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News 4DOF Extreme / Panoramatic racing simulator

Discussion in 'Commercial Simulators and Peripherie' started by GoRacing, Jun 3, 2014.

  1. GoRacing

    GoRacing Member

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    My Motion Simulator:
    DC motor
    What can you tell me about this?Do you think the m, ovimenti are realistic?



    Official site: http://www.motion-sim.cz/index.php/en
  2. telfel

    telfel Active Member

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    Hi
    25,000.00 Euros, Buy a car for that

    regards Terry
    • Agree Agree x 5
  3. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    The accelerations are certainly realistic. However (because it's only a 3DOF) the rotations are by far too much. You will certainly feel such strong g-values in a car when driving but in this simulator you will feel too much motion. With a 6DOF one could compensate the rotations - not with only 3 axis though :(
    • Agree Agree x 1
  4. bsft

    bsft

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    Whens the last time a car actual moved like that?
    Its not to represent movement, its a WILD ride to attract attention.
    I have a friend whom saw this video, then had me build him a 2DOF with 18 deg total throw thinking it was right, and when he actually got the sim, he found it was too much.
    This is more a real set profile for the 401
    • Agree Agree x 2
    • Like Like x 1
  5. Barry

    Barry Active Member

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Way to much pitch and roll. Aside from feeling really unrealistic I can imagine it would cause a certain amount of motion sickness after a period of time too.
    • Agree Agree x 2
  6. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    Fail for motion profile. Typical commercial fail. lol,
    Nice machine but way off.
    • Like Like x 1
    • Agree Agree x 1
  7. GoRacing

    GoRacing Member

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    :eek::eek::eek::eek: 25.000 €???? I buy a race car with 25,000 €:grin
    • Agree Agree x 1
  8. GoRacing

    GoRacing Member

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    My Motion Simulator:
    DC motor
    Too unrestrained movement for my taste and prolonged use makes me headache .... I think it is much more realistic simulation of the video posted BSFT then if we talk about the cost of 25,000 Euros :eek: is too much money (my personal opinion )
  9. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    Can be built for a lot less thou and run by SimTools , lol.
    • Agree Agree x 1
  10. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    AC motor, Motion platform
    From my experience the more motion I can convey using my surge, traction loss tables and heave module the less I have to move the seat in pitch and roll and the more realistic it all becomes. Saying that this sim would be good for aircraft.
    • Agree Agree x 2
    Last edited: Jun 27, 2014
  11. telfel

    telfel Active Member

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    Hi All
    New 4x4 Model



    regards Terry
    Last edited: Aug 15, 2015
  12. riton

    riton Active Member

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    i don't see/use this link
  13. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    My Motion Simulator:
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  14. Thread

    Thread Member

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    My Motion Simulator:
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    Very rare to see this kind of 360deg. rotating DOF, is it worth it? Maybe traction loss is more important.
  15. BlazinH

    BlazinH Well-Known Member

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    While I haven’t tried either, I would think that traction loss would provide a more valuable type of feedback myself. I have a 3dof platform with surge, sway, and heave. I can’t see how having continuous 360 yaw added to it would be of any benefit when a driver is setting in the center of rotation at least. If a driver were sitting a ways forward from the center of rotation though, then it could be useful for sway feedback however. If a driver were sitting behind the center of rotation, then it would feel like traction loss.
  16. Thread

    Thread Member

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    My Motion Simulator:
    2DOF, Arduino
    Very hard to figure it out without testing, we have to follow the mainstream :)
    The inner ear is very sensitive to rotation though.
  17. bsft

    bsft

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    that sort of setup would make a great mechwarrior sim.
    • Like Like x 1
  18. MasterYoda

    MasterYoda Active Member Gold Contributor

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    My Motion Simulator:
    2DOF, SCN5
    I can't get over the fact that people are smart enough to build this sort of motion sim, but they are not smart to realize this motion profile is not a good/realistic race simulator! lol
    • Agree Agree x 1
  19. riton

    riton Active Member

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    arguments to say that?
  20. patritti

    patritti simracer

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    My Motion Simulator:
    3DOF, SCN6
    i drove it . it feel like driving a airplane .
    • Agree Agree x 1
    • Funny Funny x 1