motors, PSU and boards in one part :thumbs

    When you get the chance I and others would really appreciate seeing a video of your rig in action.

    There can be a number of causes for the right side shutdown but you could try lowering the Main Level % to around 97 in the Profile Editing button of Game Manager.

    Check your coins now.
  3. SilentChill

    SilentChill Problem Maker

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    My Motion Simulator:
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    @csrealsimracer if you had introduced yourself and started a thread with the progress of your build you would have plenty of coins by now.

    Simtools v1.3 is community driven and being a lone wolf and only commenting when you have issues and want plugins/coins isn't very fair IMO. Maybe I'm being harsh but free loaders do my head in
    • Agree Agree x 3
  4. csrealsimracer

    csrealsimracer New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    @SilentChill yes you are right .but my english is so pool ,write these words here tooks me more than one hour !so im afraid of write such many words lol.maybe if i start this thread early then my english will be better now lol. i will keep updates my thread ,and do my best to help somebody else
    @noorbeast thank you for you'r help!you are so nice to help me! i have some video already,but i just have difficult in linking to youtube in my country,i will upload them later anyway.
    i tried your surgestion,it works when i turn that value to 90%,but if i increase the axis amount of use in gameengine the same time,the motor will stop again, why?is something wrong with my setting? BTW:i need to correct that the problem is the right motor stops moving and begins to swing without meaning,the left one just stop moving,you can see two motor's position in the photo


    20160415_212448.jpg 20160415_212458.jpg 20160415_212505.jpg 20160415_212514.jpg 20160415_212556.jpg 20160415_212642.jpg 20160415_213341.jpg 20160415_213708.jpg 20160415_213744.jpg
    • Like Like x 2
    • Friendly Friendly x 1
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I did not mean lowering the axis limiting in Game engine, what I suggested was changing the Main Level % to around 97 in the Profile Editing button of Game Manager.

    There are many possible causes, PSU with motor spikes loads, configuration of the Arduino code, control boards.
  6. csrealsimracer

    csrealsimracer New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    i understand what you mean,i adjust main level down to 90% in game manager then the motors works normal,but i want more moves,so i increase axis amount of use in game engine up to 70%,then the problem comes back.
    im very sure that the electric part and motors are alright ,because even i remove the wheel and pedal, just let the platform become a seatmover with nobody sit on,it still has that problem unless i adjust main level down to 90% and keep axis amount of use below 60%
    Last edited: Apr 15, 2016
  7. Blame73

    Blame73 Well-Known Member

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    My Motion Simulator:
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    Maybe with big crashes inertia make it goes over the limits so motor is stopped by software.
    You could try increasing motor's breaking power
    Edit: or reducing smc3 limits
  8. csrealsimracer

    csrealsimracer New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    @Blame73 is motor breaking power means value of pwmrev in smc3? how to reduce smc3 limits? in windows utility or i need reduce it in smc3 codes ? i will try when i reach home tomorow
  9. Blame73

    Blame73 Well-Known Member

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    My Motion Simulator:
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    Look in the SMC3 thread. The second post.


    Clip Input Used to create a band at either limit of the target range beyond which any values sent to the SMC3 are clipped. In addition to this clipping, if the motor feedback does move beyond this range (typically through inertia), the SMC3 will attempt to brake the motors hard by driving them in reverse until they are back out of this limit zone. The value can be anything from 0-255 (however can’t be less than the current limit setting). Reverse braking is applied in the band between the Clip Input and the Max Limit settings. Reverse braking can be disabled - refer to PWMrev.

    Max Limits Used to create a band at either limit of the feedback range beyond which if the motors move (typically through inertia) the SMC3 will automatically shutdown the drivers and keep them disabled until reset. This is essentially a safety mechanism if something goes wrong. The value can be between 0-255 (however can’t be greater than the current clip setting).


    I bet it's what's happening to you. You're going beyond limits and motor's being shut down.
  10. csrealsimracer

    csrealsimracer New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    @Blame73 oh!i do read that smc3 thread ,but maybe i miss understand its meaning?i already set max limit to 0,so my motor should not be able to stop, should i set clipinput to 0 or more higher?
    20160415_212556.jpg
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Really nice build buddy!
    Looks great and nice and compact!
    yobuddy
  12. csrealsimracer

    csrealsimracer New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    @yobuddy thank you buddy!
    i still try to find why my motor shutdown when play,i add one monster motor board for each motor but have not test it yet
  13. csrealsimracer

    csrealsimracer New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    the problem is solved,i already update my thread ,added a video
    • Like Like x 1
  14. josemanuelrm26

    josemanuelrm26 my 2dof

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    Congratulations looks great
  15. csrealsimracer

    csrealsimracer New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
  16. csrealsimracer

    csrealsimracer New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    I want to change my potentiometer to Hall type,are the wiring is the same as the resistance type? can i reverse the wire?i read faq but have not find answer about the wiring
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Yes the Hall sensor can use the same wiring as a drop in swap.
  18. insanegr

    insanegr !N$@n€

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    My Motion Simulator:
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    when you are using a potentiometer and while configuring your motion see the feedback line go the opposite way as the motor line goes you can either swap motor cables or the +5V pin with the GND one on the potentiometer.

    when using hall effect potentiometers you can not swap the potentiometers +5V pin with the GND cables as they work with polarity so your only choice you have here is to swap motor cables.
  19. csrealsimracer

    csrealsimracer New Member

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    My Motion Simulator:
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    @noorbeast thanks!
    @insanegr you mean reverse the positive and negative poles wiring of the motor?so smart!
  20. insanegr

    insanegr !N$@n€

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    My Motion Simulator:
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    exactly, but only if feedback is not tracking the motor correctly