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RaceRoom Racing [FOV] Best Inmersion in our Cockpit

Discussion in 'Virtual Racing League' started by carloscasas, Oct 30, 2014.

  1. carloscasas

    carloscasas Member

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    Translation by Gonzalo Camara http://boxthislap.org/

    Carlos Casas (Total Spanish Simulator) wrote a useful guide a few months ago about how to get full immersion in our sim. Here it is a briefly translation.

    Setting hardware the right way


    LINK PDF

    http://www.totalspanishsimulator.com/manuales/varios/consejos inmersion.pdf

    ------------------------------------------------------------------------------------------------------------------

    1. Distance to the main screen

    “The closer, the better”

    As you probably imagine, the closer you are, the better realism and immersion you get.

    With this subject in mind there are different variables, as the screen size.
    Below 27 inches ideal distance is about 60 cm, always calculating from the driver eyes to the main screen.
    Bigger screens need to increase this distance up to 10 cm, no more. Over 70 cm is not recommend because lack of coherence between “real” and “virtual” objects.

    It takes time to accommodate to these kind of short distances.

    Wrong

    [​IMG]

    RIGHT

    [​IMG]


    2. Height of the sight

    Right focus of our sight has to be in straight line to the “road”. You achieve this when your eyes are at the 60% of the height of the screen. There is no need to change the focus or other inconveniences physical issues.

    Wrong

    [​IMG]


    Right

    [​IMG]


    3. Wheel position

    The ideal is to overshape wheel virtual silhouette with the physical, always leaving a short distance between 3 and 6 cm. Bear in mind you have to accomplish the previous distance and height guidelines before and feel comfortable in your driving position.

    Wrong

    [​IMG]


    Right

    [​IMG]


    4. Seat

    Check in your sim which options you have to calculate the height and the distance of the seat and the wheel. Mostly you got an approach with the previous steps.

    Wrong

    [​IMG]

    Right

    [​IMG]


    5. Field of view

    Disable virtual representation of the driver hands and wheel.

    It is really important to understand what is happening before our eyes. Lastly every sim has its own FOV calculator that helps to set depending on the height and distance measures. When the FOV is wrong there is an tunnel effect that distorts the speed feeling and feedback. When you try to get a balance with one screen it is important not forget the vehicle sides.

    Wrong

    [​IMG]


    Right

    [​IMG]


    6-Covering

    Even with only one screen is advisable to get a cover. Its function is avoid every kind of distractions for our sight. Speed feeling is also better.

    Wrong

    [​IMG]



    Right

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]




    7- Triple screens

    Frames are important value to consider when you are setting a triple screen configuration. Try to get something with less than 10mm. To reduce this black strip you can overshape frames of the monitors.
    To calculate angles of the triple screen there are different tools which with a few value inputs can show your ideal FOV, angle and distance to get the ideal configuration.


    [​IMG]

    Lateral screens Angle

    Link Calculator

    http://www.totalspanishsimulator.com/manuales/varios/CALCULADORA FOV 3 PANT.xls

    [​IMG]

    Wrong

    [​IMG]


    Wrong

    [​IMG]



    Right

    [​IMG]




    8-SUPER FOV

    Big screens with projectors which wheel is very close to the main screen.
    A big single screen has the problem due to the distance of our sight to distant points of the sides.
    Three panels or curved panels don’t seem to have same problem if you use a software to correct the FOV.


    [​IMG]

    [​IMG]

    3 panels

    [​IMG]




    Curve Panels

    [​IMG]

    http://www.youtube.com/watch?v=25KB1OJoYeA[/youtube]



    9-Virtual reality

    Seems the next big thing. It promises a total immersion getting you into the game. Speed feeling and head tracking incorporated. In the con side, still in development, lost the physical limbs and fingers, not a human real FOV yet, not a big resolution yet, feeling sickness, etc.
    We will hope the next CV1 will solve some of these issues.

    [​IMG]
    • Like Like x 7
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    Last edited: Oct 30, 2014
  2. RacingMat

    RacingMat Well-Known Member Gold Contributor

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  3. carloscasas

    carloscasas Member

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    Your welcome!!!!

    Yes, i know these manual since 4 years ago.
  4. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    Good idea: building covers around the triple screens...
    maybe my next work!

    (the xls url is not working properly... the name is ok but not the html behind)
    • Agree Agree x 1
  5. carloscasas

    carloscasas Member

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  6. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    perfect!
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  7. bsft

    bsft

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    good information there, its informative.
    However, people will use what ever is best for them within reason and room.
    Oh and dont show this on ISRTV forums, they will go nuts!
    Dave.
    • Funny Funny x 1
  8. carloscasas

    carloscasas Member

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    LOL
  9. ferslash

    ferslash Active Member

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    woow, grate info i had not idea of any of this stuff
    • Like Like x 1
  10. bob williams

    bob williams OSW sfx100

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    thanks! never thought of the covers on top and sides I`m gonna try this!
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  11. pipis2015

    pipis2015 over-boost

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    just to bring this topic up ... all new sim builders have a look here.

    You can improve your immersion factor a lot by following this simple advice.
  12. highground

    highground New Member

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    Thanks for the great guide, perfect for someone like me that has no idea!
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  13. carloscasas

    carloscasas Member

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    News.

    Finally i sold my 3 27" screens and i bought the Oculus DK2. More inmersion although the resolution is worse.

    I think the VR headsets will be the future.
    • Agree Agree x 2
    Last edited: Dec 31, 2015
  14. LibranRabbit

    LibranRabbit New Member

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    Thanks for the info! I'll be looking closely at my distances, angles and somehow adding a cover. Info like this, is what "drives" us! Lol.
  15. Slider

    Slider Active Member

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    Thanks, this has some very useful info.
  16. Gadget999

    Gadget999 Well-Known Member

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    Which is better

    3 screens or a projector onto a wall ?
  17. paulopsx2

    paulopsx2 Active Member

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    see this post now. ok... for many years, i use 6 monitors ( 3 for fov and more 3 for maps, telemetry, etc ) on 2005, i try 3 projectors, but lumens are weak, and resolution at this time, not so much. Well... on 2015, try VIV VR and i simple SELL all other monitors ! rs... VR definitly have an HUGE imersive and greatifull experience.
    • Like Like x 1
  18. djboss001

    djboss001 Member

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    An oculus rift ;)
    Personally I prefer 3 screens, the peripheral field of vision is better than with a projector.
  19. paulopsx2

    paulopsx2 Active Member

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  20. djboss001

    djboss001 Member

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    Excellent immersion but WAF = 0 :confused: