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Star Citizen

Discussion in 'New users start here - FAQ' started by Leo Burton, May 10, 2015.

  1. Leo Burton

    Leo Burton Active Member

    Joined:
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    My Motion Simulator:
    2DOF, Arduino
    I've just downloaded Star Citizen today, which coincided with @value1 's new update this afternoon. I've run the game before I patched it.

    I've installed the latest plugin..
    patch location: D/Games/Star Citizen

    Running both GameManager and Star Citizen as Admin mode...

    When the game starts the chair jerks to the left, then sits there. No telemetry read out in Virtual Axis.

    When the gamemanager is switched off, it jerks back to centre.

    I haven't dialled in the GameEngine settings yet because I'm not getting any movements.

    Anybody have to do anything special to get this to work? Thanks in advance.
  2. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Check your axis assignments and the interface settings first.
  3. Leo Burton

    Leo Burton Active Member

    Joined:
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    My Motion Simulator:
    2DOF, Arduino
    Thanks @value1

    Its the latest version of SC, downloaded and installed today.

    My interface and axis settings work fine for the driving games. The rig is working fine when I load Dirt etc..

    Does interface need to change for Star Citizen?

    I'm not seeing any moment in virtual axis either, once game is running.
  4. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Do you run GameManager in Admin mode? This is necessary to extract the data from the game's memory.
  5. Leo Burton

    Leo Burton Active Member

    Joined:
    Jul 23, 2014
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    Location:
    London, UK
    Balance:
    2,625Coins
    Ratings:
    +130 / 1 / -2
    My Motion Simulator:
    2DOF, Arduino
    Yes, I am running GameManager in Admin mode. I also tried running SC in admin mode, but still nothing.

    I will keep trying.