1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Elite: Dangerous VR News

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, Mar 11, 2016.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,551
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,124Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Oculus announced that Elite Dangerous is coming to Oculus March 28, which is the release date for CV1 Rift pre-orders : https://www.oculus.com/en-us/blog/elite-dangerous-brings-deep-space-to-oculus-for-rift-launch/
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,551
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,124Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Incoming VR enhancements for ED: https://forums.frontier.co.uk/showthread.php?t=239596

    Patch notes:

    Enhanced VR support
    Added support for Oculus 1.3 SDK
    Added new VR specific graphics presets (VR Low and VR High)
    Added Hangar main menu background when HMD is present
    Added VR experience demo as a scenario in the tutorials menu
    Added option for SRV to maintain level horizon if player finds motion uncomfortable (Please note: This will not be on by default, users will need to select this option to activate it)
    Added option for SRV blackout when rolling if player finds motion uncomfortable (Please note: This will not be on by default, users will need to select this option to activate it)
    Adjusted VR and panel positions in the SRV
    Improved UI mesh tessellation for rendering the front-end on VR
    Preflight checklist can be completed with just a controller
    Updated various warnings when using Head Mounted Displays
    Crash fix when entering open play with HMD active
    Crash fix when entering CQC with HMD active
    Other changes / fixes
    Community Goal top contributor news reports have returned, featuring Commanders from all platforms
    First Discovery tags from Xbox Commanders now display on PC/Mac
    Wanted Xbox commanders can now appear in top 5 bounty local news reports
    Fix a crash in system simulation for "Sidgoe LX-S c17-0"
    Fix for purchased exploration data not always giving details on all bodies in that star system
    Fix for First Discovery names from Wings appearing too many times
    Fix for refuelling 10% button
    • Like Like x 2
  3. Atlas974

    Atlas974 old school

    Joined:
    May 25, 2015
    Messages:
    63
    Occupation:
    Physics chemestry
    Location:
    Reunion island
    Balance:
    358Coins
    Ratings:
    +39 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Waiting for the patch, Oculus runtime 1.3 will be available on monday, and i'm pretty sure that without it the dk2 won't be able to work on Elite 2.0.7
    SteamVR might be a solution for the weekend.... need testing
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,551
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,124Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Lots of speculation about the DK2 working or not, easiest just to try it and see what happens.
  5. Atlas974

    Atlas974 old school

    Joined:
    May 25, 2015
    Messages:
    63
    Occupation:
    Physics chemestry
    Location:
    Reunion island
    Balance:
    358Coins
    Ratings:
    +39 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Well, DK2 + 1.3 runtime+ lastest Nvidia driver are really good for VR. Asynchronous time warp make wonder to avoid judder now if FPS<75 !
    • Informative Informative x 2
    • Agree Agree x 1