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piggy back off the wheel ffb that is outputing info can use for trunsducers??

Discussion in 'Off Topic - All other stuff here' started by f1iceman, Oct 11, 2015.

  1. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    didn't want to hijack another thread so done this to get minds going.
    a ffb wheel is decoding the info to the motor so can you piggy back that info to say an amp to power instead of a ffb motor but a transducer.?
    or piggy back after as it sends it to the ffb motor ?

    just an idea to use some of the wheel info to give something via poss resistors to locate the feedback you want to use on the out put info if it cam be done?

    be intresting if you ask me :) if i can find my old g25 if i still got it i will break it up see whats coming in n out.

    hope you get where im going with what im trying to say :)
  2. bsft

    bsft

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    give it a go
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  3. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    im not sure how exactly the wheel works but im going to guess it runs digital info to a convertor that then goes to an amp to then turn it into power n amps to drive the motor. so i if thinking right would need to bring the feed back down as it would be powerfull in the piggy back so get it low enough to not effect the output to the feedback motor .
    then to goto another seperate amp to power a transducer ?
    would this sound plausable to try as i don't mind if i blow a wheel up if its my old g25 as was getting abit worn so nothing lost but only to gain.
    just abit of help if im thinking right and if anyone knows the actual way the wheel works.
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  4. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    the first thing i was going to try is just take wires off feedback motor and try it on volt meter se what its pushing out as its prob power thinking about it it might need to be used with solinoids instead to amke the vibration or even a motor with unblanaced weight to make things easyer to build as a simple fix.

    be good linked to the brake and dial that in if possible as that info is very clear on the wheel with lock ups for vibration.
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  5. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    thats 5x aura tranducers orderd :) excited.
    i found my g25 wheel aswell just hope it works now and will play with the motors idea first n basically work on the idea of blowing something up for research lol.
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  6. bsft

    bsft

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    Hey there @f1iceman , I had a thought, depending on how much actual voltage it feeds into the wheel motor, as you would be using transducers that ideally would need to be run off an amp, maybe tapping wires off the G25 wheel, with a suitable resistor to reduce the voltage, then run that through an amplifier.
    So effectively, you are using only a small amount of drawn voltage.
  7. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    that was kinda what i was thinking and then using an amp with surround preamp inputs to decode each channel of its own accord and signal to which can then use the resistors to let what frequencyies tru you want to use abit like a cross over from a speaker. so its possible to tune it if you can work out say a frequency from the say brakes locking up and have a diffrent resitor cut off for say what make the engine vibration.
    ideal way is before it get to the amp power output of the wheel as its been decoded from the game there and coinverted at a guess.
    you could defo setup a cpouple and feed each input of the pre amp and just control that one channel and get away with one surround amp.
    i will try get wheel up and running just not found everything to play and blow stuff up :) he he.
    its old wheel so i don't care run t500 now and have a spare one of them to keep it going. so g25 can go bang for all i care messing with it.
    im just not sure if its power out put and down it with a resitors to low output if it will be right for an amp tvia signal or type for it to work.
  8. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    and if you think about it simtools is already decoding telling the actuators road bumps and engine vibrations and so on now if that could be used to create seperate audio outputs and seperate then the same plugins could work the transducers i guess as the info would still be the same as it all ties into the sim rig just in a diffrent way.
    now if it could be done using the feedback info in the same way simtools works the actuators then you have a full on audio feedback to an amp with full control of a programme i think simvibe would be done using crossover type design and extracts each channel to which you change it as a frequency ive not looked at it properly yet so not sure im thinking along the right lines as im not a programmer.
  9. bsft

    bsft

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    bass shaker support is due out with next simtools release
  10. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    does it work kinda how i was thinking ? will it be plugins agin to patch the games to work same as actuators and decodes to audio outputs instead for seperate channels.
    you guys are mega wish i could do software n make things :-(
  11. bsft

    bsft

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    Dunno....