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Noob questions for a flightsim

Discussion in 'Commercial Simulators and Peripherie' started by Ayousry, Mar 7, 2025.

  1. Ayousry

    Ayousry New Member

    Joined:
    Dec 30, 2016
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    Mansoura
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    Hello,
    Am a noob when it comes to motion sims , also importing fees in my country can cost up to 200% of the item price , so am left with no option other than a local brand , which i think is good and the owner is honest but him himself and his customers are simracers, so ill be the first customer to buy the rig for flight.

    He is using SFX actuators in 2 options , 25cm/sec and 50cm/sec versions , he is using the 25cm/sec for racing sim (which i tried myself) and it was amazing experience in VR , but after the session we tried the full range of motion without VR and i realised there is cogging , as so he said that he will build my flight rig around the 50cm/sec actuator to solve this problem(he said it would be better not eliminated and that i wont feel it inside VR)and also it will be smoother for flight than the 25cm/sec ones
    But it will be less detailed (like i wont feel every gravel and bump like the ones he is using for the racing sim)which is not an issue for a flightsim and that ill still feel turbulence and all but i wont need that mcuh detail in a flight rig.

    Actuator travel is 20cm
    3 axis (pitch, roll and up/down movments)
    Thanos controller
    The actuator is 750w and can hold up to 250kgs

    my questions are:

    1-is that true for a flight sim the 50cm/sec will be better?
    2-Is there anything i can add to the rig that would solve the cogging problem?
    3-which is the most important aspect for a flightsim motion rig?
    4-which spec descirbes the resolution of the rig ?

    many thanks